Difference between revisions of "Torturer"
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Torturer
Tier 3 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
(Created page with "{{stub}} <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> {{Quote}} ==Skills== TODO ==Possible Loot== TODO == See also == * Brigands * Enemies {{Template:Enemy navbox}} Category:Enemy_NPCs") |
Mindwitness (talk | contribs) (Added skills) |
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==Skills== | ==Skills== | ||
{{Skill_list|||}} | |||
{{SkillTable/head|enemy skills=1}} | |||
{{SkillTable/row|Mighty Swing}} | |||
{{SkillTable/row|Unstoppable Force}} | |||
{{SkillTable/row|Skull Crusher}} | |||
{{SkillTable/row|Striker Stance}} | |||
{{SkillTable/row|Mighty Kick}} | |||
{{SkillTable/row|Unbalance}} | |||
{{SkillTable/row|Severe Concussion}} | |||
{{SkillTable/row|Push the Falling}} | |||
{{SkillTable/row|Driven by Pain}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | ==Possible Loot== | ||
Latest revision as of 11:47, 22 August 2025
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Torturer
Tier 3 Human

Health: 130
Energy: 70
Damage
1 Piercing
30 Crushing
Protection
Head 0
Body 12
Arms 4
Legs 4
Resistances
Physical 15%
Slashing 30%
Piercing 15%
Crushing 15%
Rending 15%
Shock -15%
Defensive stats
Block Chance 0%
Bleed Res. 33%
Pain Res. 33%
Bleed Res. 33%
Pain Res. 33%
Block Power 0
Control Res. 15%
Fortitude 5%
Control Res. 15%
Fortitude 5%
Dodge Chance -20%
Move Res. 40%
Crit Avoidance 5%
Move Res. 40%
Crit Avoidance 5%
Offensive stats
Crit Chance 20%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 30%
Life Leech 0%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 30%
Life Leech 0%
Vision 0
Crit Efficiency ×1.25
Bleed Chance 0%
Daze Chance 45%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 5
Bleed Chance 0%
Daze Chance 45%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 5
Accuracy 72%
Fumble Chance 35%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%
Bodypart Dmg 35%
Fumble Chance 35%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%
Bodypart Dmg 35%
Attributes
STR: 33
AGL: 10
PRC: 10
VIT: 13
WIL: 10
Miscellaneous
Faction: Brigand
Size: large
XP: 180
Show moreShow less
While other bandit leaders command through charisma, fear, and a sense of camaraderie, this one believes that fear alone is perfectly sufficient.
| “ | While other bandit leaders command through charisma, fear, and a sense of camaraderie, this one believes that fear alone is perfectly sufficient. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Mighty Swing | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates "Mighty Swing" for 1 turn: +50% Weapon Damage +50% Stagger Chance +25% Stun Chance +50% Bodypart Damage +50% Armor Damage -200% Counter Chance |
| Unstoppable Force | Attack Type: Target Area Range: 1 Energy: 14 Cooldown: 12 | Delivers a strike to three adjacent tiles with +72% Knockback Chance and +60% Armor Damage. Grants -10% Skills Energy Cost for 3 turns for each target that is knocked back by the strike. The effect stacks up to 3 times. If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2 turns cooldown. |
| Skull Crusher | Attack / Charge Type: Target Object Range: 2 Energy: 26 Cooldown: 20 | Performs a Charge towards the target and delivers a strike to its head with +52% Stun Chance and +26% Bodypart Damage. If affected by "Mighty Swing", grants the strike +50% Stagger Chance and +50% Immobilization Chance. |
| Striker Stance | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Striker Stance" for 8 turns: +5% Crit Chance +10% Knockback Chance +10% Armor Penetration. +15% Stagger Chance Grants each third strike +100% Daze Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks. Only one Stance effect can be active at a time. If affected by "Mighty Swing", using the skill delivers a strike to a random adjacent enemy. |
| Mighty Kick | Maneuver Type: Target Object Range: 1 Energy: 6 Cooldown: 6 | Deals 10 Crushing Damage with 120% Accuracy, 100% Stagger Chance, and 80% Knockback Chance. The damage dealt depends on the equipped boots' Protection. Hitting the target applies it with -30% Max Block Power, -20% Control Resistance, -20% Move Resistance, and -15% Crit Avoidance for 4 turns. The effect stacks up to 2 times. |
| Unbalance | Passive | Knocking targets back with two-handed mace strikes applies them with -10% Control Resistance, +5% Fumble Chance and -10% Dodge Chance for 4 turns. The effect stacks up to 3 times. |
| Severe Concussion | Passive | Dazing, Stunning or Staggering targets with two-handed mace strikes applies them with -15% Move Resistance, -10% Accuracy, and +10% Fumble chance for 4 turns. The effect stacks up to 2 times. |
| Push the Falling | Passive | Dazing, Stunning, Staggering, Confusing, Immobilizing, and causing Bleeding with strikes replenishes 4% Max Energy. Using "Mighty Kick" against targets with these effects prolongs their duration by 1-2 turns, depending on each individual effect's duration cap. |
| Driven by Pain | Passive | Grants +0.33% Damage, -0.33% Damage Taken and +0.13% Life Drain for each missing percent of Health. |
Possible Loot
TODO
See also
Page last edited during patch: 0.9.3.6 | Data Page last updated in: 0.9.3.9
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