Marksman
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Marksman
Level 20 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Marksman
Level 20 Human
Health: 120
Energy: 100
Damage
24 Piercing
Protection
Head 11
Body 12
Arms 6
Legs 8
Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -10%
Defensive stats
Block Chance 0%
Bleed Res. 35%
Pain Res. 0%
Bleed Res. 35%
Pain Res. 0%
Block Power 0
Control Res. 35%
Fortitude 0%
Control Res. 35%
Fortitude 0%
Dodge Chance 20%
Move Res. 25%
Move Res. 25%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 11
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 11
Crit Efficiency ×1
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 50%
Energy Leech 0%
Bonus Range 10
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 50%
Energy Leech 0%
Bonus Range 10
Accuracy 40%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 20%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 20%
Attributes
STR: 10
AGL: 12
PRC: 26
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 200
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This brigand is so accurate with a bow that he could shoot an apple off his own son's head.
“ | This brigand is so accurate with a bow that he could shoot an apple off his own son's head. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Headshot | Attack Type: Target Object Range: 7 Energy: 20 Cooldown: 20 | Takes a shot at the target's head with +30% Bodypart Damage, +15% Crit Chance, and +25% Crit Efficiency. If the shot kills its target, replenishes 25% Max Energy, instantly reloads the equipped crossbow, and activates "Taking Aim" for 1 turn. |
Suppression | Stance Type: No Target Energy: 10 Cooldown: 10 | Activates "Suppression" for 12 turns (18 turns if equipped with a crossbow): +5% Immobilization Chance +10% Knockback Chance +10% Bleed Chance -10% Cooldowns Duration -10% Skills Energy Cost Using this ability tree's skills (except Taking Aim) grants an extra stack of the effect (up to IV). Basic shots prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks. Only one Stance effect can be active at a time. |
Long Shot | Attack Type: Target Tile Energy: 14 Cooldown: 12 | Takes a shot with +2 Range. Each tile of distance to the target grants the shot +1.5% Weapon Damage, +0.8% Armor Penetration, and +2.3% Bodypart Damage. If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with 80% chance Confuses it for 10 turns. |
Taking Aim | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates the following effect for the next turn: +60% Accuracy +10% Weapon Damage. For each enemy within 4 tiles additionally grants the effect: +25% Knockback Chance +25% Immobilization Chance +25% Stagger Chance Removes the effect if not equipped with a ranged weapon. |
Sic! | Maneuver Type: Target Object Range: 12 Energy: 6 Cooldown: 10 | Applies a target with "Sic!" for 10 turns. Dogs deal +50% Damage to targets under the effect of "Sic!. |
Possible Loot
Weapons
Books
Food
See also