Difference between revisions of "Ambusher"

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<includeonly>{{#switch: {{{1}}}
<!-- Updated with Npc Parser V 0.52 -->
|Level = 12
|Type = Human
|Faction = Brigand
|Size = Medium
|XP = 80
|Health = 160
|Energy = 100
|Protection = 14
|Damage1 = 34 |DamageType1 = Piercing
|STR = 10
|AGL = 10
|VIT = 10
|PRC = 18
|WIL = 10
|Accuracy = 33
|DodgeChance = 0
|BlockChance = 0
|BlockPower = 0
|CritChance = 5
|CritEfficiency = 0
|ArmorPiercing = 20
|CounterChance = 0
|FumbleChance = 15
|Fortitude = 0
|Stealth = 0
|HealthRestoration = 5
|Energy Restoration = 20
|Cooldowns Duration = 0
|MoveResistance = 0
|ControlResistance = 0
|BleedResistance = 0
|BleedChance = 0
|StunChance = 0
|DazeChance = 0
|KnockbackChance = 7
|ImmobilizeChance = 0
|Stagger Chance = 0
|Damage Reflection = 0
|Vision = 9
|BonusRange = 5
|LifeLeech = 0
|EnergyLeech = 0
|Healing Efficiency = 0
|PainResistance = 0
|MagicPower = 0
|PhysicalResistance = 0
|NatureResistance = 0
|MagicResistance = 0
|SlashingResistance = 0
|PiercingResistance = 0
|CrushingResistance = 0
|RendingResistance = 0
|FireResistance = 0
|ShockResistance = 0
|PoisonResistance = 0
|CausticResistance = 0
|FrostResistance = 0
|ArcaneResistance = 0
|UnholyResistance = 0
|SacredResistance = 0
|PsionicResistance = 0
|Description = Arbalesters know well how deadly the combination of crossbows and ambushes can be.
|#default =
}}</includeonly><noinclude>
{{stub}}
{{stub}}
<div style='float: right'>{{:{{PAGENAME}}/Tooltip}}</div>
<div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div>
{{Quote|Arbalesters know well how deadly the combination of crossbows and ambushes can be.}}
{{Quote}}


==Skills==
==Skills==
{{Skill list|Piercing Shot|Suppression|Taking Aim}}
{{SkillTable/head|enemy skills=1}}
{{SkillTable/row|Taking Aim}}
{{SkillTable/row|Suppression}}
{{SkillTable/row|Setup}}
{{SkillTable/row|Constant Practice}}
{{SkillTable/row|Hard Target}}
{{SkillTable/row|Spot Weakness}}
{{SkillTable/end}}
 
==Possible Loot==
*Weapons
**(100%) Tier 2 [[Crossbows|Crossbow]]
**(100%) Tier 2 [[Swords|Sword]]
*Jewelry
**(2%) Tier 2 [[Rings|Ring]] or [[Amulets|Amulet]]
*Consumables
**(8%) [[Healing Salve]], [[Herbal Extract]], [[Splint]], [[Bandage]], [[Bread]], [[Lockpicks|Lockpick]], [[Mead]], [[Flatbread]], White Fish or [[Apple]]
*Books
**(1%) [[Ranged Weapons Treatise II]]
*Bags
**(5%) [[Crude Bolt Quiver]]
**(2.5%) [[Leather Bolt Quiver]]
**(1%) [[Reinforced Bolt Quiver]]
**(5%) [[Purse]] (5-20g)


== See also ==
== See also ==
Line 76: Line 33:
* [[Enemies]]
* [[Enemies]]


{{Clear}}
{{Template:Enemy navbox}}
{{Template:Enemy navbox}}
[[Category:Enemy_NPCs]]
[[Category:Enemy_NPCs]]
</noinclude>

Latest revision as of 16:55, 25 July 2025


This article is a stub. You can help Stoneshard wiki by expanding it.


Ambusher
Tier 3 Human
Ambusher
Health: 105
Energy: 90

Damage
23 Piercing

Protection
Head 6
Body 4
Arms 2
Legs 3

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Shock -15%

Defensive stats
Block Chance 0%
Bleed Res. 15%
Pain Res. 10%
Block Power 0
Control Res. 5%
Fortitude 10%
Dodge Chance 12%
Move Res. 10%
Crit Avoidance 5%

Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Crit Efficiency ×1.1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 30%
Energy Leech 0%
Bonus Range 0
Accuracy 38%
Fumble Chance 13%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 10%

Attributes
STR: 10
AGL: 16
PRC: 20
VIT: 10
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 60

Show moreShow less
The combination of crossbows and ambushes is almost foolproof - and the arbalesters take full advantage of it.
The combination of crossbows and ambushes is almost foolproof - and the arbalesters take full advantage of it.

Skills

SkillBasic StatsDescription
Taking Aim
Taking Aim
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates "Taking Aim" for 1 turn:

+59% Accuracy
+10% Weapon Damage
+1 Range

For each enemy within 4 tiles additionally grants the effect:

+30% Knockback Chance
+30% Immobilization Chance
+30% Stagger Chance

The bonus to Accuracy depends on the number of Ability Points invested into this tree.

Removes the effect if not equipped with a ranged weapon.
Suppression
Suppression
Stance
Type:
No Target
Energy:
14
Cooldown:
10
Activates "Suppression" for 12 turns (18 turns if equipped with a crossbow):

+5% Immobilization Chance
+10% Knockback Chance
+10% Bleed Chance
-5% Cooldowns Duration
-5% Skills Energy Cost

Using this ability tree's skills (except Taking Aim) grants an extra stack of the effect (up to IV).

Basic shots prolong the effect's duration by 1 turn (up to 12), but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Setup
Setup
Passive
Skipping a turn, switching to another loadout, or using Stances and Maneuvers grants +5% Accuracy, -5% Damage Taken, and -5% Abilities Energy Cost for 3 turns.

The effect stacks up to 2 times.
Constant Practice
Constant Practice
Passive
Reduces the distance penalty to Accuracy (from -2% per tile to -1%).

Reduces the penalties to Accuracy when shooting over small (from -15% to -10%) and medium-sized obstacles (from -30% to -20%).

Reduces the Accuracy penalty to bows when shooting at adjacent targets (from -50% to -25%) and targets that are 1 tile away (from -25% to -15%).
Hard Target
Hard Target
Passive
Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -7.5% Accuracy for 4 turns.

Both effects stack up to 4 times and trigger twice if the shot hits its target.

Grants all received strikes and shots -10% Armor Penetration.
Spot Weakness
Spot Weakness
Passive
Grants +5% Armor Penetration to "Taking Aim".

Using "Taking Aim" applies all targets within Vision with -5% Physical Resistance for 4 turns.

The effect stacks up to 2 times.

Possible Loot

See also

Page last edited during patch: 0.9.2.13 | Data Page last updated in: 0.9.3.9