Bonebreaker (Two-Handed Axe)
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Bonebreaker
Level 15 Human
Health: 200
Energy: 70
Damage
38 Slashing
Protection
Head 0
Body 20
Arms 8
Legs 8
Resistances
Physical 40%
Slashing 40%
Piercing 40%
Crushing 40%
Rending 40%
Shock -15%
Defensive stats
Block Chance 0%
Bleed Res. 35%
Pain Res. 0%
Bleed Res. 35%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Control Res. 0%
Fortitude 0%
Dodge Chance 0%
Move Res. 50%
Move Res. 50%
Offensive stats
Crit Chance 25%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 60%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 60%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 16%
Stagger Chance 50%
Magic Power 100%
Armor Pen. 50%
Bodypart Dmg 35%
Fumble Chance 16%
Stagger Chance 50%
Magic Power 100%
Armor Pen. 50%
Bodypart Dmg 35%
Attributes
STR: 22
AGL: 12
PRC: 10
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: large
XP: 375
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The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it.
For other uses, see Bonebreaker. |
“ | The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Hooking Chop | Attack Type: Target Object Range: 2 Energy: 12 Cooldown: 12 | Delivers a strike with -25% Damage, +75% Bleed Chance, and +10% Armor Penetration. Grants the strike a 75% chance to Pull the target if its 1 tile away. Worsens the Condition of an additional body part besides the one hit by the strike. |
Dismember | Attack Type: Target Object Range: 1 Energy: 13 Cooldown: 10 | Delivers a strike with +65% Bodypart Damage and +10% Crit Chance to one of the target's body parts with a minor or medium Injury. If the target has no Injuries, delivers the strike to one of its limbs. If the strike worsens an Injury or causes a new one, the target loses 10% Max Health, and the affected body part has 100% chance to start Bleeding. |
Reign in Blood | Attack Type: Target Object Range: 1 Energy: 11 Cooldown: 10 | Delivers a strike with +40% Knockback chance and +10% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health. With 60% chance causes the target's Injured body parts to start bleeding. Then replenishes +5% Max Energy for each Bleeding and degree of Injury affecting the target. |
Rampage | Stance Type: No Target Energy: 11 Cooldown: 10 | Activates "Rampage" for 12 turns: -10% Skills Energy Cost +5% Crit Chance +15% Bleed Chance -5% Fumble Chance. While the effect is active, each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 25). Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 15 but reduce its number of stacks. Only one Stance effect can be active at a time. |
Battering Ram | Attack / Charge Type: Target Tile Range: 3 Energy: 24 Cooldown: 30 | Performs a charge towards the target and deals 3 Crushing Damage with 100% Accuracy and 100% Stagger Chance. The Damage depends on the equipped chestpiece's Protection. If equipped with a light chestpiece, grants the skill -50% Cooldown Duration and +1 Range and also grants 2.5% Weapon Damage for 2 turns after using the skill. If equipped with a heavy chestpiece, grants the skill -1 Range and replaces its Stagger Chance with 95% Stun Chance. |
Finish `Em! | Passive | Grants two-handed axe strikes +25% Bodypart Damage and +5% Accuracy if the target's Health is above 50%. Grants two-handed axe strikes +10% Weapon Damage and -5% Fumble Chance if the target's Health is below 50%. |
Shieldbreaker | Passive | Two-handed axe strikes apply their target with -10% Block Chance, -10% Block Power Recovery, and -15% Block Power for 5 turns. If the target's Block Chance is 0%, two-handed axe strikes against it grant -4% Fumble Chance for 5 turns. Both effects stack up to 5 times. |
Not This Time | Passive | Grants +20% Fortitude for 5 turns upon receiving a negative Mental or Physical effect. Once per 90 turns removes Stun, Daze, Stagger or Immobilization upon receiving them. |
Possible Loot
Weapons
Books
Beverages
Food
Bags
See also