Renegade (Two-Handed Mace)
Jump to navigation
Jump to search
Renegade
Tier 5 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
| This article is a stub. You can help Stoneshard wiki by expanding it. |
Renegade
Tier 5 Human

Health: 150
Energy: 115
Damage
37 Crushing
Protection
Head 12
Body 17
Arms 16
Legs 18
Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Shock -15%
Defensive stats
Block Chance 14%
Bleed Res. 40%
Pain Res. 20%
Bleed Res. 40%
Pain Res. 20%
Block Power 20
Control Res. 60%
Fortitude 15%
Control Res. 60%
Fortitude 15%
Dodge Chance 6%
Move Res. 35%
Crit Avoidance 30%
Move Res. 35%
Crit Avoidance 30%
Offensive stats
Crit Chance 30%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 60%
Life Leech 0%
Vision 0
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 60%
Life Leech 0%
Vision 0
Crit Efficiency ×1.4
Bleed Chance 0%
Daze Chance 60%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 60%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 103%
Fumble Chance -8%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 50%
Bodypart Dmg 35%
Fumble Chance -8%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 50%
Bodypart Dmg 35%
Attributes
STR: 23
AGL: 11
PRC: 15
VIT: 15
WIL: 11
Miscellaneous
Faction: Brigand
Size: medium
XP: 100
Show moreShow less
In times of war, chivalry and loyalty are but empty words. Personal gain and staying well-fed take much higher priority.
| For other uses, see Ringleader. |
| “ | The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Unstoppable Force | Attack Type: Target Area Range: 1 Energy: 14 Cooldown: 12 | Delivers a strike to three adjacent tiles with +72% Knockback Chance and +60% Armor Damage. Grants -10% Skills Energy Cost for 3 turns for each target that is knocked back by the strike. The effect stacks up to 3 times. If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2 turns cooldown. |
| Mighty Swing | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates "Mighty Swing" for 1 turn: +50% Weapon Damage +50% Stagger Chance +25% Stun Chance +50% Bodypart Damage +50% Armor Damage -200% Counter Chance |
| Striker Stance | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Striker Stance" for 8 turns: +5% Crit Chance +10% Knockback Chance +10% Armor Penetration. +15% Stagger Chance Grants each third strike +100% Daze Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks. Only one Stance effect can be active at a time. If affected by "Mighty Swing", using the skill delivers a strike to a random adjacent enemy. |
| Skull Crusher | Attack / Charge Type: Target Object Range: 2 Energy: 26 Cooldown: 20 | Performs a Charge towards the target and delivers a strike to its head with +52% Stun Chance and +26% Bodypart Damage. If affected by "Mighty Swing", grants the strike +50% Stagger Chance and +50% Immobilization Chance. |
Possible Loot
Weapons
See also
Page last edited during patch: 0.8.0.19 | Data Page last updated in: 0.9.3.9
| |||||



