Difference between revisions of "Deserter (Flail)"
Jump to navigation
Jump to search
Deserter
Tier 4 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
old>OOPankyOo m (Added skills) |
m (Psojed moved page Deserter (Mace) to Deserter (Flail) without leaving a redirect: renamed) |
||
| (9 intermediate revisions by 5 users not shown) | |||
| Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
<div style='float: right'>{{ | <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> | ||
{{for||other uses|Deserter}} | |||
{{Quote|Some soldiers are sick of serving in the armies of the Council and the Magistrate. Banding together and robbing innocents - now that's where the excitement is.}} | {{Quote|Some soldiers are sick of serving in the armies of the Council and the Magistrate. Banding together and robbing innocents - now that's where the excitement is.}} | ||
==Skills== | ==Skills== | ||
{{ | {{SkillTable/head|enemy skills=1}} | ||
{{SkillTable/row|Onslaught}} | |||
{{SkillTable/row|Armor Break}} | |||
{{SkillTable/row|Raise Shield}} | |||
{{SkillTable/row|Dash}} | |||
{{SkillTable/row|Moment of Weakness}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | |||
Weapons | |||
* (100%) Tier 2 [[Maces|Mace]] | |||
* (100%) Tier 2 [[Shields|Shield]] | |||
Jewelry | |||
* (2%) Tier 2 [[Rings|Ring]] or [[Amulets|Amulet]] | |||
Consumables | |||
* (8%) [[Healing Salve]], [[Herbal Extract]], [[Splint]], [[Bandage]], [[Bread]], [[Lockpicks|Lockpick]], [[Mead]], [[Flatbread]], White Fish or [[Apple]] | |||
Books | |||
* (1%) [[Maces Treatise II]] or [[Shields Treatise II]] | |||
Bags | |||
* (5%) [[Purse]] (1-15g) | |||
== See also == | |||
* [[Brigands]] | |||
* [[Enemies]] | |||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Latest revision as of 16:11, 11 April 2025
| This article is a stub. You can help Stoneshard wiki by expanding it. |
Deserter
Tier 4 Human

Health: 125
Energy: 100
Damage
31 Crushing
Protection
Head 10
Body 14
Arms 8
Legs 8
Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -15%
Defensive stats
Block Chance 30%
Bleed Res. 30%
Pain Res. 10%
Bleed Res. 30%
Pain Res. 10%
Block Power 38
Control Res. 30%
Fortitude 10%
Control Res. 30%
Fortitude 10%
Dodge Chance 0%
Move Res. 30%
Crit Avoidance 20%
Move Res. 30%
Crit Avoidance 20%
Offensive stats
Crit Chance 24%
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.25
Bleed Chance 0%
Daze Chance 30%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 30%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 9%
Stagger Chance 30%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 15%
Fumble Chance 9%
Stagger Chance 30%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 15%
Attributes
STR: 14
AGL: 14
PRC: 18
VIT: 14
WIL: 11
Miscellaneous
Faction: Brigand
Size: medium
XP: 80
Show moreShow less
Some soldiers are sick of serving in the armies of either the Council or the Magistrate. Banding together and robbing innocents - now that's where the real excitement lies.
| For other uses, see Deserter. |
| “ | Some soldiers are sick of serving in the armies of the Council and the Magistrate. Banding together and robbing innocents - now that's where the excitement is. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Onslaught | Attack / Maneuver Type: Target Object Range: 1 Energy: 14 Cooldown: 8 | Applies the target with -11% Control Resistance for 3 turns. Then delivers a strike with +62% Knockback chance. If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +41% Daze Chance. If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns. |
| Armor Break | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 10 | Delivers a strike with +57% Stagger Chance, +27% Armor Penetration, and +100% Armor Damage. Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +50% Armor Damage for each turn of Stun. If the strike does damage, applies the target with +10% Damage Taken and -11% Move Resistance for 3 turns. Reduces the ability tree's cooldowns by 2 turns. |
| Raise Shield | Maneuver Type: No Target Range: 1 Energy: 8 Cooldown: 10 | Activates "Raise Shield" for 3 turns: +10% Block Chance +15% Max Block Power -200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield, grants +10% Energy Restoration for 3 turns. |
| Dash | Charge Type: Target Tile Range: 4 Energy: 26 Cooldown: 20 | Performs a charge towards the targeted tile. Grants the skill -1 Range for each adjacent enemy(down to 2 range. If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns. |
| Moment of Weakness | Passive | Grants mace strikes against Dazed, Stunned, or Staggered targets +15% Bodypart Damage and +5% Crit Chance. Grants mace strikes +5% Daze Chance and +5% Stagger Chance for each degree of Injury affecting the target. |
Possible Loot
Weapons
Jewelry
Consumables
- (8%) Healing Salve, Herbal Extract, Splint, Bandage, Bread, Lockpick, Mead, Flatbread, White Fish or Apple
Books
- (1%) Maces Treatise II or Shields Treatise II
Bags
- (5%) Purse (1-15g)
See also
Page last edited during patch: 0.9.2.11 | Data Page last updated in: 0.9.3.9
| |||||




