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Some soldiers are sick of serving in the armies of either the Council or the Magistrate. Banding together and robbing innocents - now that's where the real excitement lies.
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Skills
Skill Basic Stats Description
Onslaught Onslaught Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
8
Applies the target with -14% Control Resistance for 3 turns. Then delivers a strike with +82% Knockback chance. If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +52% Daze Chance. If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.
Armor Break Armor Break Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
10
Delivers a strike with +76% Stagger Chance, +33% Armor Penetration, and +100% Armor Damage. Grants the strike additional +18% Armor Damage for each turn of Daze affecting the target and +90% Armor Damage for each turn of Stun . If the target takes damage, applies it with +14% Damage Taken and -12% Move Resistance for 3 turns. Reduces the ability tree's cooldowns by 2 turns.
Raise Shield Raise Shield Maneuver
Type:
No Target
Range:
1
Energy:
8
Cooldown:
10
Activates "Raise Shield" for 3 turns:+10% Block Chance+15% Max Block Power+20% Crit Avoidance-200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield , replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield , grants +33% Energy Restoration.
Dash Dash Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile. Grants the skill -1 Range for each adjacent enemy (down to 2 range. If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Moment of Weakness Moment of Weakness Passive
Grants mace strikes against Dazed , Stunned , or Staggered targets +25% Bodypart Damage and +5% Crit Chance. Grants mace strikes +5% Daze Chance and +10% Stagger Chance for each degree of Injury affecting the target.
Dazing Strikes Dazing Strikes Passive
Damaging mace strikes against Dazed , Stunned , or Staggered targets apply them with -5% Accuracy, +5% Fumble Chance, and -5% Weapon Damage for 6 turns. The effect stacks up to 3 times.
Sprint Training Sprint Training Passive
Grants +1 Range, -33% Energy Cost, and -33% Cooldown Duration to all Charge skills.
Possible Loot
Weapons
Jewelry
Consumables
Books
Bags
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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