Mancatcher (Enemy)
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Mancatcher
Tier 2 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Mancatcher
Tier 2 Human

Health: 90
Energy: 75
Damage
16 Piercing
Protection
Head 1
Body 2
Arms 2
Legs 2
Resistances
Physical 5%
Slashing 5%
Piercing 5%
Crushing 5%
Rending 5%
Defensive stats
Block Chance 0%
Bleed Res. 5%
Pain Res. 0%
Bleed Res. 5%
Pain Res. 0%
Block Power 0
Control Res. 5%
Fortitude 0%
Control Res. 5%
Fortitude 0%
Dodge Chance 8%
Move Res. 5%
Crit Avoidance 0%
Move Res. 5%
Crit Avoidance 0%
Offensive stats
Crit Chance 6%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 30%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 30%
Energy Leech 0%
Bonus Range 0
Accuracy 70%
Fumble Chance 19%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 5%
Bodypart Dmg 10%
Fumble Chance 19%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 5%
Bodypart Dmg 10%
Attributes
STR: 9
AGL: 15
PRC: 12
VIT: 9
WIL: 9
Miscellaneous
Faction: Brigand
Size: medium
XP: 40
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A skillful and cruel headhunter who doesn't shy away from using the most dastardly tactics to catch his prey
| “ | A skillful and cruel headhunter that employs even the most vicious tactics to catch his prey. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Net Throw | Maneuver Type: Target Object Range: 4 Energy: 12 Cooldown: 999 | Throws a hunting net with 88% Acurracy. If it hits the target, applies it with "Net" for 6 turns: +30% Fumble Chance -25% Dodge Chance -50% Block Chance -50% Counter Chance +30% Backfire Chance |
| Seize the Initiative | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance. If the strike does damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
| Dash | Charge Type: Target Tile Range: 4 Energy: 26 Cooldown: 20 | Performs a charge towards the targeted tile. Grants the skill -1 Range for each adjacent enemy(down to 2 range. If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns. |
| Nail Down | Attack Type: Target Object Range: 2 Energy: 14 Cooldown: 12 | Delivers a strike to one of the target's legs with +5% Crit Chance. If the target is adjacent, grants the strike +20% Weapon Damage and +50% Knockback Chance. If the target is 1 tile away, grants the strike +20% Bodypart Damage and +50% Immobilization Chance. |
| Sic! | Maneuver Type: Target Object Range: 12 Energy: 6 Cooldown: 10 | Applies a target with "Sic!" for 10 turns. Dogs deal +50% Damage to targets under the effect of "Sic!. |
Possible Loot
Weapons
Tools
Bags
See also
Page last edited during patch: 0.8.0.19 | Data Page last updated in: 0.9.3.9
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