Bonebreaker (Two-Handed Mace)
Revision as of 05:25, 23 December 2023 by Lucid Tavi (talk | contribs) (→Possible Loot: Filled Possible Loot with the power of savescum)
![]() |
This article is a stub. You can help Stoneshard wiki by expanding it. |
Bonebreaker
Tier 3 Human

Health: 145
Energy: 65
Damage
29 Crushing
Protection
Head 6
Body 8
Arms 6
Legs 4
Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -15%
Defensive stats
Block Chance 0%
Bleed Res. 20%
Pain Res. 15%
Bleed Res. 20%
Pain Res. 15%
Block Power 0
Control Res. 10%
Fortitude 15%
Control Res. 10%
Fortitude 15%
Dodge Chance -25%
Move Res. 40%
Crit Avoidance 20%
Move Res. 40%
Crit Avoidance 20%
Offensive stats
Crit Chance 16%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 40%
Life Leech 0%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 40%
Life Leech 0%
Vision 0
Crit Efficiency ×1.33
Bleed Chance 0%
Daze Chance 35%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 35%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 70%
Fumble Chance 30%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 33%
Bodypart Dmg 20%
Fumble Chance 30%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 33%
Bodypart Dmg 20%
Attributes
STR: 26
AGL: 7
PRC: 13
VIT: 16
WIL: 13
Miscellaneous
Faction: Brigand
Size: large
XP: 240
Show moreShow less
The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it.
![]() |
For other uses, see Bonebreaker. |
“ | The only thing this thug truly believes is that might makes right. Whoever stands in his way is bound to deeply regret it. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Mighty Swing | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates "Mighty Swing" for 1 turn: +50% Weapon Damage +50% Stagger Chance +25% Stun Chance +50% Bodypart Damage +50% Armor Damage -200% Counter Chance |
Unstoppable Force | Attack Type: Target Area Range: 1 Energy: 14 Cooldown: 12 | Delivers a strike to three adjacent tiles with +70% Knockback Chance and +60% Armor Damage. Grants -10% Skills Energy Cost for 3 turns for each target that is knocked back by the strike. The effect stacks up to 3 times. If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2 turns cooldown. |
Skull Crusher | Attack / Charge Type: Target Object Range: 2 Energy: 26 Cooldown: 20 | Performs a Charge towards the target and delivers a strike to its head with +50% Stun Chance and +25% Bodypart Damage. If affected by "Mighty Swing", grants the strike +50% Stagger Chance and +50% Immobilization Chance. |
Striker Stance | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Striker Stance" for 8 turns: +5% Crit Chance +10% Knockback Chance +10% Armor Penetration. +15% Stagger Chance Grants each third strike +100% Daze Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks. Only one Stance effect can be active at a time. If affected by "Mighty Swing", using the skill delivers a strike to a random adjacent enemy. |
Battering Ram | Attack / Charge Type: Target Tile Range: 3 Energy: 24 Cooldown: 30 | Performs a charge towards the target and deals 3 Crushing Damage with 100% Accuracy and 100% Stagger Chance. The Damage depends on the equipped chestpiece's Protection. If equipped with a light chestpiece, grants the skill -50% Cooldown Duration and +1 Range and also grants 2.5% Weapon Damage for 2 turns after using the skill. If equipped with a heavy chestpiece, grants the skill -1 Range and replaces its Stagger Chance with 95% Stun Chance. |
Mighty Kick | Maneuver Type: Target Object Range: 1 Energy: 6 Cooldown: 6 | Deals 10 Crushing Damage with 120% Accuracy, 100% Stagger Chance, and 80% Knockback Chance. The damage dealt depends on the equipped boots' Protection. Hitting the target applies it with -30% Max Block Power, -20% Control Resistance, -20% Move Resistance, and -15% Crit Avoidance for 4 turns. The effect stacks up to 2 times. |
Unbalance | Passive | Knocking targets back with two-handed mace strikes applies them with -10% Control Resistance, +5% Fumble Chance and -10% Dodge Chance for 4 turns. The effect stacks up to 3 times. |
Severe Concussion | Passive | Dazing, Stunning or Staggering targets with two-handed mace strikes applies them with -15% Move Resistance, -10% Accuracy, and +10% Fumble chance for 4 turns. The effect stacks up to 2 times. |
Not This Time | Passive | Full blocks and dodges grant +5% Control Resistance and +5% Move Resistance for 5 turns. The effect stacks up to 2 times. Once per 90 turns removes Stun, Daze, Stagger or Immobilization upon receiving them. |
Possible Loot
Weapons
Books
Beverages
Food
Bags
See also
Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.1.18
|