Difference between revisions of "Marauder (Two-Handed Axe)"
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Marauder
Tier 3 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
Mindwitness (talk | contribs) m (Updated skills) |
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==Skills== | ==Skills== | ||
{{ | {{SkillTable/head|enemy skills=1}} | ||
{{SkillTable/row|Hooking Chop}} | |||
{{SkillTable/row|Dismember}} | |||
{{SkillTable/row|Reign in Blood}} | |||
{{SkillTable/row|Shieldbreaker}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | ==Possible Loot== | ||
Weapons | *Weapons | ||
*[[ | **(100%) Tier 2 [[Two-Handed Axes|Two-Handed Axe]] | ||
*Jewelry | |||
Books | **(5%) Tier 2 [[Rings|Ring]] or [[Amulets|Amulet]] | ||
*[[Two-Handed Axes Treatise I]] | *Consumables | ||
**(8%) [[Healing Salve]], [[Herbal Extract]], [[Splint]], [[Bandage]], [[Bread]], [[Lockpicks|Lockpick]], [[Mead]], [[Flatbread]], White Fish or [[Apple]] | |||
Bags | *Books | ||
*[[Purse]] | **(1%) [[Two-Handed Axes Treatise I]] | ||
*Bags | |||
**(5%) [[Purse]] (1-15g) | |||
== See also == | == See also == | ||
* [[Brigands]] | * [[Brigands]] | ||
* [[Enemies]] | * [[Enemies]] | ||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Latest revision as of 16:51, 25 July 2025
| This article is a stub. You can help Stoneshard wiki by expanding it. |
Marauder
Tier 3 Human
Health: 105
Energy: 85
Damage
29 Slashing
Protection
Head 0
Body 9
Arms 3
Legs 5
Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -10%
Defensive stats
Block Chance 0%
Bleed Res. 20%
Pain Res. 10%
Bleed Res. 20%
Pain Res. 10%
Block Power 0
Control Res. 5%
Fortitude 10%
Control Res. 5%
Fortitude 10%
Dodge Chance 5%
Move Res. 20%
Crit Avoidance 5%
Move Res. 20%
Crit Avoidance 5%
Offensive stats
Crit Chance 14%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.25
Bleed Chance 30%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 30%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 77%
Fumble Chance 18%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%
Fumble Chance 18%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%
Attributes
STR: 16
AGL: 10
PRC: 16
VIT: 13
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 60
Show moreShow less
A commoner or deserter who somehow got hold of decent gear and then went on a spree across the realm.
| For other uses, see Marauder. |
| “ | A commoner or a deserter, who somehow got hold of decent gear and went on a spree across the realm. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Hooking Chop | Attack Type: Target Object Range: 2 Energy: 12 Cooldown: 12 | Delivers a strike with -20% Weapon Damage, +76% Bleed Chance, and +22% Armor Penetration. Grants the strike a 102% chance to Pull the target if its 1 tile away. Deals damage to an additional body part besides the one hit by the strike. |
| Dismember | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 16 | Delivers a strike with +50% Bodypart Damage and +11% Crit Chance to one of the target's body parts with a minor or medium Injury. If the target has no Injuries, delivers the strike to one of its limbs. If the strike worsens an Injury or causes a new one, the target loses 10% Max Health, and the affected body part has 120% chance to start Bleeding. |
| Reign in Blood | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 14 | Delivers a strike with +42% Knockback chance and +32% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health. With 51% chance causes the target's Injured body parts to start bleeding. Then replenishes 5% Max Energy for each Bleeding and degree of Injury affecting the target. |
| Shieldbreaker | Passive | Two-handed axe hits apply their target with -10% Block Chance, -10% Block Power Recovery, and -15% Max Block Power for 6 turns. If the target's Block Chance is 0%, two-handed axe strikes against it grant -4% Fumble Chance for 6 turns. Both effects stack up to 5 times. |
Possible Loot
- Weapons
- (100%) Tier 2 Two-Handed Axe
- Jewelry
- Consumables
- (8%) Healing Salve, Herbal Extract, Splint, Bandage, Bread, Lockpick, Mead, Flatbread, White Fish or Apple
- Books
- Bags
- (5%) Purse (1-15g)
See also
Page last edited during patch: 0.9.2.13 | Data Page last updated in: 0.9.3.9
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