Difference between revisions of "Deserter (Axe)"
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Deserter
Tier 4 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
old>Pumasky2 (Created page with "<includeonly>{{#switch: {{{1}}} <!-- Updated with Npc Parser V 0.52 --> |Level = 11 |Type = Human |Faction = Brigand |Size = Medium |XP = 80 |Health = 160 |Energy = 90 |Protec...") |
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<div style='float: right'>{{ | <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> | ||
{{for||other uses|Deserter}} | |||
{{Quote|Some soldiers are sick of serving in the armies of the Council and the Magistrate. Banding together and robbing innocents - now that's where the excitement is.}} | {{Quote|Some soldiers are sick of serving in the armies of the Council and the Magistrate. Banding together and robbing innocents - now that's where the excitement is.}} | ||
==Skills== | ==Skills== | ||
{{SkillTable/head|enemy skills=1}} | |||
{{SkillTable/row|Cut Through}} | |||
{{SkillTable/row|Mutilating Lunge}} | |||
{{SkillTable/row|Raise Shield}} | |||
{{SkillTable/row|Dash}} | |||
{{SkillTable/row|Reprisal}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | |||
Weapons | |||
* (100%) Tier 2 [[Axes|Axe]] | |||
* (100%) Tier 2 [[Shields|Shield]] | |||
Jewelry | |||
* (2%) Tier 2 [[Rings|Ring]] or [[Amulets|Amulet]] | |||
Consumables | |||
* (8%) [[Healing Salve]], [[Herbal Extract]], [[Splint]], [[Bandage]], [[Bread]], [[Lockpicks|Lockpick]], [[Mead]], [[Flatbread]], White Fish or [[Apple]] | |||
Books | |||
* (1%) [[Axes Treatise II]] or [[Shields Treatise II]] | |||
Bags | |||
* (5%) [[Purse]] (1-15g) | |||
== See also == | |||
* [[Brigands]] | |||
* [[Enemies]] | |||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Latest revision as of 00:00, 29 December 2024
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Deserter
Tier 4 Human

Health: 125
Energy: 100
Damage
28 Slashing
Protection
Head 9
Body 15
Arms 8
Legs 8
Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -15%
Defensive stats
Block Chance 30%
Bleed Res. 30%
Pain Res. 10%
Bleed Res. 30%
Pain Res. 10%
Block Power 38
Control Res. 30%
Fortitude 10%
Control Res. 30%
Fortitude 10%
Dodge Chance 0%
Move Res. 30%
Crit Avoidance 20%
Move Res. 30%
Crit Avoidance 20%
Offensive stats
Crit Chance 20%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.25
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 89%
Fumble Chance 6%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%
Fumble Chance 6%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%
Attributes
STR: 18
AGL: 14
PRC: 14
VIT: 14
WIL: 11
Miscellaneous
Faction: Brigand
Size: medium
XP: 100
Show moreShow less
Some soldiers are sick of serving in the armies of the Council and the Magistrate. Banding together and robbing innocents - now that's where the excitement is.
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For other uses, see Deserter. |
“ | Some soldiers are sick of serving in the armies of the Council and the Magistrate. Banding together and robbing innocents - now that's where the excitement is. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Cut Through | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Applies the target with -15% Block Chance and -20% Max Block Power for 3 turns. Then delivers a strike with +15% Weapon Damage, +20% Armor Penetration, and +30% Armor Damage. Each Bleeding and degree of Injury affecting the target grants the strike additional +15% Weapon Damage. |
Mutilating Lunge | Attack / Charge Type: Target Object Range: 2 Energy: 16 Cooldown: 12 | Performs a Charge towards the target and delivers a strike with +50% Stagger Chance, +35% Bodypart Damage, and +40% Bleed Chance. If the strike doesn't cause an Injury, reduce the skill's Cooldown by 4 turns. |
Raise Shield | Maneuver Type: No Target Range: 1 Energy: 8 Cooldown: 10 | Activates "Raise Shield" for 3 turns: +10% Block Chance +15% Max Block Power -200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield, grants +10% Energy Restoration for 3 turns. |
Dash | Charge Type: Target Tile Range: 4 Energy: 26 Cooldown: 20 | Performs a charge towards the targeted tile. Grants the skill -1 Range for each adjacent enemy(down to 2 range. If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns. |
Reprisal | Passive | If the target isn't Injured, axe strikes against it grant +8% Bodypart Damage for 4 turns. The effect stacks up to 3 times. Grants axe strikes +4% Accuracy and -4% Fumble Chance for each degree of Injury affecting the target. |
Possible Loot
Weapons
Jewelry
Consumables
- (8%) Healing Salve, Herbal Extract, Splint, Bandage, Bread, Lockpick, Mead, Flatbread, White Fish or Apple
Books
- (1%) Axes Treatise II or Shields Treatise II
Bags
- (5%) Purse (1-15g)
See also
Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.2.3
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