Difference between revisions of "Brigand Electromancer"
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Brigand Electromancer
Level 15 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
(→Skills) |
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==Skills== | ==Skills== | ||
{{ | {{SkillTable/head|enemy skills=1}} | ||
{{SkillTable/row|Chain Lightning}} | |||
{{SkillTable/row|Impulse}} | |||
{{SkillTable/row|Tempest}} | |||
{{SkillTable/row|Short Circuit}} | |||
{{SkillTable/row|Jolt}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | ==Possible Loot== |
Revision as of 05:14, 4 January 2023
This article is a stub. You can help Stoneshard wiki by expanding it. |
Brigand Electromancer
Level 15 Human
Health: 110
Energy: 160
Damage
20 Crushing
5 Shock
Protection
Head 2
Body 2
Arms 2
Legs 4
Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Nature 10%
Fire 10%
Frost 10%
Shock 60%
Poison 10%
Caustic 10%
Magic 33%
Unholy 33%
Arcane 33%
Sacred 33%
Psionic 33%
Defensive stats
Block Chance 5%
Bleed Res. 15%
Pain Res. 0%
Bleed Res. 15%
Pain Res. 0%
Block Power 15
Control Res. 10%
Fortitude 0%
Control Res. 10%
Fortitude 0%
Dodge Chance 10%
Move Res. 0%
Move Res. 0%
Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 15%
Life Leech 0%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 15%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 16%
Stagger Chance 15%
Magic Power 140%
Armor Pen. 15%
Bodypart Dmg 0%
Fumble Chance 16%
Stagger Chance 15%
Magic Power 140%
Armor Pen. 15%
Bodypart Dmg 0%
Attributes
STR: 8
AGL: 8
PRC: 14
VIT: 10
WIL: 22
Miscellaneous
Faction: Brigand
Size: medium
XP: 150
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Not every sorcerer manages to find themselves a place at the Academy or a noble court, which often leads them down the path of crime.
“ | Some sorcerers fail to find their place at the noble court, ending up as criminals. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Chain Lightning | Spell Type: Target Object Range: 6 Energy: 36 Cooldown: 16 | Deals 12 Shock Damage to the target, then jumps to a closest Resonating target within 8 tiles, prolonging the duration of its "Resonance" by 3 turns. Has 60% chance to apply Stagger, and reduces the ability tree's active Cooldowns by 2 turns for each affected target. The lightning can strike each individual target only once per cast. |
Impulse | Spell Type: Target Area Range: 1 Energy: 20 Cooldown: 10 | Deals 10 Shock Damage to all adjacent targets with 40% chance to Knock them back. If the spell fails to inflict Knockback, it applies Stagger for 1 turn. Has 85% chance to apply affected targets with "Impulse" for 8 turns: -25% Shock Resistance -15% Move Resistance -10% Control Resistance +20% Cooldowns Duration Each turn deals 2 Shock Damage with 15% chance to inflict Knockback. Targets affected by "Impulse" count as Resonating, and the effect´s duration is prolonged by additional applications of "Resonance". |
Tempest | Spell Type: Target Object Range: 6 Energy: 60 Cooldown: 30 | Summons a lightning to strike the target, then summons additional lightnings to strike 2 more enemies within Vision, prioritizing the ones affected by Resonance. Deals 10 Shock Damage and removes "Resonance", with 20% chance Stunning the target. The damage and Stun chance increase by 5% for each remaining turn of the removed "Resonance". For each Stun applied by this spell, summons an additional lightning to strike a random target within Vision. Instantly kills enemies at or below 20% Max Health if their current Health is equal to or lower than 50. |
Short Circuit | Spell Type: No Target Energy: 24 Cooldown: 14 | Deals 6 Shock Damage to all Resonating targets within Vision. The damage increases by 25% for each Resonating target within Vision. Has 40% chance to Daze affected targets. If Resonating targets are adjacent, the damage to them is doubled. |
Jolt | Spell Type: Target Tile Range: 7 Energy: 10 Cooldown: 2 | Deals 6 Shock Damage to the target with 35% chance to Knock it back and 70% chance to apply "Resonance" for 8 turns: -20% Shock Resistance -7.5% Move Resistance -5% Control Resistance +10% Cooldowns Duration |
Possible Loot
Weapons
Medicine
See also