Difference between revisions of "Magehunter"

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==Possible Loot==
==Possible Loot==
Weapons
Weapons
*[[Footman Sword]]
*(100%) Tier 3 [[Swords|Sword]]
Jewerly
Jewelry


* [[Amethyst Pendant]]
* (10%) Tier 3-4 [[Rings|Ring]] or [[Amulets|Amulet]]
* [[Silver Ring]]
*[[Trophy Necklace]]


Medicine
Consumables


* [[Splint]]
* (8%) [[Healing Salve]], [[Herbal Extract]], [[Splint]], [[Bandage]], [[Bread]], [[Lockpicks|Lockpick]], [[Mead]], [[Flatbread]], [[White Fish]] or [[Apple]]
* [[Bandage]]


Books
Books


* [[Magic Mastery Treatise III]]
* (1%) [[Magic Mastery Treatise III]]
 
Beverages
 
* [[Mead]]
 
Tools
 
* [[Lockpicks]]


Food
Food
Line 50: Line 39:
Bags
Bags


* [[Purse]] with few [[Crowns]]
* (10%) [[Purse]] (1-20g)


== See also ==
== See also ==

Revision as of 21:31, 28 December 2024


This article is a stub. You can help Stoneshard wiki by expanding it.


Magehunter
Level 20 Human
Magehunter
Health: 130
Energy: 220

Damage
22 Slashing
3 Arcane

Protection
Head 2
Body 12
Arms 8
Legs 8

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Nature 60%
Fire 60%
Frost 60%
Shock 60%
Poison 60%
Caustic 60%
Magic 60%
Unholy 60%
Arcane 60%
Sacred 60%
Psionic 60%

Defensive stats
Block Chance 10%
Bleed Res. 40%
Pain Res. 30%
Block Power 20
Control Res. 25%
Fortitude 30%
Dodge Chance 25%
Move Res. 20%

Offensive stats
Crit Chance 20%
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 10
Crit Efficiency ×1
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 25%
Energy Leech 33%
Bonus Range 0
Accuracy 95%
Fumble Chance 5%
Stagger Chance 0%
Magic Power 133%
Armor Pen. 20%
Bodypart Dmg 15%

Attributes
STR: 15
AGL: 15
PRC: 10
VIT: 10
WIL: 15

Miscellaneous
Faction: Brigand
Size: medium
XP: 200

Show moreShow less
Sorcerers can be troublesome opponents, but this headhunter knows their strengths and weaknesses inside and out.
Sorcerers can be troublesome opponents, but this headhunter knows their strengths and their weaknesses inside and out.

Skills

SkillBasic StatsDescription
Onrush
Onrush
Attack / Charge
Type:
Target Object
Range:
4
Energy:
20
Cooldown:
14
Performs a Charge towards the target and delivers a strike with +20% Weapon Damage and +10% Armor Penetration.

If the strike does damage, applies the target with -15% Bleed Resistance and +10% Damage Taken for 4 turns.
Sudden Lunge
Sudden Lunge
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
12
Delivers a strike with -50% Weapon Damage and 80% Stagger Chance.

Reduces all cooldowns by 2 turns.

If the strike does damage, puts the target's abilities on a 2 turns Cooldown.

If equipped with a spear, grants the skill +1 range.
Adrenaline Rush
Adrenaline Rush
Maneuver
Type:
No Target
Energy:
20
Cooldown:
60
Replenishes 10% Max Energy, grants -20% Pain, and activates "Adrenaline Rush" for 5 turns:

-5% Damage Taken
-10% Skills Energy Cost
+10% Energy Restoration
+5% Crit Chance
+10% Pain Resistance
III stacks: reduces all Cooldowns by 1 turn.
VI stacks: replenishes 4% Max Health if the current Health is below 40%

Grants and extra stack of the effect (up to VI) for each enemy within Vision upon activating it.
Adjacent enemies are counted twice.

The effect's duration and the amount of reduced Pain and replenished Energy increase with missing Health.
Seal of Shackles
Seal of Shackles
Spell
Type:
Target Object
Range:
5
Energy:
32
Cooldown:
32
Applies the target with "Seal of Shackles" for 6 turns:

-50% Energy Restoration
+100% Abilities Energy Cost
+100% Cooldown Duration
+25% Fumble Chance
+25% Backfire Chance
Using abilities deals Arcane Damage equal to 25% of the Energy spent.
Seal of Reflection
Seal of Reflection
Spell
Type:
Target Object
Range:
6
Energy:
40
Cooldown:
40
Applies the target with "Seal of Reflection" for 8 turns:

+30% Magic Resistance
+25% Nature Resistance
+10% Physical Resistance
+50% Damage Reflection
Redirects all recieved aimed spells towards a random target within 8 tiles, if there is one.
Seal of Cleansing
Seal of Cleansing
Spell
Type:
Target Object
Range:
6
Energy:
20
Cooldown:
24
Removes all physical and magical effects from the chosen target and every target adjacent to it.

Destroys all summoned magical or elemental entities within the spell's area of effect (runes, fires, unholy blood, acid, magma, etc).

Replenishes 3% Max Health and 5% Max Energy for each removed effect for destroyed entity.

Doubles the bonuses for each positive effect removed from caster.

Applies all Undead targets within the spell's area of effect with +33% Damage Taken for 10 turns.
Net Throw
Net Throw
Maneuver
Type:
Target Object
Range:
4
Energy:
12
Cooldown:
999
Throws a hunting net with 88% Acurracy. If it hits the target, applies it with "Net" for 6 turns:

+30% Fumble Chance
-25% Dodge Chance
-50% Block Chance
-50% Counter Chance
+30% Backfire Chance
Dissipation
Dissipation
Passive
Each point of received Magic or Nature Damage, replenishes 1 Energy and grants +1% Magic or Nature Resistance for 5 turns.

The effect stacks up to 20 times.
Disengage
Disengage
Passive
Reduces the chance of triggering attacks of opportunity (from 50% to 25%).

Grants +0.2% Magic Resistance and +0.2 Nature Resistance for each 1% Dodge Chance

Applies all adjacent enemies with +3% Fumble Chance, -3% Accuracy, and -3% Crit Chance.

Possible Loot

Weapons

Jewelry

Consumables

Books

Food

Bags

See also