Rogue Witchfinder

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Rogue Witchfinder
Tier 5 Human
Rogue Witchfinder
Health: 150
Energy: 110

Damage
25 Piercing

Protection
Head 3
Body 16
Arms 10
Legs 10

Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Nature 65%
Fire 65%
Frost 65%
Shock 55%
Poison 65%
Caustic 65%
Magic 65%
Unholy 65%
Arcane 65%
Sacred 65%
Psionic 65%

Defensive stats
Block Chance 17%
Bleed Res. 40%
Pain Res. 30%
Block Power 20
Control Res. 30%
Fortitude 40%
Dodge Chance 65%
Move Res. 40%
Crit Avoidance 45%

Offensive stats
Crit Chance 45%
Counter Chance 60%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 10%
Vision 1
Crit Efficiency ×1.25
Bleed Chance 35%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 116%
Fumble Chance -8%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 45%
Bodypart Dmg 20%

Attributes
STR: 15
AGL: 26
PRC: 23
VIT: 11
WIL: 15

Miscellaneous
Faction: Brigand
Size: medium
XP: 375

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All too often, faith is nothing more than a noble facade for other, far baser impulses...
All too often, faith is nothing more than a noble facade for other, far baser impulses...

Skills

SkillBasic StatsDescription
Double Lunge
Double Lunge
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Delivers two strikes with +20% Weapon Damage and +10% Bodypart Damage.

If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by 3 turns.
Deadly Trick
Deadly Trick
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
14
With 120% chance swaps places with the target.

If the swap is successful, grants +15% Counter Chance and +25% Bleed Chance for 2 turns.

Then delivers a strike with +20% Weapon Damage, +75% Stagger Chance, +10% Crit Chance, and +100% Energy Drain.
Coup de Grace
Coup de Grace
Attack
Type:
Target Object
Range:
1
Energy:
20
Cooldown:
20
Delivers a strike to the target's body or head with +20% Armor Penetration, +20% Bodypart Damage for each Bleeding affecting the target, and +1.5% Weapon Damage for each missing percent of its Health.

If the strike kills its target, it doesn't take a turn, and grants +25% Crit Chance for 4 turns.
Dash
Dash
Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill -1 Range for each adjacent enemy(down to 2 range.

If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Seal of Shackles
Seal of Shackles
Spell
Type:
Target Object
Range:
5
Energy:
32
Cooldown:
32
Applies the target with "Seal of Shackles" for 6 turns:

-50% Energy Restoration
+100% Abilities Energy Cost
+100% Cooldown Duration
+25% Fumble Chance
+25% Backfire Chance
Using abilities deals Arcane Damage equal to 25% of the Energy spent.
Elusiveness
Elusiveness
Maneuver
Type:
No Target
Energy:
16
Cooldown:
24
Activates 5 stacks of "Elusiveness" for 6 turns:

+6% Dodge Chance
-3% Damage Taken

Each dodge as well as recieved fumbled strikes and shots prelong the effect's duration by 1 turn (up to 6) but reduce its number of stacks.

Moving to other tiles (Charges and Maneuvers count as well) grants an extra stack of the effect for each traveled tile (up to V).

Applies all adjacent enemies with +10% Fumble Chance for 4 turns.

The effect doesn't stack.
Dagger Throw
Dagger Throw
Active
Type:
Target Object
Range:
6
Cooldown:
549
Throws a dagger, dealing 23 Piercing Damage with 93% Accuracy, 13.3% Crit Chance, and 50% Armor Penetration.
Net Throw
Net Throw
Maneuver
Type:
Target Object
Range:
4
Energy:
12
Cooldown:
999
Throws a hunting net with 88% Acurracy. If it hits the target, applies it with "Net" for 6 turns:

+30% Fumble Chance
-25% Dodge Chance
-50% Block Chance
-50% Counter Chance
+30% Backfire Chance
Dissipation
Dissipation
Passive
Each point of received Magic or Nature Damage, replenishes 1 Energy and grants +1% Magic or Nature Resistance for 5 turns.

The effect stacks up to 20 times.
Disengage
Disengage
Passive
Reduces the chance of triggering attacks of opportunity (from 50% to 25%).

Grants +0.2% Magic Resistance and +0.2 Nature Resistance for each 1% Dodge Chance

Applies all adjacent enemies with +3% Fumble Chance, -3% Accuracy, and -3% Crit Chance.
Sprint Training
Sprint Training
Passive
Grants +1 Range, -30% Energy Cost, and -30% Cooldown Duration to all Charge skills.
Counterattack Mastery
Counterattack Mastery
Passive
Dagger strikes grant +5% Counter Chance for 6 turns.

The effect stacks up to 4 times.

Grants dagger counters +33% Weapon Damage.
Peak Performance
Peak Performance
Passive
Grants +10% Weapon Damage, +10% Dodge Chance and -10% Cooldowns Duration if Energy is above 50%.
Danse Macabre
Danse Macabre
Passive
Critical dagger strikes grant +4% Dodge Chance for 8 turns and applies their target with +5% Damage Taken and -5% Bleed Resistance for 8 turns

The effect stacks up to 4 times.

Possible Loot

TODO

See also

Page last edited during patch: 0.9.2.3 | Data Page last updated in: 0.9.2.3