Difference between revisions of "Crook"

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==Skills==
==Skills==
{{Skill_list|Seize the Initiative|Double Lunge|Deadly Trick|Dash}}
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Double Lunge}}
{{SkillTable/row|Seize the Initiative}}
{{SkillTable/row|Dash}}
{{SkillTable/row|Dagger Throw}}
{{SkillTable/end}}


==Possible Loot==
==Possible Loot==
Weapons
*Weapons
*[[Dirk]]
**(100%) Tier 1-2 [[Daggers|Dagger]]
*[[Travelling Dagger]]
*Jewelry
**(2%) Tier 1-2 [[Rings|Ring]] or [[Amulets|Amulet]]
*Consumables
**(7%) [[Healing Salve]], [[Herbal Extract]], [[Bandage]], [[Bread]], [[Lockpicks|Lockpick]], [[Mead]], [[Flatbread]], White Fish or [[Apple]], [[Flatbread]] or [[Crowbar]]
*Books
**(2%) [[Daggers Treatise I]]
*Bags
**(3%) [[Purse]] (5-25g)


== See also ==
== See also ==
* [[Brigands]]
* [[Brigands]]
* [[Enemies]]
* [[Enemies]]


{{Template:Enemy navbox}}
{{Template:Enemy navbox}}
[[Category:Enemy_NPCs]]
[[Category:Enemy_NPCs]]

Latest revision as of 23:16, 22 July 2025


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Crook
Tier 2 Human
Crook
Health: 80
Energy: 85

Damage
16 Piercing
2 Poison

Protection
Head 1
Body 2
Arms 1
Legs 2

Resistances
Physical 5%
Slashing 5%
Piercing 5%
Crushing 5%
Rending 5%

Defensive stats
Block Chance 6%
Bleed Res. 5%
Pain Res. 0%
Block Power 8
Control Res. 0%
Fortitude 0%
Dodge Chance 16%
Move Res. 5%
Crit Avoidance 0%

Offensive stats
Crit Chance 8%
Counter Chance 16%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.1
Bleed Chance 10%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 82%
Fumble Chance 14%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 10%
Bodypart Dmg 5%

Attributes
STR: 9
AGL: 18
PRC: 15
VIT: 9
WIL: 9

Miscellaneous
Faction: Brigand
Size: medium
XP: 40

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A cold-blooded thug, willing to kill for a fistful of coins... or simply for the thrill of it.
A cold-blooded thug willing to kill for a fistful of coins... or just for fun.

Skills

SkillBasic StatsDescription
Double Lunge
Double Lunge
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Delivers two strikes with +21% Weapon Damage and +11% Bodypart Damage.

If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by 3 turns.
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Dash
Dash
Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill -1 Range for each adjacent enemy(down to 2 range.

If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Dagger Throw
Dagger Throw
Active
Type:
Target Object
Range:
6
Cooldown:
549
Throws a dagger, dealing 23 Piercing Damage with 93% Accuracy, 13.3% Crit Chance, and 50% Armor Penetration.

Possible Loot

See also

Page last edited during patch: 0.9.2.13 | Data Page last updated in: 0.9.3.9