Banneret
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Banneret
Tier 4 Human

Health: 115
Energy: 95
Damage
20 Piercing
Protection
Head 9
Body 10
Arms 5
Legs 5
Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -5%
Defensive stats
Block Chance 8%
Bleed Res. 20%
Pain Res. 25%
Bleed Res. 20%
Pain Res. 25%
Block Power 15
Control Res. 25%
Fortitude 15%
Control Res. 25%
Fortitude 15%
Dodge Chance 15%
Move Res. 20%
Crit Avoidance 10%
Move Res. 20%
Crit Avoidance 10%
Offensive stats
Crit Chance 10%
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.1
Bleed Chance 20%
Daze Chance 0%
Immob. Chance 25%
Energy Leech 0%
Bonus Range 0
Bleed Chance 20%
Daze Chance 0%
Immob. Chance 25%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 12%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 15%
Fumble Chance 12%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 15%
Attributes
STR: 14
AGL: 18
PRC: 14
VIT: 11
WIL: 14
Miscellaneous
Faction: Brigand
Size: medium
XP: 80
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Large brigand gangs operate similarly to small armies - they have their own strict hierarchies, traditions, symbols, and flags.
| “ | Large brigand gangs function similarly to small armies - they have their own strict hierarchies, traditions, symbols, and flags. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 2 Energy: 14 Cooldown: 12 | Delivers a strike to one of the target's legs with +5% Crit Chance. If the target is adjacent, grants the strike +20% Weapon Damage and +50% Knockback Chance. If the target is 1 tile away, grants the strike +20% Bodypart Damage and +50% Immobilization Chance. |
![]() | Active Type: No Target Energy: 10 Cooldown: 20 | Replenishes 75% Will to Fight to all allies within Vision, stopping fleeing ones, and grants them "Battle Rage" for 10-15 turns. |
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance. If the strike does damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
![]() | Maneuver Type: Target Object Range: 6 Energy: 4 Cooldown: 8 | Replenishes 5% Max Health and 20% Max Energy to an ally and prolongs the duration of Maneuver and Stance effects on them by 1 turn. Reduces all cooldowns by 3 turns. |
![]() | Attack Type: Target Area Range: 2 Energy: 10 Cooldown: 8 | Delivers a strike to 2x1 tile area with +20% Bodypart Damage, +15% Armor Penetration, and +40% Bleed Chance. If the target is affected by Immobilization or "Net" grants the strike -35% Weapon Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes the skill's cooldown. |
![]() | Passive | When enemies move to adjacent tiles, applies them with -10% Piercing Resistance and -10% Crit Avoidance for 4 turn. The effect stacks up to 2 times. Grants spear strikes against adjacent targets +30% Knockback Chance. |
![]() | Passive | Grants +10% Weapon Damage, +10% Dodge Chance and -10% Cooldowns Duration if Energy is above 50%. |
![]() | Passive | Remaining on the same tile grants -3% Cooldowns Duration, +3% Weapon Damage and +3% Counter Chance for 4 turns. The effect stacks up to 3 times. Moving to other tiles removes the effect (except when moving with Maneuvers). |
![]() | Passive | Grants +5% Weapon Damage and +5% Accuracy for each missing 20% of Health. Grants -5% Cooldowns Duration and -10% Skills Energy Cost for each missing 20% of Energy. Grants +5% Fortitude, +5% Bleed Resistance, +5% Control Resistance, and +5% Move Resistance for each negative effect. |
Possible Loot
Weapons
- (100%) Tier 3 Spear
Jewelry
Consumables
- (8%) Healing Salve, Herbal Extract, Splint, Bandage, Bread, Lockpick, Mead, Flatbread, White Fish or Apple
Books
- (1%) Spears Treatise II
Bags
- (5%) Purse (1-25g)
See also
Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9
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