Marauder (Two-Handed Axe)

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Marauder
Tier 3 Human
Marauder (Two-Handed Axe)
Health: 105
Energy: 85

Damage
29 Slashing

Protection
Head 0
Body 9
Arms 3
Legs 5

Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -10%

Defensive stats
Block Chance 0%
Bleed Res. 20%
Pain Res. 10%
Block Power 0
Control Res. 5%
Fortitude 10%
Dodge Chance 5%
Move Res. 20%
Crit Avoidance 5%

Offensive stats
Crit Chance 14%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.25
Bleed Chance 30%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 77%
Fumble Chance 18%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%

Attributes
STR: 16
AGL: 10
PRC: 16
VIT: 13
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 60

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A commoner or deserter who somehow got hold of decent gear and then went on a spree across the realm.
Disambig.png For other uses, see Marauder.
A commoner or a deserter, who somehow got hold of decent gear and went on a spree across the realm.

Skills

SkillBasic StatsDescription
Hooking Chop
Hooking Chop
Attack
Type:
Target Object
Range:
2
Energy:
12
Cooldown:
12
Delivers a strike with -20% Weapon Damage, +76% Bleed Chance, and +22% Armor Penetration.

Grants the strike a 102% chance to Pull the target if its 1 tile away.

Deals damage to an additional body part besides the one hit by the strike.
Dismember
Dismember
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
16
Delivers a strike with +50% Bodypart Damage and +11% Crit Chance to one of the target's body parts with a minor or medium Injury.

If the target has no Injuries, delivers the strike to one of its limbs.

If the strike worsens an Injury or causes a new one, the target loses 10% Max Health, and the affected body part has 120% chance to start Bleeding.
Reign in Blood
Reign in Blood
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
14
Delivers a strike with +42% Knockback chance and +32% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health.

With 51% chance causes the target's Injured body parts to start bleeding.

Then replenishes 5% Max Energy for each Bleeding and degree of Injury affecting the target.
Shieldbreaker
Shieldbreaker
Passive
Two-handed axe hits apply their target with -10% Block Chance, -10% Block Power Recovery, and -15% Max Block Power for 6 turns.

If the target's Block Chance is 0%, two-handed axe strikes against it grant -4% Fumble Chance for 6 turns.

Both effects stack up to 5 times.

Possible Loot

See also

Page last edited during patch: 0.9.2.13 | Data Page last updated in: 0.9.3.9