Ambusher
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Ambusher
Tier 3 Human
Health: 105
Energy: 90
Damage
23 Piercing
Protection
Head 6
Body 4
Arms 2
Legs 3
Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Shock -15%
Defensive stats
Block Chance 0%
Bleed Res. 15%
Pain Res. 10%
Bleed Res. 15%
Pain Res. 10%
Block Power 0
Control Res. 5%
Fortitude 10%
Control Res. 5%
Fortitude 10%
Dodge Chance 12%
Move Res. 10%
Crit Avoidance 5%
Move Res. 10%
Crit Avoidance 5%
Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Crit Efficiency ×1.1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 30%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 30%
Energy Leech 0%
Bonus Range 0
Accuracy 38%
Fumble Chance 13%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 10%
Fumble Chance 13%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 10%
Attributes
STR: 10
AGL: 16
PRC: 20
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 60
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The combination of crossbows and ambushes is almost foolproof - and the arbalesters take full advantage of it.
| “ | The combination of crossbows and ambushes is almost foolproof - and the arbalesters take full advantage of it. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Taking Aim | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates "Taking Aim" for 1 turn: +59% Accuracy +10% Weapon Damage +1 Range For each enemy within 4 tiles additionally grants the effect: +30% Knockback Chance +30% Immobilization Chance +30% Stagger Chance The bonus to Accuracy depends on the number of Ability Points invested into this tree. Removes the effect if not equipped with a ranged weapon. |
| Suppression | Stance Type: No Target Energy: 14 Cooldown: 10 | Activates "Suppression" for 12 turns (18 turns if equipped with a crossbow): +5% Immobilization Chance +10% Knockback Chance +10% Bleed Chance -5% Cooldowns Duration -5% Skills Energy Cost Using this ability tree's skills (except Taking Aim) grants an extra stack of the effect (up to IV). Basic shots prolong the effect's duration by 1 turn (up to 12), but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
| Setup | Passive | Skipping a turn, switching to another loadout, or using Stances and Maneuvers grants +5% Accuracy, -5% Damage Taken, and -5% Abilities Energy Cost for 3 turns. The effect stacks up to 2 times. |
| Constant Practice | Passive | Reduces the distance penalty to Accuracy (from -2% per tile to -1%). Reduces the penalties to Accuracy when shooting over small (from -15% to -10%) and medium-sized obstacles (from -30% to -20%). Reduces the Accuracy penalty to bows when shooting at adjacent targets (from -50% to -25%) and targets that are 1 tile away (from -25% to -15%). |
| Hard Target | Passive | Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -7.5% Accuracy for 4 turns. Both effects stack up to 4 times and trigger twice if the shot hits its target. Grants all received strikes and shots -10% Armor Penetration. |
| Spot Weakness | Passive | Grants +5% Armor Penetration to "Taking Aim". Using "Taking Aim" applies all targets within Vision with -5% Physical Resistance for 4 turns. The effect stacks up to 2 times. |
Possible Loot
- Weapons
- Jewelry
- Consumables
- (8%) Healing Salve, Herbal Extract, Splint, Bandage, Bread, Lockpick, Mead, Flatbread, White Fish or Apple
- Books
- Bags
- (5%) Crude Bolt Quiver
- (2.5%) Leather Bolt Quiver
- (1%) Reinforced Bolt Quiver
- (5%) Purse (5-20g)
See also
Page last edited during patch: 0.9.2.13 | Data Page last updated in: 0.9.3.9
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