Difference between revisions of "Magistrate Deserter (Two-Handed Axe)"
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Magistrate Deserter
Tier 4 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
m (Psojed moved page Magistrate Renegade (Two-Handed Axe) to Magistrate Deserter (Two-Handed Axe) without leaving a redirect: renamed) |
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==Skills== | ==Skills== | ||
{{ | {{SkillTable/head|enemy skills=1}} | ||
{{SkillTable/row|Hooking Chop}} | |||
{{SkillTable/row|Reign in Blood}} | |||
{{SkillTable/row|Dismember}} | |||
{{SkillTable/row|Rampage}} | |||
{{SkillTable/row|Seize the Initiative}} | |||
{{SkillTable/row|Sudden Lunge}} | |||
{{SkillTable/row|Flexible Defense}} | |||
{{SkillTable/row|Battering Ram}} | |||
{{SkillTable/row|Coordinated Advance}} | |||
{{SkillTable/row|Peak Performance}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | ==Possible Loot== | ||
Weapons | Weapons*(100%) Tier 3-4 [[Two-Handed Axes|Two-Handed Axe]] | ||
*[[ | Jewelry | ||
*(3%) Tier 3-4 [[Rings|Ring]] or [[Amulets|Amulet]] | |||
Consumables | |||
*(10%) [[Smoked Ham]], [[Brynn Vermouth]], [[Brandy]], [[Mannshire Fortified]], [[Healing Salve]], [[Antitoxin]] | |||
Books | |||
*(5%) [[Two-Handed Axes Treatise II]] or [[Warfare Treatise II]] | |||
Bags | Bags | ||
*[[Purse]] | *(33%) [[Purse]] (15-50g) | ||
== See also == | == See also == | ||
* [[Brigands]] | * [[Brigands]] | ||
Latest revision as of 15:50, 11 April 2025
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Magistrate Deserter
Tier 4 Human

Health: 130
Energy: 100
Damage
34 Slashing
Protection
Head 11
Body 8
Arms 6
Legs 6
Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -15%
Defensive stats
Block Chance 14%
Bleed Res. 25%
Pain Res. 30%
Bleed Res. 25%
Pain Res. 30%
Block Power 15
Control Res. 35%
Fortitude 20%
Control Res. 35%
Fortitude 20%
Dodge Chance 15%
Move Res. 25%
Crit Avoidance 15%
Move Res. 25%
Crit Avoidance 15%
Offensive stats
Crit Chance 20%
Counter Chance 30%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 30%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.35
Bleed Chance 50%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 50%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 89%
Fumble Chance 5%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 45%
Bodypart Dmg 50%
Fumble Chance 5%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 45%
Bodypart Dmg 50%
Attributes
STR: 18
AGL: 11
PRC: 18
VIT: 14
WIL: 11
Miscellaneous
Faction: Brigand
Size: medium
XP: 80
Show moreShow less
When the war first began, the Magistrate's promises of cutting the nobles down to size and granting everyone a plethora of freedoms seemed appealing to many. The realization that the rich had simply replaced the old nobility only came after the truce.
| “ | When the war just began, the Magistrate's promises of cutting the nobles down a size and granting everyone a plethora of freedoms looked appealing to a lot of folks. The realisation that the rich had simply repleaced the old nobility came only after the truce. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Hooking Chop | Attack Type: Target Object Range: 2 Energy: 12 Cooldown: 12 | Delivers a strike with -20% Weapon Damage, +76% Bleed Chance, and +22% Armor Penetration. Grants the strike a 102% chance to Pull the target if its 1 tile away. Deals damage to an additional body part besides the one hit by the strike. |
| Reign in Blood | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 14 | Delivers a strike with +42% Knockback chance and +32% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health. With 51% chance causes the target's Injured body parts to start bleeding. Then replenishes 5% Max Energy for each Bleeding and degree of Injury affecting the target. |
| Dismember | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 16 | Delivers a strike with +50% Bodypart Damage and +11% Crit Chance to one of the target's body parts with a minor or medium Injury. If the target has no Injuries, delivers the strike to one of its limbs. If the strike worsens an Injury or causes a new one, the target loses 10% Max Health, and the affected body part has 120% chance to start Bleeding. |
| Rampage | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Rampage" for 8 turns: -10% Skills Energy Cost +3% Crit Chance +15% Bleed Chance -3% Fumble Chance Each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 25) Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 12 but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
| Seize the Initiative | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance. If the strike does damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
| Sudden Lunge | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 12 | Delivers a strike with -50% Weapon Damage and 80% Stagger Chance. Reduces all cooldowns by 2 turns. If the strike does damage, puts the target's abilities on a 2 turns Cooldown. If equipped with a spear, grants the skill +1 range. |
| Flexible Defense | Attack / Maneuver Type: Target Area Range: 1 Energy: 16 Cooldown: 16 | Delivers a strike to three adjacent tiles with -50% Weapon Damage and +100% Stagger Chance. Applies all targets within the skill's area of effect with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns. If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration. If equipped with a heavy chestpiece, replenishes +5% Max Energy and grants +10% Energy Restoration for 4 turns for each enemy within the skill's area of effect. |
| Battering Ram | Attack / Charge Type: Target Tile Range: 3 Energy: 24 Cooldown: 30 | Performs a charge towards the target and deals 3 Crushing Damage with 100% Accuracy and 100% Stagger Chance. The Damage depends on the equipped chestpiece's Protection. If equipped with a light chestpiece, grants the skill -50% Cooldown Duration and +1 Range and also grants 2.5% Weapon Damage for 2 turns after using the skill. If equipped with a heavy chestpiece, grants the skill -1 Range and replaces its Stagger Chance with 95% Stun Chance. |
| Coordinated Advance | Passive | For each ally within Vision, grants +7.5% Weapon Damage and +5% Crit Chance both to them and the Renegade. Using Abilities reduce the Renegade's and his allies's Active Cooldowns by 1 turn. |
| Peak Performance | Passive | Grants +10% Weapon Damage, +10% Dodge Chance and -10% Cooldowns Duration if Energy is above 50%. |
Possible Loot
Weapons*(100%) Tier 3-4 Two-Handed Axe Jewelry
Consumables
Books
Bags
- (33%) Purse (15-50g)
See also
Page last edited during patch: 0.9.2.11 | Data Page last updated in: 0.9.3.9
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