Difference between revisions of "Ancient Troll"
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Ancient Troll
Tier 5 Beast
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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* Use a melee strike to interrupt its regeneration. | * Use a melee strike to interrupt its regeneration. | ||
* After interrupting its regeneration, the Troll will be vulnerable to damage for some time, receiving about 2 times the amount of damage it usually takes. | * After interrupting its regeneration, the Troll will be vulnerable to damage for some time, receiving about 2 times the amount of damage it usually takes. | ||
Alternative tactic require minimum level 8 mage (preferably level 9-10) and is quite a bit easier: | |||
# Get [[Mana Crystal]] spell(Arcanist) and [[Seal of Power]] spell(Magic Mastery), start the fight by placing mana crystal then swap your character and it with [[Dimensional Shift]] to avoid the first [[Rock Toss|{{#tip-text:rock throw|{{:Rock Toss}}}}]] | |||
# Stay at least 2-3 tiles away from Troll and use either [[Jolt]] or [[Fire Barrage]] to deal damage ( note that you have to bring a few Bottles of Oil to the fight if you use the latter, throw them before using the skill) | |||
# After reaching 75% {{pos|Health}} or below, the Troll will always use his [[Troll Regeneration|{{#tip-text:regeneration|{{:Troll Regeneration}}}}]] when it's off cooldown, unless you're adjacent to it. | |||
# Use a melee strike to interrupt its regeneration. | |||
# Use Dimensional shift on Mana Crystall to get away(most likely wont be needing it because most Shockwaves are trivially easy to evade) | |||
N.B. If you have a dash skill with this set up - the fight becomes incredibly easy because the only true damage Troll has is its [[Rock Toss|{{#tip-text:rock throw|{{:Rock Toss}}}}]], all other abilities are easy to evade or deal no damage. | |||
==Possible Loot== | ==Possible Loot== | ||
After [[ | After [[Butchering]] the Ancient Troll, there is a possible drop of: | ||
* 1x [[Troll Pelt]] | |||
* 1x [[Troll Tusks]]. | |||
==Interesting Facts== | ==Interesting Facts== | ||
| Line 50: | Line 60: | ||
{{Template: | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Latest revision as of 23:00, 28 August 2025
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Ancient Troll
Tier 5 Beast

Health: 1000
Energy: 1000
Damage
33 Rending
Protection
Head 8
Body 8
Arms 8
Legs 8
Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Nature 30%
Fire 30%
Frost 30%
Shock 30%
Poison 30%
Caustic 30%
Magic 30%
Unholy 30%
Arcane 30%
Sacred 30%
Psionic 30%
Defensive stats
Block Chance 0%
Bleed Res. 60%
Pain Res. 66%
Bleed Res. 60%
Pain Res. 66%
Block Power 0
Control Res. 65%
Fortitude 25%
Control Res. 65%
Fortitude 25%
Dodge Chance -25%
Move Res. 250%
Crit Avoidance 15%
Move Res. 250%
Crit Avoidance 15%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 40%
Life Leech 0%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 40%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 100%
Fumble Chance 5%
Stagger Chance 40%
Magic Power 100%
Armor Pen. 50%
Bodypart Dmg 35%
Fumble Chance 5%
Stagger Chance 40%
Magic Power 100%
Armor Pen. 50%
Bodypart Dmg 35%
Attributes
STR: 70
AGL: 6
PRC: 15
VIT: 90
WIL: 6
Miscellaneous
Faction: carnivore
Size: giant
XP: 1000
Show moreShow less
These gluttonous monstrosities rarely leave the forests, but when they do, it usually ends in disaster. Their astonishing strength and toughness make them a threat that only experienced and well-armed warriors stand a chance of dealing with.
