Difference between revisions of "Torturer"

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(Created page with "{{stub}} <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> {{Quote}} ==Skills== TODO ==Possible Loot== TODO == See also == * Brigands * Enemies {{Template:Enemy navbox}} Category:Enemy_NPCs")
 
(Added skills)
 
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==Skills==
==Skills==
TODO
{{Skill_list|||}}
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Mighty Swing}}
{{SkillTable/row|Unstoppable Force}}
{{SkillTable/row|Skull Crusher}}
{{SkillTable/row|Striker Stance}}
{{SkillTable/row|Mighty Kick}}
{{SkillTable/row|Unbalance}}
{{SkillTable/row|Severe Concussion}}
{{SkillTable/row|Push the Falling}}
{{SkillTable/row|Driven by Pain}}
{{SkillTable/end}}


==Possible Loot==
==Possible Loot==

Latest revision as of 11:47, 22 August 2025


This article is a stub. You can help Stoneshard wiki by expanding it.


Torturer
Tier 3 Human
Torturer
Health: 130
Energy: 70

Damage
1 Piercing
30 Crushing

Protection
Head 0
Body 12
Arms 4
Legs 4

Resistances
Physical 15%
Slashing 30%
Piercing 15%
Crushing 15%
Rending 15%
Shock -15%

Defensive stats
Block Chance 0%
Bleed Res. 33%
Pain Res. 33%
Block Power 0
Control Res. 15%
Fortitude 5%
Dodge Chance -20%
Move Res. 40%
Crit Avoidance 5%

Offensive stats
Crit Chance 20%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 30%
Life Leech 0%
Vision 0
Crit Efficiency ×1.25
Bleed Chance 0%
Daze Chance 45%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 5
Accuracy 72%
Fumble Chance 35%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%
Bodypart Dmg 35%

Attributes
STR: 33
AGL: 10
PRC: 10
VIT: 13
WIL: 10

Miscellaneous
Faction: Brigand
Size: large
XP: 180

Show moreShow less
While other bandit leaders command through charisma, fear, and a sense of camaraderie, this one believes that fear alone is perfectly sufficient.
While other bandit leaders command through charisma, fear, and a sense of camaraderie, this one believes that fear alone is perfectly sufficient.

Skills

SkillBasic StatsDescription
Mighty Swing
Mighty Swing
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates "Mighty Swing" for 1 turn:

+50% Weapon Damage
+50% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage
-200% Counter Chance
Unstoppable Force
Unstoppable Force
Attack
Type:
Target Area
Range:
1
Energy:
14
Cooldown:
12
Delivers a strike to three adjacent tiles with +72% Knockback Chance and +60% Armor Damage.

Grants -10% Skills Energy Cost for 3 turns for each target that is knocked back by the strike.

The effect stacks up to 3 times.

If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2 turns cooldown.
Skull Crusher
Skull Crusher
Attack / Charge
Type:
Target Object
Range:
2
Energy:
26
Cooldown:
20
Performs a Charge towards the target and delivers a strike to its head with +52% Stun Chance and +26% Bodypart Damage.

If affected by "Mighty Swing", grants the strike +50% Stagger Chance and +50% Immobilization Chance.
Striker Stance
Striker Stance
Stance
Type:
No Target
Energy:
14
Cooldown:
12
Activates "Striker Stance" for 8 turns:

+5% Crit Chance
+10% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Grants each third strike +100% Daze Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks.

Only one Stance effect can be active at a time.

If affected by "Mighty Swing", using the skill delivers a strike to a random adjacent enemy.
Mighty Kick
Mighty Kick
Maneuver
Type:
Target Object
Range:
1
Energy:
6
Cooldown:
6
Deals 10 Crushing Damage with 120% Accuracy, 100% Stagger Chance, and 80% Knockback Chance.

The damage dealt depends on the equipped boots' Protection.

Hitting the target applies it with -30% Max Block Power, -20% Control Resistance, -20% Move Resistance, and -15% Crit Avoidance for 4 turns.

The effect stacks up to 2 times.
Unbalance
Unbalance
Passive
Knocking targets back with two-handed mace strikes applies them with -10% Control Resistance, +5% Fumble Chance and -10% Dodge Chance for 4 turns.

The effect stacks up to 3 times.
Severe Concussion
Severe Concussion
Passive
Dazing, Stunning or Staggering targets with two-handed mace strikes applies them with -15% Move Resistance, -10% Accuracy, and +10% Fumble chance for 4 turns.

The effect stacks up to 2 times.
Push the Falling
Push the Falling
Passive
Dazing, Stunning, Staggering, Confusing, Immobilizing, and causing Bleeding with strikes replenishes 4% Max Energy.

Using "Mighty Kick" against targets with these effects prolongs their duration by 1-2 turns, depending on each individual effect's duration cap.
Driven by Pain
Driven by Pain
Passive
Grants +0.33% Damage, -0.33% Damage Taken and +0.13% Life Drain for each missing percent of Health.

Possible Loot

TODO

See also


Page last edited during patch: 0.9.3.6 | Data Page last updated in: 0.9.3.9