Difference between revisions of "Ringleader (Mace)"
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Ringleader
Level 20 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
Lucid Tavi (talk | contribs) (→Skills: Added Brace for Impact!, Flexible Defense, Moment of Weakness and Dazing Strikes) |
Lucid Tavi (talk | contribs) (→Possible Loot: Filled Possible Loot with the power of savescum) |
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==Possible Loot== | ==Possible Loot== | ||
Weapons | Weapons | ||
* [[Soldier Warhammer]] | |||
Jewelry | |||
* [[Gold Ring]] | |||
* [[Crude Amulet]] | |||
* [[Amethyst Pendant]] | |||
Medicine | |||
* [[Splint]] | |||
Bags | |||
* [[Purse]] with few [[Crowns]] | |||
== See also == | == See also == |
Latest revision as of 23:45, 23 January 2024
This article is a stub. You can help Stoneshard wiki by expanding it. |
Ringleader
Level 20 Human
Health: 135
Energy: 85
Damage
30 Crushing
Protection
Head 10
Body 10
Arms 12
Legs 8
Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Shock -15%
Defensive stats
Block Chance 0%
Bleed Res. 30%
Pain Res. 0%
Bleed Res. 30%
Pain Res. 0%
Block Power 0
Control Res. 35%
Fortitude 0%
Control Res. 35%
Fortitude 0%
Dodge Chance 0%
Move Res. 25%
Move Res. 25%
Offensive stats
Crit Chance 15%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 40%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 40%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 10%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 75%
Bodypart Dmg 25%
Fumble Chance 10%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 75%
Bodypart Dmg 25%
Attributes
STR: 20
AGL: 18
PRC: 12
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 200
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The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies.
For other uses, see Ringleader. |
“ | The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Knock Out | Attack Type: Target Object Range: 1 Energy: 12 Cooldown: 12 | Delivers a strike to the target's head with +25% Weapon Damage and +70% Stagger Chance. Grants the strike additional +10% Weapon Damage for each turn of Daze affecting the target and +30% Weapon Damage for each turn of Stun. If the strike does damage, puts the target's abilities on cooldown and prolongs its Daze by 4 turns and Stun by 1 turn. |
Hammer and Anvil | Stance Type: No Target Energy: 8 Cooldown: 10 | Stance skill. Activates "Hammer and Anvil" for 12 turns: -5% Fumble Chance +25% Armor Damage +10% Daze Chance +10% Stagger Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic mace strikes prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks. |
Brace for Impact! | Maneuver Type: No Target Energy: 12 Cooldown: 8 | Grants 15% Dodge chance and 15% Block chance for 2 turns. Activates "Brace for Impact!" until the next turn. While the effect is active, grant all received strikes: +25% Fumble Chance -10% Accuracy -50% Armor Penetration -100% Crit Chance If equipped with a light chestpiece, grants the skill -50% Energy Cost and -50% Cooldown Duration. If equipped with a heavy chestpiece, grants the skill +100% Cooldown Duration. |
Flexible Defense | Attack / Maneuver Type: Target Area Range: 1 Energy: 16 Cooldown: 16 | Delivers a strike to three adjacent tiles with -60% Weapon Damage and +120% Stagger Chance. Applies all targets within the skill's area of effect with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns. If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration. If equipped with a heavy chestpiece, replenishes +5% Max Energy and grants +10% Energy Restoration for 4 turns for each enemy within the skill's area of effect. |
Moment of Weakness | Passive | Grants mace strikes against Dazed, Stunned or Staggered targets +5% Weapon Damage and +5% Crit Chance. Grants mace strikes +5% Daze Chance and +5% Stagger Chance for each degree of Injury affecting the target. |
Dazing Strikes | Passive | Damaging mace strikes against Dazed, Stunned, and Staggered targets apply them with -5% Accuracy, +5% Fumble Chance, and -5% Weapon Damage for 4 turns. This effect stacks up to 3 times. |
Possible Loot
Weapons
Jewelry
Medicine
Bags
See also