Difference between revisions of "Duelist"
Jump to navigation
Jump to search
Duelist
Level 20 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
Lucid Tavi (talk | contribs) (→Possible Loot: Filled Possible Loot with the power of savescum) |
FistJuicer (talk | contribs) |
||
Line 18: | Line 18: | ||
==Possible Loot== | ==Possible Loot== | ||
Weapons | Weapons | ||
*[[ | *(100%) Tier 3-4 [[Swords|Sword]] | ||
*(100%) Tier 3-4 [[Daggers|Dagger]] | |||
*[[ | Jewelry | ||
*(3%) Tier 3-4 [[Rings|Ring]] or [[Amulets|Amulet]] | |||
*[[ | Consumables | ||
* (8%) [[Healing Salve]], [[Herbal Extract]], [[Splint]], [[Bandage]], [[Bread]], [[Lockpicks|Lockpick]], [[Mead]], [[Flatbread]], [[White Fish]] or [[Apple]] | |||
* [[Healing Salve]] | |||
Books | Books | ||
*(2%) [[Daggers Treatise III]] | |||
* [[ | *(2%) [[Swords Treatise III]] | ||
* [[ | |||
Bags | Bags | ||
*[[Purse]] | *(15%) [[Purse]] (5-45g) | ||
== See also == | == See also == | ||
* [[Brigands]] | * [[Brigands]] |
Latest revision as of 21:43, 28 December 2024
This article is a stub. You can help Stoneshard wiki by expanding it. |
Duelist
Level 20 Human
Health: 120
Energy: 120
Damage
23 Slashing
Protection
Head 11
Body 14
Arms 6
Legs 8
Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -20%
Defensive stats
Block Chance 15%
Bleed Res. 40%
Pain Res. 0%
Bleed Res. 40%
Pain Res. 0%
Block Power 20
Control Res. 33%
Fortitude 0%
Control Res. 33%
Fortitude 0%
Dodge Chance 33%
Move Res. 33%
Move Res. 33%
Offensive stats
Crit Chance 15%
Counter Chance 35%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 35%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 35%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 35%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 110%
Fumble Chance 5%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 25%
Fumble Chance 5%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 25%
Attributes
STR: 15
AGL: 20
PRC: 15
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 200
Show moreShow less
For some, dueling has little to do with honor and only serves as a means of cruel, blood-pumping entertainment.
“ | For some, duealing has little to do with honor and only serves as a means of cruel, blood-pumping entertainment. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Onrush | Attack / Charge Type: Target Object Range: 4 Energy: 20 Cooldown: 14 Modified by: Strength, Agility, Perception - Requires one-handed sword | Performs a Charge towards the target and delivers a strike with +20% Weapon Damage and +10% Armor Penetration. If the strike does damage, applies the target with -15% Bleed Resistance and +10% Damage Taken for 4 turns. |
Double Lunge | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 Modified by: Strength, Agility, Perception - Requires a dagger | Delivers two strikes with +20% Weapon Damage and +10% Bodypart Damage. If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by 3 turns. |
Gaping Wound | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 16 Modified by: Strength, Agility, Perception - Requires a dagger | Delivers a strike with +20% Armor Penetration and +50% Bleed Chance. If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns: +33% Abilities Energy Cost +33% Cooldowns Duration +10% Damage Taken Has 50% chance to start Bleeding after using an ability. |
Coup de Grace | Attack Type: Target Object Range: 1 Energy: 20 Cooldown: 20 Modified by: Strength, Agility, Perception - Requires a dagger | Delivers a strike to the target's body or head with +20% Armor Penetration, +20% Bodypart Damage for each Bleeding affecting the target, and +1.5% Weapon Damage for each missing percent of its Health. If the strike kills its target, it doesn't take a turn, and grants +25% Crit Chance for 4 turns. |
Seize the Initiative | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 Modified by: Strength, Agility, Perception | Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance. If the strike does damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
Dash | Charge Type: Target Tile Range: 4 Energy: 26 Cooldown: 20 | Performs a charge towards the targeted tile. Grants the skill -1 Range for each adjacent enemy(down to 2 range. If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns. |
Honed Edge | Passive - Requires one-handed sword | Sword hits grants +5% Bleed Chance and +3% Armor Penetration for 5 turns. The effect stacks up to 5 times. |
Counterattack Mastery | Passive - Requires a dagger | Dagger strikes grant +5% Counter Chance for 6 turns. The effect stacks up to 4 times. Grants dagger counters +33% Weapon Damage. |
Possible Loot
Weapons
Jewelry
Consumables
- (8%) Healing Salve, Herbal Extract, Splint, Bandage, Bread, Lockpick, Mead, Flatbread, White Fish or Apple
Books
- (2%) Daggers Treatise III
- (2%) Swords Treatise III
Bags
- (15%) Purse (5-45g)
See also