Cutthroat
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Cutthroat
Level 15 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Cutthroat
Level 15 Human
Health: 110
Energy: 120
Damage
16 Piercing
4 Poison
Protection
Head 1
Body 5
Arms 4
Legs 4
Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Defensive stats
Block Chance 0%
Bleed Res. 35%
Pain Res. 0%
Bleed Res. 35%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Control Res. 0%
Fortitude 0%
Dodge Chance 40%
Move Res. 0%
Move Res. 0%
Offensive stats
Crit Chance 25%
Counter Chance 30%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 30%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 35%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 35%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 95%
Fumble Chance 5%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%
Fumble Chance 5%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%
Attributes
STR: 12
AGL: 20
PRC: 12
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 150
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This scoundrel is excellent at wielding his daggers and, most importantly, enjoys putting them to use.
“ | This scoundrel is excellent at wielding his daggers and most importantly - enjoys killing with them. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Painful Stabs | Stance Type: No Target Energy: 10 Cooldown: 10 | Activates "Painful Stabs" for 12 turns: +5% Crit Chance +10% Crit Efficiency +10% Bodypart Damage +15% Bleed Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic dagger strikes prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks. Only one Stance effect can be active at a time. |
Elusiveness | Maneuver Type: No Target Energy: 20 Cooldown: 20 | Activates 5 stacks of "Elusiveness" for 8 turns: +5% Dodge Chance -5% Damage Taken Each dodge or received fumbled strike reduces the number of stacks. Moving to other tiles (Charges and Maneuvers count as well) grants an extra stack of the effect for each traveled tile (up to V). Applies all adjacent enemies with +5% Fumble Chance for 4 turns. |
Seize the Initiative | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +25% Accuracy and -25% Fumble Chance. If the strike does damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
Double Lunge | Attack Type: Target Object Range: 1 Energy: 12 Cooldown: 10 | Delivers two strikes with +20% Weapon Damage and +10% Bodypart Damage. If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by 3 turns. |
Deadly Trick | Attack / Maneuver Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | With 150% chance swaps places with the target. If the swap is successful, grants +15% Counter Chance and +25% Bleed Chance for 2 turns. Then delivers a strike with +15% Weapon Damage, +90% Stagger Chance, +10% Crit Chance, and +100% Energy Drain. |
Dash | Charge Type: Target Tile Range: 3 Energy: 20 Cooldown: 20 | Performs a charge towards the targeted tile. Grants the skill +50% Energy Cost for each enemy adjacent. If there are adjacent enemies after using the skill, grants +15% Counter Chance and +15% Dodge Chance for 2 turns. |
Possible Loot
Weapons
Tools
Food
Bags
See also