Deserter (Flail)
Revision as of 01:35, 15 December 2023 by Lucid Tavi (talk | contribs) (→Skills: Added Moment of Weakness. Reorganised skill order to match in-game inspected page)
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Deserter
Tier 4 Human

Health: 125
Energy: 100
Damage
31 Crushing
Protection
Head 10
Body 14
Arms 8
Legs 8
Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -15%
Defensive stats
Block Chance 30%
Bleed Res. 30%
Pain Res. 10%
Bleed Res. 30%
Pain Res. 10%
Block Power 38
Control Res. 30%
Fortitude 10%
Control Res. 30%
Fortitude 10%
Dodge Chance 0%
Move Res. 30%
Crit Avoidance 20%
Move Res. 30%
Crit Avoidance 20%
Offensive stats
Crit Chance 24%
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.25
Bleed Chance 0%
Daze Chance 30%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 30%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 9%
Stagger Chance 30%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 15%
Fumble Chance 9%
Stagger Chance 30%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 15%
Attributes
STR: 14
AGL: 14
PRC: 18
VIT: 14
WIL: 11
Miscellaneous
Faction: Brigand
Size: medium
XP: 80
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Some soldiers are sick of serving in the armies of either the Council or the Magistrate. Banding together and robbing innocents - now that's where the real excitement lies.
| For other uses, see Deserter. |
| “ | Some soldiers are sick of serving in the armies of the Council and the Magistrate. Banding together and robbing innocents - now that's where the excitement is. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Onslaught | Attack / Maneuver Type: Target Object Range: 1 Energy: 14 Cooldown: 8 | Applies the target with -11% Control Resistance for 3 turns. Then delivers a strike with +62% Knockback chance. If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +41% Daze Chance. If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns. |
| Armor Break | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 10 | Delivers a strike with +57% Stagger Chance, +27% Armor Penetration, and +100% Armor Damage. Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +50% Armor Damage for each turn of Stun. If the strike does damage, applies the target with +10% Damage Taken and -11% Move Resistance for 3 turns. Reduces the ability tree's cooldowns by 2 turns. |
| Raise Shield | Maneuver Type: No Target Range: 1 Energy: 8 Cooldown: 10 | Activates "Raise Shield" for 3 turns: +10% Block Chance +15% Max Block Power -200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield, grants +10% Energy Restoration for 3 turns. |
| Dash | Charge Type: Target Tile Range: 4 Energy: 26 Cooldown: 20 | Performs a charge towards the targeted tile. Grants the skill -1 Range for each adjacent enemy(down to 2 range. If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns. |
| Moment of Weakness | Passive | Grants mace strikes against Dazed, Stunned, or Staggered targets +15% Bodypart Damage and +5% Crit Chance. Grants mace strikes +5% Daze Chance and +5% Stagger Chance for each degree of Injury affecting the target. |
Possible Loot
Weapons
Armor
Books
Bags
See also
Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.3.9
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