Difference between revisions of "Thug (Two-Handed Sword)"

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<includeonly>{{#switch: {{{1}}}
<!-- Updated with Npc Parser V 0.52 -->
|Name = Turncoat
|Level = 8
|Type = Human
|Faction = Brigand
|Size = Medium
|XP = 75
|Health = 100
|Energy = 90
|Protection = 6
|Damage1 = 27 |DamageType1 = Piercing
|STR = 12
|AGL = 12
|VIT = 12
|PRC = 10
|WIL = 8
|Accuracy = 100
|DodgeChance = 0
|BlockChance = 6
|BlockPower = 18
|CritChance = 3
|CritEfficiency = 0
|ArmorPiercing = 15
|CounterChance = 0
|FumbleChance = 30
|Fortitude = 0
|Stealth = 0
|HealthRestoration = 5
|Energy Restoration = 15
|Cooldowns Duration = 0
|MoveResistance = 5
|ControlResistance = 5
|BleedResistance = 0
|BleedChance = 4
|StunChance = 0
|DazeChance = 0
|KnockbackChance = 0
|ImmobilizeChance = 0
|Stagger Chance = 4
|Damage Reflection = 0
|Vision = 9
|BonusRange = 0
|LifeLeech = 0
|EnergyLeech = 0
|Healing Efficiency = 0
|PainResistance = 0
|MagicPower = 0
|PhysicalResistance = 0
|NatureResistance = 0
|MagicResistance = 0
|SlashingResistance = 0
|PiercingResistance = 0
|CrushingResistance = 0
|RendingResistance = 0
|FireResistance = 0
|ShockResistance = 0
|PoisonResistance = 0
|CausticResistance = 0
|FrostResistance = 0
|ArcaneResistance = 0
|UnholyResistance = 0
|SacredResistance = 0
|PsionicResistance = 0
|Description = Some guardsmen eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.
|#default =
}}</includeonly><noinclude>{{for||other uses|Turncoat}}
{{stub}}
{{stub}}
<div style='float: right'>{{:{{PAGENAME}}/Tooltip}}</div>
<div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div>
{{for||other uses|Turncoat}}
{{Quote|Some guardsmen eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.}}
{{Quote|Some guardsmen eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.}}


==Skills==
==Skills==
{{Skill_list|Seize the Initiative|Feint Swing}}
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Hewing Strike}}
{{SkillTable/row|Seize the Initiative}}
{{SkillTable/row|Not This Time}}
{{SkillTable/end}}
 
==Possible Loot==
*Weapons
**(100%) [[Crude Longsword]]
*Jewelry
**(2%) Tier 1-2 [[Rings|Ring]] or [[Amulets|Amulet]]
*Consumables
**(5%) Dice, [[Splint]], [[Bandage]], [[Bread]], [[Lockpicks|Lockpick]], [[Mead]], [[Flatbread]], [[Cheese]], [[Goat Cheese]], [[Roasted Sinewy Meat]], [[Apple]], [[Pear]]
*Bags
**(10%) [[Purse]] (1-10g)
 
== See also ==
* [[Brigands]]
* [[Enemies]]


{{Clear}}
{{Template:Enemy navbox}}
{{Template:Enemy navbox}}
[[Category:Enemy_NPCs]]
[[Category:Enemy_NPCs]]
</noinclude>

Latest revision as of 14:14, 25 July 2025


This article is a stub. You can help Stoneshard wiki by expanding it.


Thug
Tier 2 Human
Thug (Two-Handed Sword)
Health: 90
Energy: 75

Damage
22 Slashing

Protection
Head 0
Body 4
Arms 2
Legs 2

Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%

Defensive stats
Block Chance 8%
Bleed Res. 10%
Pain Res. 0%
Block Power 12
Control Res. 5%
Fortitude 0%
Dodge Chance 0%
Move Res. 10%
Crit Avoidance 0%

Offensive stats
Crit Chance 5%
Counter Chance 8%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 74%
Fumble Chance 26%
Stagger Chance 20%
Magic Power 100%
Armor Pen. 10%
Bodypart Dmg 10%

Attributes
STR: 12
AGL: 12
PRC: 15
VIT: 12
WIL: 9

Miscellaneous
Faction: Brigand
Size: medium
XP: 40

Show moreShow less
A grimy, malnourished commoner, ready to commit any crime for a piece of bread and a few gold coins.
Disambig.png For other uses, see Turncoat.
Some guardsmen eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.

Skills

SkillBasic StatsDescription
Hewing Strike
Hewing Strike
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Delivers a strike to one of the target's hands with +62% Bleed Chance and +25% Bodypart Damage.

If the strike does damage, applies the target with -21% Move Resistance and -21% Bleed Resistance for 4 turns.

Doubles the skill's effects if the target is Staggered.

Successful two-handed sword counters reduce the skill's cooldown by 1 turn.
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Not This Time
Not This Time
Passive
Full blocks and dodges grant +5% Control Resistance and +5% Move Resistance for 5 turns.

The effect stacks up to 2 times.

Once per 90 turns removes Stun, Daze, Stagger or Immobilization upon receiving them.

Possible Loot

See also

Page last edited during patch: 0.9.2.13 | Data Page last updated in: 0.9.3.9