Deserter (Flail)

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Deserter
Tier 4 Human
Deserter (Flail)
Health: 125
Energy: 100

Damage
31 Crushing

Protection
Head 10
Body 14
Arms 8
Legs 8

Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -15%

Defensive stats
Block Chance 30%
Bleed Res. 30%
Pain Res. 10%
Block Power 38
Control Res. 30%
Fortitude 10%
Dodge Chance 0%
Move Res. 30%
Crit Avoidance 20%

Offensive stats
Crit Chance 19%
Counter Chance 5%
Stun Chance 25%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.25
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 9%
Stagger Chance 35%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%

Attributes
STR: 14
AGL: 14
PRC: 18
VIT: 14
WIL: 11

Miscellaneous
Faction: Brigand
Size: medium
XP: 80

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Some soldiers are sick of serving in the armies of either the Council or the Magistrate. Banding together and robbing innocents - now that's where the real excitement lies.


Deserter
Tier 4 Human
Deserter (Flail) (Torch)
Health: 125
Energy: 100

Damage
31 Crushing

Protection
Head 10
Body 14
Arms 8
Legs 8

Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -15%

Defensive stats
Block Chance 0%
Bleed Res. 30%
Pain Res. 10%
Block Power 0
Control Res. 30%
Fortitude 10%
Dodge Chance 0%
Move Res. 30%
Crit Avoidance 10%

Offensive stats
Crit Chance 19%
Counter Chance 5%
Stun Chance 25%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.25
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 9%
Stagger Chance 35%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%

Attributes
STR: 14
AGL: 14
PRC: 18
VIT: 14
WIL: 11

Miscellaneous
Faction: Brigand
Size: medium
XP: 80

Show moreShow less
Some soldiers are sick of serving in the armies of either the Council or the Magistrate. Banding together and robbing innocents - now that's where the real excitement lies.

For other uses, see Deserter.
“ Some soldiers are sick of serving in the armies of either the Council or the Magistrate. Banding together and robbing innocents - now that's where the real excitement lies. „

Skills

SkillBasic StatsDescription
Onslaught
Onslaught
Onslaught
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
8
Applies the target with -14% Control Resistance for 3 turns.

Then delivers a strike with +82% Knockback chance.

If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +52% Daze Chance.

If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.
Armor Break
Armor Break
Armor Break
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
10
Delivers a strike with +76% Stagger Chance, +33% Armor Penetration, and +100% Armor Damage.

Grants the strike additional +18% Armor Damage for each turn of Daze affecting the target and +90% Armor Damage for each turn of Stun.

If the target takes damage, applies it with +14% Damage Taken and -12% Move Resistance for 3 turns.

Reduces the ability tree's cooldowns by 2 turns.
Raise Shield
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
8
Cooldown:
10
Activates "Raise Shield" for 3 turns:

+10% Block Chance
+15% Max Block Power
+20% Crit Avoidance
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants +33% Energy Restoration.
Dash
Dash
Dash
Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill -1 Range for each adjacent enemy (down to 2 range.

If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Moment of Weakness
Moment of Weakness
Moment of Weakness
Passive
Grants mace strikes against Dazed, Stunned, or Staggered targets +25% Bodypart Damage and +5% Crit Chance.

Grants mace strikes +5% Daze Chance and +10% Stagger Chance for each degree of Injury affecting the target.
Dazing Strikes
Dazing Strikes
Dazing Strikes
Passive
Damaging mace strikes against Dazed, Stunned, or Staggered targets apply them with -5% Accuracy, +5% Fumble Chance, and -5% Weapon Damage for 6 turns.

The effect stacks up to 3 times.
Sprint Training
Sprint Training
Sprint Training
Passive
Grants +1 Range, -33% Energy Cost, and -33% Cooldown Duration to all Charge skills.

Possible Loot

Weapons

Jewelry

Consumables

Books

Bags

See also


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14