| “ | These gluttonous monstrosities rarely leave the forests but when they do it usually ends in a disaster. Their astonishing strength and toughness make them a threat which only experienced and well-armed warriors have a chance of dealing with. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Rock Toss | Maneuver Type: Target Area Range: 16 Energy: 80 Cooldown: 10 | Marks an area. Next turn throws a rock at it, dealing 60 Crushing Damage to all affected targets. Each tile of distance to the target increases the Damage of Rock Toss by 10%. |
| Troll Regeneration | Maneuver Type: No target Energy: 60 Cooldown: 16 | Removes all negative effects. then grants the effect of "Troll Regeneration" for 4 turns: -75% Damage Taken +50% Fortitude Replenishes 5% Max Health per turn Can't use abilities, move, or attack Receiving a melee hit removes the effect and applies +200% Damage Taken for 2 turns. |
| Claw Swipe | Attack Type: Target Object Range: 3 | Delivers a strike, dealing +100% Damage. If the Troll's Energy is more than 10%, the strike gains +33% Damage, +50% Bleed Chance, +125% Knockback Chance, +25% Accuracy, and +30% Armor Penetration. |
| Deafening Roar | Maneuver Type: No Target Range: 3 Energy: 40 Cooldown: 12 | Lets out a roar, dealing 5 Psionic Damage to all enemies over a huge area. Deafening Roar has 25% chance to Disarm, forcing equipped weapons to fall on the ground. If this effect fails to apply, has 75% chance to Stun for 2 turns. If this other effect fails to apply as well, has 100% chance to Daze for 5 turns. |
| Shockwave | Attack Type: Target Area Range: 3 Energy: 30 Cooldown: 3 | Marks an area. Next turn delivers a strike, dealing 45 Crushing Damage to all affected targets with 150% chance to Knock them back. Each tile of distance to the target increases the Shockwave Damage by 10%. |
Description
There is only one Ancient Troll in a entire map- next to Signal Tower.
This creature is related to quest Troll Hunt.
TODO
Tactics
Good luck. You will need it.
- Bring either a Smoke Bomb or have the Dash skill unlocked to avoid the first rock throw.
- Try to stay between 0~1 tiles apart from the Troll, to avoid further rock throws.
- The Troll will never roar if you're adjacent to it.
- After reaching 75% Health or below, the Troll will always use his regeneration when it's off cooldown, unless you're adjacent to it.
- Use a melee strike to interrupt its regeneration.
- After interrupting its regeneration, the Troll will be vulnerable to damage for some time, receiving about 2 times the amount of damage it usually takes.
Alternative tactic require minimum level 8 mage (preferably level 9-10) and is quite a bit easier:
- Get Mana Crystal spell(Arcanist) and Seal of Power spell(Magic Mastery), start the fight by placing mana crystal then swap your character and it with Dimensional Shift to avoid the first rock throw
- Stay at least 2-3 tiles away from Troll and use either Jolt or Fire Barrage to deal damage ( note that you have to bring a few Bottles of Oil to the fight if you use the latter, throw them before using the skill)
- After reaching 75% Health or below, the Troll will always use his regeneration when it's off cooldown, unless you're adjacent to it.
- Use a melee strike to interrupt its regeneration.
- Use Dimensional shift on Mana Crystall to get away(most likely wont be needing it because most Shockwaves are trivially easy to evade)
N.B. If you have a dash skill with this set up - the fight becomes incredibly easy because the only true damage Troll has is its rock throw, all other abilities are easy to evade or deal no damage.
Possible Loot
After Butchering the Ancient Troll, there is a possible drop of:
- 1x Troll Pelt
- 1x Troll Tusks.
Interesting Facts
- One can only guess about the true age of the Ancient Troll, but he is clearly more than 30 years old - the pelt has already acquired remarkable regenerative properties.
- The nature of Aldor is amazing! A meeting with his younger brother is often even more dangerous than a boss fight with the Ancient Troll himself.
Gallery
Ancient Troll old iteration
See also
Page last edited during patch: 0.9.3.6 | Data Page last updated in: 0.9.3.9
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