Banneret

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Banneret
Tier 4 Human
Banneret
Health: 115
Energy: 95

Damage
20 Piercing

Protection
Head 9
Body 10
Arms 5
Legs 5

Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -5%

Defensive stats
Block Chance 8%
Bleed Res. 20%
Pain Res. 25%
Block Power 15
Control Res. 25%
Fortitude 15%
Dodge Chance 15%
Move Res. 20%
Crit Avoidance 10%

Offensive stats
Crit Chance 10%
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.1
Bleed Chance 20%
Daze Chance 0%
Immob. Chance 25%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 12%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 15%

Attributes
STR: 14
AGL: 18
PRC: 14
VIT: 11
WIL: 14

Miscellaneous
Faction: Brigand
Size: medium
XP: 80

Show moreShow less
Large brigand gangs operate similarly to small armies - they have their own strict hierarchies, traditions, symbols, and flags.
Large brigand gangs function similarly to small armies - they have their own strict hierarchies, traditions, symbols, and flags.

Skills

SkillBasic StatsDescription
Nail Down
Nail Down
Nail Down
Attack
Type:
Target Object
Range:
2
Energy:
14
Cooldown:
12
Delivers a strike to one of the target's legs with +5% Crit Chance.

If the target is adjacent, grants the strike +20% Weapon Damage and +50% Knockback Chance.

If the target is 1 tile away, grants the strike +20% Bodypart Damage and +50% Immobilization Chance.
Banners High!
Banners High!
Banners High!
Active
Type:
No Target
Energy:
10
Cooldown:
20
Replenishes 75% Will to Fight to all allies within Vision, stopping fleeing ones, and grants them "Battle Rage" for 10-15 turns.
Seize the Initiative
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Instigate
Instigate
Instigate
Maneuver
Type:
Target Object
Range:
6
Energy:
4
Cooldown:
8
Replenishes 5% Max Health and 20% Max Energy to an ally and prolongs the duration of Maneuver and Stance effects on them by 1 turn.

Reduces all cooldowns by 3 turns.
Impaling Lunge
Impaling Lunge
Impaling Lunge
Attack
Type:
Target Area
Range:
2
Energy:
10
Cooldown:
8
Delivers a strike to 2x1 tile area with +20% Bodypart Damage, +15% Armor Penetration, and +40% Bleed Chance.

If the target is affected by Immobilization or "Net" grants the strike -35% Weapon Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes the skill's cooldown.
Stay Back!
Stay Back!
Stay Back!
Passive
When enemies move to adjacent tiles, applies them with -10% Piercing Resistance and -10% Crit Avoidance for 4 turn.

The effect stacks up to 2 times.

Grants spear strikes against adjacent targets +30% Knockback Chance.
Peak Performance
Peak Performance
Peak Performance
Passive
Grants +10% Weapon Damage, +10% Dodge Chance and -10% Cooldowns Duration if Energy is above 50%.
No Retreat
No Retreat
No Retreat
Passive
Remaining on the same tile grants -3% Cooldowns Duration, +3% Weapon Damage and +3% Counter Chance for 4 turns.

The effect stacks up to 3 times.

Moving to other tiles removes the effect (except when moving with Maneuvers).
Final Push
Final Push
Final Push
Passive
Grants +5% Weapon Damage and +5% Accuracy for each missing 20% of Health.

Grants -5% Cooldowns Duration and -10% Skills Energy Cost for each missing 20% of Energy.

Grants +5% Fortitude, +5% Bleed Resistance, +5% Control Resistance, and +5% Move Resistance for each negative effect.

Possible Loot

Weapons

Jewelry

Consumables

Books

Bags

See also


Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9