Brigand Pyromancer

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Brigand Pyromancer
Level 15 Human
Brigand Pyromancer
Health: 110
Energy: 160

Damage
20 Crushing
5 Fire

Protection
Head 2
Body 2
Arms 2
Legs 4

Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Fire 40%
Magic 25%
Unholy 25%
Arcane 25%
Sacred 25%
Psionic 25%

Defensive stats
Block Chance 5%
Bleed Res. 15%
Pain Res. 0%
Block Power 15
Control Res. 0%
Fortitude 0%
Dodge Chance 5%
Move Res. 0%

Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 15%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 20%
Stagger Chance 15%
Magic Power 140%
Armor Pen. 15%
Bodypart Dmg 0%

Attributes
STR: 8
AGL: 8
PRC: 14
VIT: 10
WIL: 22

Miscellaneous
Faction: Brigand
Size: medium
XP: 150

Show moreShow less
Not every sorcerer manages to find themselves a place at the Academy or a noble court, which often leads them down the path of crime.
Some sorcerers fail to find their place at the noble court, ending up as criminals.

Skills

SkillBasic StatsDescription
Fire Barrage
Fire Barrage
Spell
Type:
Target Tile
Range:
5
Energy:
8
Cooldown:
3
Launches a series of three firebolts at the target, each dealing 6 Fire Damage.

Firebolt deals +50% Damage to Burning targets.
Ring of Fire
Ring of Fire
Spell
Type:
Target Area
Range:
1
Energy:
20
Cooldown:
12
Ignites surrounding tiles, dealing 9 Fire Damage to enemies.

Has a 33% chance to Ignite all affected targets and applies them with -5% Fire Resistance.

Grants +15% Pyromantic Power for 3 turns for each enemy hit.
Blaze
Blaze
Spell
Type:
Target Area
Range:
3
Energy:
12
Cooldown:
6
Deals 11 Fire Damage to all targets in its area of effect.

The affected targets have their Energy burnt for double the received Damage.

Reduces active Cooldowns for this ability tree by 1 for each affected enemy.
Magma Rain
Magma Rain
Spell
Type:
Target Area
Range:
3
Energy:
36
Cooldown:
20
Rains magma over a small area, dealing 4 Fire Damage and setting some of the tiles on fire.

Leaves a puddle of magma for 3 turns.

Standing in magma deals 2 Fire Damage with 3% chance to Ignite and applies -2.5% Fire Resistance each turn.
Melting Ray
Melting Ray
Spell
Type:
Target Tile
Range:
5
Energy:
30
Cooldown:
16
Shoots a ray of fire towards the targeted tile. The ray deals 4 Fire Damage to each target it passes through with a 12% chance to Ignite them for 2-3 turns.

Upon reaching the targeted tile, the ray explodes in a small area, dealing 7 Fire Damage to all targets hit.

Each enemy on the ray's path increases the Damage of the explosion by 20%.
Dissipation
Dissipation
Passive
Each point of received Magic or Nature Damage, replenishes 1 Energy and grants +1.5% Magic and Nature Resistance for 5 turns.

The effect stacks up to 20 times.
Feed the Flames
Feed the Flames
Passive
When a firebolt from Fire Barrage connects with a Burning target, prolongs the Burning by 1 turn and applies it with -5% Fire Resistance for 2 turns.
Scorch
Scorch
Passive
Casting this ability tree's spells applies all enemies within 4 tiles with -5% Fire Resistance and -5% Max Health for 8 turns.

This effect stacks up to 4 times.

Possible Loot

Weapons

Amulets

Rings

Scrolls

Books

Medicine

Purse with few coins.

See also