Difference between revisions of "Ambusher"
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Ambusher
Level 15 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
old>Pumasky2 (Created page with "<includeonly>{{#switch: {{{1}}} <!-- Updated with Npc Parser V 0.52 --> |Level = 12 |Type = Human |Faction = Brigand |Size = Medium |XP = 80 |Health = 160 |Energy = 100 |Prote...") |
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<div style='float: right'>{{ | <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> | ||
{{Quote|Arbalesters know well how deadly the combination of crossbows and ambushes can be.}} | {{Quote|Arbalesters know well how deadly the combination of crossbows and ambushes can be.}} | ||
==Skills== | ==Skills== | ||
{{SkillTable/head|enemy skills=1}} | |||
{{SkillTable/row|Taking Aim}} | |||
{{SkillTable/row|Suppression}} | |||
{{SkillTable/row|Setup}} | |||
{{SkillTable/row|Constant Practice}} | |||
{{SkillTable/row|Hard Target}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | |||
Weapons | |||
*[[Crude Falchion]] | |||
*[[Brigand Blade]] | |||
*[[Belt Hook Crossbow]] | |||
Armor | |||
*[[Crude Bolt Quiver]] | |||
*[[Leather Bolt Quiver]] | |||
*[[Reinforced Bolt Quiver]] | |||
Tools | |||
*[[Lockpicks]] | |||
Medicine | |||
*[[Herbal Extract]] | |||
== See also == | |||
* [[Brigands]] | |||
* [[Enemies]] | |||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Latest revision as of 13:49, 25 August 2024
This article is a stub. You can help Stoneshard wiki by expanding it. |
Ambusher
Level 15 Human
Health: 120
Energy: 80
Damage
24 Piercing
Protection
Head 8
Body 6
Arms 8
Legs 6
Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -15%
Defensive stats
Block Chance 0%
Bleed Res. 30%
Pain Res. 0%
Bleed Res. 30%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Control Res. 0%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%
Move Res. 0%
Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 35%
Life Leech 0%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 35%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 20%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 7
Bleed Chance 20%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 7
Accuracy 35%
Fumble Chance 10%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 15%
Fumble Chance 10%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 15%
Attributes
STR: 10
AGL: 12
PRC: 24
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 150
Show moreShow less
Arbalesters are fully aware of how deadly the combination of crossbows and ambushes can be.
“ | Arbalesters know well how deadly the combination of crossbows and ambushes can be. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Taking Aim | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates the following effect for the next turn: +60% Accuracy +10% Weapon Damage. For each enemy within 4 tiles additionally grants the effect: +25% Knockback Chance +25% Immobilization Chance +25% Stagger Chance Removes the effect if not equipped with a ranged weapon. |
Suppression | Stance Type: No Target Energy: 10 Cooldown: 10 | Activates "Suppression" for 12 turns (18 turns if equipped with a crossbow): +5% Immobilization Chance +10% Knockback Chance +10% Bleed Chance -10% Cooldowns Duration -10% Skills Energy Cost Using this ability tree's skills (except Taking Aim) grants an extra stack of the effect (up to IV). Basic shots prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks. Only one Stance effect can be active at a time. |
Setup | Passive | Skipping a turn or using Stances and Maneuvers grants +10% Accuracy, -10% Damage Taken, and -10% Abilities Energy Cost for 2 turns. |
Constant Practice | Passive | Reduces the distance penalty to Accuracy (from -2% per tile to -1%). Reduces the penalty to Accuracy from shooting over small (from -15% to -10%) and medium-sized obstacles (from -30% to -20%). Reduces the Accuracy penalty to bows when shooting at adjacent targets (from -50% to -25%) and targets that are 1 tile away (from -25% to -15%). |
Hard Target | Passive | Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -7.5% Accuracy for 4 turns. Both effects stack up to 4 times and trigger twice if the shot hits its target. Grants all received strikes and shots -10% Armor Penetration. |
Possible Loot
Weapons
Armor
Tools
Medicine
See also