Renegade (Two-Handed Mace)

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Renegade
Tier 5 Human
Renegade (Two-Handed Mace)
Health: 150
Energy: 115

Damage
37 Crushing

Protection
Head 12
Body 17
Arms 16
Legs 18

Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Shock -15%

Defensive stats
Block Chance 14%
Bleed Res. 40%
Pain Res. 20%
Block Power 20
Control Res. 60%
Fortitude 15%
Dodge Chance 6%
Move Res. 35%
Crit Avoidance 30%

Offensive stats
Crit Chance 30%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 60%
Life Leech 0%
Vision 0
Crit Efficiency ×1.4
Bleed Chance 0%
Daze Chance 60%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 103%
Fumble Chance -8%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 50%
Bodypart Dmg 35%

Attributes
STR: 23
AGL: 11
PRC: 15
VIT: 15
WIL: 11

Miscellaneous
Faction: Brigand
Size: medium
XP: 100

Show moreShow less
In times of war, chivalry and loyalty are but empty words. Personal gain and staying well-fed take much higher priority.
For other uses, see Ringleader.
The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies.

Skills

SkillBasic StatsDescription
Mighty Swing
Mighty Swing
Mighty Swing
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates "Mighty Swing" for 1 turn:

+50% Weapon Damage
+50% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage
-200% Counter Chance
Unstoppable Force
Unstoppable Force
Unstoppable Force
Attack
Type:
Target Area
Range:
1
Energy:
14
Cooldown:
12
Delivers a strike to three adjacent tiles with +72% Knockback Chance and +60% Armor Damage.

Grants -10% Skills Energy Cost for 3 turns for each target that is knocked back by the strike.

The effect stacks up to 3 times.

If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2 turns cooldown.
Skull Crusher
Skull Crusher
Skull Crusher
Attack / Charge
Type:
Target Object
Range:
2
Energy:
26
Cooldown:
20
Performs a Charge towards the target and delivers a strike to its head with +52% Stun Chance and +26% Bodypart Damage.

If affected by "Mighty Swing", grants the strike +50% Stagger Chance and +50% Immobilization Chance.
Striker Stance
Striker Stance
Striker Stance
Stance
Type:
No Target
Energy:
14
Cooldown:
12
Activates "Striker Stance" for 8 turns:

+5% Crit Chance
+10% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Grants each third strike +100% Daze Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks.

Only one Stance effect can be active at a time.

If affected by "Mighty Swing", using the skill delivers a strike to a random adjacent enemy.
Forceful Slam
Forceful Slam
Forceful Slam
Attack
Type:
Target Object
Range:
1
Energy:
20
Cooldown:
16
Delivers a strike with -50% Weapon Damage and +75% Immobilization Chance and also prolongs the target's Daze, Stun, and Stagger by 1 turn.

This strike can't knock back its targets.

If the next turn the target is adjacent, delivers a free strike to it with +11% Crit Chance.

If the target is Immobilized, Stunned, Dazed, or Staggered, grants this strike +35% Weapon Damage.

If the target is Stunned, also doubles the bonus to Crit Chance.

If affected by "Mighty Swing", prolongs its duration by 1 turn, and the first strike applies the target with -10% Crushing Resistance for 3 turns.
Unbalance
Unbalance
Unbalance
Passive
Knocking targets back with two-handed mace strikes applies them with -10% Control Resistance, +5% Fumble Chance and -10% Dodge Chance for 4 turns.

The effect stacks up to 3 times.
Severe Concussion
Severe Concussion
Severe Concussion
Passive
Dazing, Stunning or Staggering targets with two-handed mace strikes applies them with -15% Move Resistance, -10% Accuracy, and +10% Fumble chance for 4 turns.

The effect stacks up to 2 times.
Setup
Setup
Setup
Passive
Skipping a turn, switching to another loadout, or using Stances and Maneuvers grants +5% Accuracy, -5% Damage Taken, and -5% Abilities Energy Cost for 3 turns.

The effect stacks up to 2 times.
Push the Falling
Push the Falling
Push the Falling
Passive
Dazing, Stunning, Staggering, Confusing, Immobilizing, and causing Bleeding with strikes replenishes 4% Max Energy.

Using "Mighty Kick" against targets with these effects prolongs their duration by 1-2 turns, depending on each individual effect's duration cap.
Battle-Forged
Battle-Forged
Battle-Forged
Passive
Using Stances and Maneuvers grants -20% Damage Taken until the next turn.

If equipped with a light chestpiece, moving to other tiles (Charges and Maneuvers counts as well)) grants +2% Dodge Chance and +2% Counter Chance for 6 turns for each traveled tile.

If equipped with a heavy chestpiece, remaining on the same tile grants -3% Energy Cost for 6 turns.

Both effects stack up to 5 times.

Possible Loot

Weapons

Jewelry

Consumables

Books

Bags

See also


Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9