Difference between revisions of "Duelist"

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==Skills==
==Skills==
{{Skill_list|Coup the Grace|Seize the Initiative|Double Lunge|Onrush|Dash|Deflect|Gaping Wound|}}
{{SkillTable/head|enemy skills=}}
{{SkillTable/row|Coup the Grace}}
{{SkillTable/row|Seize the Initiative}}
{{SkillTable/row|Double Lunge}}
{{SkillTable/row|Onrush}}
{{SkillTable/row|Dash}}
{{SkillTable/row|Deflect}}
{{SkillTable/row|Gaping Wound}}
{{SkillTable/end}}


==Possible Loot==
==Possible Loot==

Revision as of 00:26, 3 January 2023


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Duelist
Tier 5 Human
Duelist
Health: 130
Energy: 130

Damage
23 Slashing

Protection
Head 10
Body 15
Arms 8
Legs 8

Resistances
Physical 30%
Slashing 30%
Piercing 30%
Crushing 30%
Rending 30%
Shock -20%

Defensive stats
Block Chance 32%
Bleed Res. 50%
Pain Res. 35%
Block Power 18
Control Res. 42%
Fortitude 20%
Dodge Chance 50%
Move Res. 40%
Crit Avoidance 30%

Offensive stats
Crit Chance 24%
Counter Chance 50%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.33
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 119%
Fumble Chance -8%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 25%

Attributes
STR: 15
AGL: 19
PRC: 15
VIT: 15
WIL: 11

Miscellaneous
Faction: Brigand
Size: medium
XP: 100

Show moreShow less
For some, dueling has little to do with honor, serving only as a means of cruel, blood-pumping entertainment.
For some, duealing has little to do with honor and only serves as a means of cruel, blood-pumping entertainment.

Skills

SkillBasic StatsDescription
Coup the GraceSkill with name "Coup the Grace" does not exist.

Add it to Skill data or fix the Skill name.
Skill with name "Coup the Grace" does not exist.

Add it to Skill data or fix the Skill name.
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Modified by:
Strength, Agility, Perception
Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Double Lunge
Double Lunge
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Modified by:
Strength, Agility, Perception
- Requires a dagger
Delivers two strikes with +21% Weapon Damage and +11% Bodypart Damage.

If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by 3 turns.
Onrush
Onrush
Attack / Charge
Type:
Target Object
Range:
4
Energy:
20
Cooldown:
14
Modified by:
Strength, Agility, Perception
- Requires a one-handed sword
Performs a Charge towards the target and delivers a strike with +26% Weapon Damage and +11% Armor Penetration.

If the strike does damage, applies the target with -17% Bleed Resistance and +10% Damage Taken for 4 turns.
Dash
Dash
Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill -1 Range for each adjacent enemy(down to 2 range.

If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Deflect
Deflect
Maneuver
Type:
No Target
Energy:
8
Cooldown:
8
Modified by:
Strength, Main Hand Efficiency, Off-Hand Efficiency
- Requires dual weapons
Activates "Deflect" until the next turn:

+10 Max Block Power for each enemy within 2 tiles.
+100% Block Chance
Fully replenishes Block Power.

While "Deflect" is active, each blocked strike replenishes 25% Max Block Power, grants +5% Hands Efficiency, and +10% Counter Chance for 3 turns.
Full blocks also reduces the ability tree's cooldowns and cooldowns of all Attack skills by 1 turn.

Reduces the skill's cooldown by 1 turn for each missing 25% of Health.
Gaping Wound
Gaping Wound
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
16
Modified by:
Strength, Agility, Perception
- Requires a dagger
Delivers a strike with +22% Armor Penetration and +50% Bleed Chance.

If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns:

+33% Abilities Energy Cost
+33% Cooldowns Duration
+10% Damage Taken
Has 50% chance to start Bleeding after using an ability.

Possible Loot

Weapons

Bags

See also


Page last edited during patch: 0.8.0.19 | Data Page last updated in: 0.9.3.9