Difference between revisions of "Madman"

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{{SkillTable/row|Gaping Wound}}
{{SkillTable/row|Gaping Wound}}
{{SkillTable/row|Sudden Lunge}}
{{SkillTable/row|Sudden Lunge}}
{{SkillTable/row|Mighty Kick}}
{{SkillTable/row|Push the Falling}}
{{SkillTable/row|Disengage}}
{{SkillTable/end}}
{{SkillTable/end}}



Latest revision as of 23:43, 12 January 2025


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Madman
Level 10 Human
Madman
Health: 85
Energy: 125

Damage
14 Piercing
3 Poison

Protection
Head 1
Body 3
Arms 1
Legs 1

Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%

Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Dodge Chance 50%
Move Res. 0%

Offensive stats
Crit Chance 15%
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 75%
Fumble Chance 30%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 15%

Attributes
STR: 9
AGL: 16
PRC: 13
VIT: 8
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 250

Show moreShow less
It's said that serving a sentence in the Aldorian quarries can break even the strongest minds, let alone actual psychopaths, already drawn to pain and blood.
It's rumored that serving a sentence in the Aldorian quarries can break even the strongest spirits, let alone actual psychopaths, drawn to pain and blood.

Skills

SkillBasic StatsDescription
Double Lunge
Double Lunge
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Delivers two strikes with +20% Weapon Damage and +10% Bodypart Damage.

If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by 3 turns.
Flurry of Strikes
Flurry of Strikes
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Delivers two dual strikes with -20% Hands Efficiency.

Grants +3% Hands Efficiency for 2 turns for each successful strike delivered with the skill.

The effect stacks up to 4 times.

If all hits are successful, delivers an additional dual strike with the same penalty.
Gaping Wound
Gaping Wound
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
16
Delivers a strike with +20% Armor Penetration and +50% Bleed Chance.

If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns:

+33% Abilities Energy Cost
+33% Cooldowns Duration
+10% Damage Taken
Has 50% chance to start Bleeding after using an ability.
Sudden Lunge
Sudden Lunge
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
12
Delivers a strike with -50% Weapon Damage and 80% Stagger Chance.

Reduces all cooldowns by 2 turns.

If the strike does damage, puts the target's abilities on a 2 turns Cooldown.

If equipped with a spear, grants the skill +1 range.
Mighty Kick
Mighty Kick
Maneuver
Type:
Target Object
Range:
1
Energy:
6
Cooldown:
6
Deals 10 Crushing Damage with 120% Accuracy, 100% Stagger Chance, and 80% Knockback Chance.

The damage dealt depends on the equipped boots' Protection.

Hitting the target applies it with -30% Max Block Power, -20% Control Resistance, -20% Move Resistance, and -15% Crit Avoidance for 4 turns.

The effect stacks up to 2 times.
Push the Falling
Push the Falling
Passive
Dazing, Stunning, Staggering, Confusing, Immobilizing, and causing Bleeding with strikes replenishes 4% Max Energy.

Using "Mighty Kick" against targets with these effects prolongs their duration by 1-2 turns, depending on each individual effect's duration cap.
Disengage
Disengage
Passive
Reduces the chance of triggering attacks of opportunity (from 50% to 25%).

Grants +0.2% Magic Resistance and +0.2 Nature Resistance for each 1% Dodge Chance

Applies all adjacent enemies with +3% Fumble Chance, -3% Accuracy, and -3% Crit Chance.

Possible Loot

Weapons

Consumables

Bags

See also