Duelist

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Duelist
Tier 5 Human
Duelist
Health: 130
Energy: 130

Damage
23 Slashing

Protection
Head 10
Body 15
Arms 8
Legs 8

Resistances
Physical 30%
Slashing 30%
Piercing 30%
Crushing 30%
Rending 30%
Shock -20%

Miscellaneous
Faction: Brigand
Size: medium
XP: 125

Show more
For some, dueling has little to do with honor, serving only as a means of cruel, blood-pumping entertainment.
For some, duealing has little to do with honor and only serves as a means of cruel, blood-pumping entertainment.

Skills

SkillBasic StatsDescription
Coup de Grace
Coup de Grace
Attack
Type:
Target Object
Range:
1
Energy:
20
Cooldown:
20
Modified by:
Strength, Agility, Perception
- Requires a dagger
Delivers a strike to the target's body or head with +20% Armor Penetration, +20% Bodypart Damage for each Bleeding affecting the target, and +1.5% Weapon Damage for each missing percent of its Health.

If the strike kills its target, it doesn't take a turn, and grants +25% Crit Chance for 4 turns.
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Modified by:
Strength, Agility, Perception
Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Double Lunge
Double Lunge
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Modified by:
Strength, Agility, Perception
- Requires a dagger
Delivers two strikes with +20% Weapon Damage and +10% Bodypart Damage.

If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by 3 turns.
Onrush
Onrush
Attack / Charge
Type:
Target Object
Range:
4
Energy:
20
Cooldown:
14
Modified by:
Strength, Agility, Perception
- Requires one-handed sword
Performs a Charge towards the target and delivers a strike with +20% Weapon Damage and +10% Armor Penetration.

If the strike does damage, applies the target with -15% Bleed Resistance and +10% Damage Taken for 4 turns.
Dash
Dash
Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill -1 Range for each adjacent enemy(down to 2 range.

If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Deflect
Deflect
Maneuver
Type:
No Target
Energy:
8
Cooldown:
8
Modified by:
Strength, Main Hand Efficiency, Off-Hand Efficiency
- Requires dual weapons
Activates "Deflect" until the next turn:

+10 Max Block Power for each enemy within 2 tiles.
+100% Block Chance
Fully replenishes Block Power.

While "Deflect" is active, each blocked strike replenishes 25% Max Block Power, grants +5% Hands Efficiency, and +10% Counter Chance for 3 turns.
Full blocks also reduces the ability tree's cooldowns and cooldowns of all Attack skills by 1 turn.

Reduces the skill's cooldown by 1 turn for each missing 25% of Health.
Gaping Wound
Gaping Wound
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
16
Modified by:
Strength, Agility, Perception
- Requires a dagger
Delivers a strike with +20% Armor Penetration and +50% Bleed Chance.

If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns:

+33% Abilities Energy Cost
+33% Cooldowns Duration
+10% Damage Taken
Has 50% chance to start Bleeding after using an ability.

Possible Loot

Weapons

Bags

See also


Page last edited during patch: 0.8.1.8 | Data Page last updated in: 0.9.2.3