Difference between revisions of "Ringleader (Axe)"
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Ringleader
Tier 5 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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==Skills== | ==Skills== | ||
Latest revision as of 08:33, 22 April 2025
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Ringleader
Tier 5 Human

Health: 180
Energy: 110
Damage
34 Slashing
Protection
Head 15
Body 16
Arms 14
Legs 14
Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -15%
Defensive stats
Block Chance 36%
Bleed Res. 40%
Pain Res. 35%
Bleed Res. 40%
Pain Res. 35%
Block Power 43
Control Res. 60%
Fortitude 25%
Control Res. 60%
Fortitude 25%
Dodge Chance 9%
Move Res. 45%
Crit Avoidance 35%
Move Res. 45%
Crit Avoidance 35%
Offensive stats
Crit Chance 24%
Counter Chance 40%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 40%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.4
Bleed Chance 45%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 45%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 124%
Fumble Chance -10%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%
Bodypart Dmg 30%
Fumble Chance -10%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%
Bodypart Dmg 30%
Attributes
STR: 15
AGL: 19
PRC: 15
VIT: 15
WIL: 11
Miscellaneous
Faction: Brigand
Size: medium
XP: 100
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One of the gang's most cunning and ruthless brigands, egging the others on to commit new villainies.
| “ | One of the gang's most cunning and ruthless brigands, egging the others on to commit new villainies. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Cut Through | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 Modified by: Strength, Agility, Perception - Requires a one-handed axe | Applies the target with -17% Block Chance and -22% Max Block Power for 3 turns. Then delivers a strike with +21% Weapon Damage, +27% Armor Penetration, and +30% Armor Damage. Each Bleeding and degree of Injury affecting the target grants the strike additional +16% Weapon Damage. |
| Mutilating Lunge | Attack / Charge Type: Target Object Range: 2 Energy: 16 Cooldown: 12 Modified by: Strength, Agility, Perception - Requires a one-handed axe | Performs a Charge towards the target and delivers a strike with +51.5% Stagger Chance, +35% Bodypart Damage, and +52% Bleed Chance. If the strike doesn't cause an Injury, reduce the skill's Cooldown by 4 turns. |
| Execution | Attack Type: Target Object Range: 1 Energy: 20 Cooldown: 20 Modified by: Strength, Agility, Perception, Willpower - Requires a one-handed axe | Delivers a strike to the target's head with +2.1% Weapon Damage for each missing percent of the target's Health. Grants the strike +4% Crit Chance for each degree of Injury affecting the target and +15% Crit Efficiency for each Bleeding. If this strike kills its target, replenishes 25% Max Energy. |
| Raise Shield | Maneuver Type: No Target Range: 1 Energy: 8 Cooldown: 10 Modified by: Strength, Agility, Vitality - Requires a shield | Activates "Raise Shield" for 3 turns: +10% Block Chance +15% Max Block Power -200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield, grants +10% Energy Restoration for 3 turns. |
| Instigate | Maneuver Type: Target Object Range: 6 Energy: 4 Cooldown: 8 | Replenishes 5% Max Health and 20% Max Energy to an ally and prolongs the duration of Maneuver and Stance effects on them by 1 turn. Reduces all cooldowns by 3 turns. |
| Dash | Charge Type: Target Tile Range: 4 Energy: 26 Cooldown: 20 | Performs a charge towards the targeted tile. Grants the skill -1 Range for each adjacent enemy(down to 2 range. If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns. |
| Offensive Tactic | Maneuver Type: No Target Range: 1 Energy: 18 Cooldown: 24 | Activates 5 stacks of "Offensive Tactic" for 6 turns (+1 turn for each enemy within Vision): +2% Crit Chance +4% Accuracy -3% Fumble Chance -4% Skills Energy Cost -4% Cooldowns Duration Basic strikes, shots, and using Attack skills reduce the number of stacks (no more than once per turn). Killing enemies increases the number of stacks by 2 (up to VI). While "Offensive Tactic" is active, using "Defensive Tactic" doesn't take a turn. Only one "Tactic" can be active at a time. |
| Reprisal | Passive - Requires a one-handed axe | If the target isn't Injured, axe strikes against it grant +8% Bodypart Damage for 4 turns. The effect stacks up to 3 times. Grants axe strikes +4% Accuracy and -4% Fumble Chance for each degree of Injury affecting the target. |
| Sprint Training | Passive | Grants +1 Range, -30% Energy Cost, and -30% Cooldown Duration to all Charge skills. |
| Tormenting Swings | Passive - Requires a one-handed axe | Damaging axe strikes apply their target with -6% Bleed Resistance and -4% Max Health for 5 turns. The effect stacks up to 5 times. |
Possible Loot
TODO
See also
Page last edited during patch: 0.9.2.11 | Data Page last updated in: 0.9.3.9
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