Thug (Two-Handed Sword)
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Thug
Tier 2 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Thug
Tier 2 Human
Health: 90
Energy: 75
Damage
22 Slashing
Protection
Head 0
Body 4
Arms 2
Legs 2
Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Defensive stats
Block Chance 8%
Bleed Res. 10%
Pain Res. 0%
Bleed Res. 10%
Pain Res. 0%
Block Power 12
Control Res. 5%
Fortitude 0%
Control Res. 5%
Fortitude 0%
Dodge Chance 0%
Move Res. 10%
Crit Avoidance 0%
Move Res. 10%
Crit Avoidance 0%
Offensive stats
Crit Chance 5%
Counter Chance 8%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 8%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 74%
Fumble Chance 26%
Stagger Chance 20%
Magic Power 100%
Armor Pen. 10%
Bodypart Dmg 10%
Fumble Chance 26%
Stagger Chance 20%
Magic Power 100%
Armor Pen. 10%
Bodypart Dmg 10%
Attributes
STR: 12
AGL: 12
PRC: 15
VIT: 12
WIL: 9
Miscellaneous
Faction: Brigand
Size: medium
XP: 40
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A grimy, malnourished commoner, ready to commit any crime for a piece of bread and a few gold coins.
| For other uses, see Turncoat. |
| “ | Some guardsmen eventually come to a conclusion that robbing is more profitable than protecting others from being robbed. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Hewing Strike | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Delivers a strike to one of the target's hands with +62% Bleed Chance and +25% Bodypart Damage. If the strike does damage, applies the target with -21% Move Resistance and -21% Bleed Resistance for 4 turns. Doubles the skill's effects if the target is Staggered. Successful two-handed sword counters reduce the skill's cooldown by 1 turn. |
| Seize the Initiative | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance. If the strike does damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
| Not This Time | Passive | Full blocks and dodges grant +5% Control Resistance and +5% Move Resistance for 5 turns. The effect stacks up to 2 times. Once per 90 turns removes Stun, Daze, Stagger or Immobilization upon receiving them. |
Possible Loot
- Weapons
- (100%) Crude Longsword
- Jewelry
- Consumables
- Bags
- (10%) Purse (1-10g)
See also
Page last edited during patch: 0.9.2.13 | Data Page last updated in: 0.9.3.9
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