Deserter (Two-Handed Flail)

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Deserter
Tier 4 Human
Deserter (Two-Handed Flail)
Health: 125
Energy: 100

Damage
36 Crushing

Protection
Head 7
Body 16
Arms 9
Legs 7

Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -15%

Defensive stats
Block Chance 0%
Bleed Res. 30%
Pain Res. 10%
Block Power 0
Control Res. 30%
Fortitude 10%
Dodge Chance 0%
Move Res. 30%
Crit Avoidance 20%

Offensive stats
Crit Chance 27%
Counter Chance 0%
Stun Chance 25%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.35
Bleed Chance 0%
Daze Chance 40%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 82%
Fumble Chance 12%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 25%

Attributes
STR: 25
AGL: 11
PRC: 11
VIT: 14
WIL: 11

Miscellaneous
Faction: Brigand
Size: medium
XP: 80

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Some soldiers are sick of serving in the armies of either the Council or the Magistrate. Banding together and robbing innocents - now that's where the real excitement lies.
Some soldiers are sick of serving in the armies of either the Council or the Magistrate. Banding together and robbing innocents - now that's where the real excitement lies.

Skills

SkillBasic StatsDescription
Mighty Swing
Mighty Swing
Mighty Swing
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
- Requires a two-handed mace
Activates "Mighty Swing" for 1 turn:

+50% Weapon Damage
+50% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage
-200% Counter Chance
Unstoppable Force
Unstoppable Force
Unstoppable Force
Attack
Type:
Target Area
Range:
1
Energy:
14
Cooldown:
12
Modified by:
Strength, Perception
- Requires a two-handed mace
Delivers a strike to three adjacent tiles with +72% Knockback Chance and +60% Armor Damage.

Grants -10% Skills Energy Cost for 3 turns for each target that is knocked back by the strike.

The effect stacks up to 3 times.

If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2 turns cooldown.
Skull Crusher
Skull Crusher
Skull Crusher
Attack / Charge
Type:
Target Object
Range:
2
Energy:
26
Cooldown:
20
Modified by:
Strength, Agility, Perception
- Requires a two-handed mace
Performs a Charge towards the target and delivers a strike to its head with +52% Stun Chance and +26% Bodypart Damage.

If affected by "Mighty Swing", grants the strike +50% Stagger Chance and +50% Immobilization Chance.
Striker Stance
Striker Stance
Striker Stance
Stance
Type:
No Target
Energy:
14
Cooldown:
12
- Requires a two-handed mace
Activates "Striker Stance" for 8 turns:

+5% Crit Chance
+10% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Grants each third strike +100% Daze Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks.

Only one Stance effect can be active at a time.

If affected by "Mighty Swing", using the skill delivers a strike to a random adjacent enemy.
Unbalance
Unbalance
Unbalance
Passive
- Requires a two-handed mace
Knocking targets back with two-handed mace strikes applies them with -10% Control Resistance, +5% Fumble Chance and -10% Dodge Chance for 4 turns.

The effect stacks up to 3 times.
Severe Concussion
Severe Concussion
Severe Concussion
Passive
- Requires a two-handed mace
Dazing, Stunning or Staggering targets with two-handed mace strikes applies them with -15% Move Resistance, -10% Accuracy, and +10% Fumble chance for 4 turns.

The effect stacks up to 2 times.
No Time to Linger
No Time to Linger
No Time to Linger
Passive
Grants strikes and shots against Dazed, Stunned, Staggered, Confused, Immobilized, or Bleeding targets +5% Accuracy, -5% Fumble Chance, and +5% Crit Chance.

Using "Sudden Lunge" against targets with these effects grants the strike +25% Weapon Damage and doesn't take a turn.

Possible Loot

TODO

See also


Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9