Marksman
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Marksman
Level 20 Human
Health: 120
Energy: 100
Damage
24 Piercing
Protection
Head 11
Body 12
Arms 6
Legs 8
Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -10%
Defensive stats
Block Chance 0%
Bleed Res. 35%
Pain Res. 0%
Bleed Res. 35%
Pain Res. 0%
Block Power 0
Control Res. 35%
Fortitude 0%
Control Res. 35%
Fortitude 0%
Dodge Chance 20%
Move Res. 25%
Move Res. 25%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 11
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 11
Crit Efficiency ×1
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 50%
Energy Leech 0%
Bonus Range 10
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 50%
Energy Leech 0%
Bonus Range 10
Accuracy 40%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 20%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 20%
Attributes
STR: 10
AGL: 12
PRC: 26
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 200
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This brigand is so accurate with a bow that he could shoot an apple off his own son's head.
“ | This brigand is so accurate with a bow that he could shoot an apple off his own son's head. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Taking Aim | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates "Taking Aim" for 1 turn: +59% Accuracy +10% Weapon Damage +1 Range For each enemy within 4 tiles additionally grants the effect: +30% Knockback Chance +30% Immobilization Chance +30% Stagger Chance The bonus to Accuracy depends on the number of Ability Points invested into this tree. Removes the effect if not equipped with a ranged weapon. |
Suppression | Stance Type: No Target Energy: 14 Cooldown: 10 | Activates "Suppression" for 12 turns (18 turns if equipped with a crossbow): +5% Immobilization Chance +10% Knockback Chance +10% Bleed Chance -5% Cooldowns Duration -5% Skills Energy Cost Using this ability tree's skills (except Taking Aim) grants an extra stack of the effect (up to IV). Basic shots prolong the effect's duration by 1 turn (up to 12), but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
Long Shot | Attack Type: Target Tile Energy: 12 Cooldown: 10 | Takes a shot with +1 Range. Each tile of distance to the target grants the shot +2% Weapon Damage, +2% Armor Penetration, and +3% Bodypart Damage. If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with 80% chance Confuses it for 10 turns. |
Headshot | Attack Type: Target Object Energy: 26 Cooldown: 30 | Takes a shot at the target's head with +40% Bodypart Damage, +15% Crit Chance, and +20% Crit Efficiency. If the shot kills its target, replenishes 20% Max Energy, instantly reloads the equipped crossbow, and activates "Taking Aim" for 1 turn. |
Sic! | Maneuver Type: Target Object Range: 12 Energy: 6 Cooldown: 10 | Applies a target with "Sic!" for 10 turns. Dogs deal +50% Damage to targets under the effect of "Sic!. |
Precision | Passive | Grants +5% Accuracy to the ability tree's Attack skills. While affected by "Taking Aim", hitting targets with shots reduces the ability tree's cooldowns by 1 turn and grants +4% Weapon Damage for 5 turns. The effect stacks up to 4 times. If equipped with a crossbow, both effects trigger twice per shot. |
Constant Practice | Passive | Reduces the distance penalty to Accuracy (from -2% per tile to -1%). Reduces the penalties to Accuracy when shooting over small (from -15% to -10%) and medium-sized obstacles (from -30% to -20%). Reduces the Accuracy penalty to bows when shooting at adjacent targets (from -50% to -25%) and targets that are 1 tile away (from -25% to -15%). |
Hard Target | Passive | Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -7.5% Accuracy for 4 turns. Both effects stack up to 4 times and trigger twice if the shot hits its target. Grants all received strikes and shots -10% Armor Penetration. |
Possible Loot
Weapons
Jewelry
Consumables
- (8%) Healing Salve, Herbal Extract, Splint, Bandage, Bread, Lockpick, Mead, Flatbread, White Fish or Apple
Books
Bags
- (5%) Crude Bolt Quiver
- (2.5%) Leather Bolt Quiver
- (5%) Purse (5-30g)
See also