Brigand Arcanist

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Brigand Arcanist
Tier 5 Human
Brigand Arcanist
Health: 145
Energy: 220

Damage
22 Crushing
8 Arcane

Protection
Head 3
Body 6
Arms 3
Legs 6

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 40%
Caustic 40%
Magic 35%
Unholy 35%
Arcane 75%
Sacred 35%
Psionic 35%

Defensive stats
Block Chance 27%
Bleed Res. 25%
Pain Res. 0%
Block Power 20
Control Res. 30%
Fortitude 50%
Dodge Chance 40%
Move Res. 25%
Crit Avoidance 20%

Offensive stats
Crit Chance 5%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 35%
Life Leech 20%
Vision 4
Crit Efficiency ×1.15
Bleed Chance 0%
Daze Chance 35%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 86%
Fumble Chance 6%
Stagger Chance 0%
Magic Power 200%
Armor Pen. 15%
Bodypart Dmg 10%

Attributes
STR: 8
AGL: 11
PRC: 30
VIT: 11
WIL: 30

Miscellaneous
Faction: Brigand
Size: medium
XP: 300

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Not every sorcerer manages to find a place at the Academy or in a noble court, which often leads them down the path of crime.
Not every sorcerer manages to find a place at the Academy or in a noble court, which often leads them down the path of crime.

Skills

SkillBasic StatsDescription
Dimensional Shift
Dimensional Shift
Spell
Type:
Target Object
Range:
5
Energy:
12
Cooldown:
6
TODO
Aether Shield
Aether Shield
Spell
Type:
No Target
Energy:
26
Cooldown:
18
TODO
Mana Crystal
Mana Crystal
Spell
Type:
Target Point
Range:
3
Energy:
32
Cooldown:
20
TODO
Phantasm
Phantasm
Spell
Type:
Target Point
Range:
2
Energy:
44
Cooldown:
24
TODO
Seal of Power
Seal of Power
Spell
Type:
No Target
Energy:
24
Cooldown:
20
Activates Seal of Power for 5 turns:

+15% Magic Power
+10% Weapon Damage, dealt as Arcana
+1 Bonus Range

Using spells transforms the effect into a "Seal" of a corresponding School and prolongs its duration by 3 turns (up to 9).

Pyromancy: +15% Pyromantic Power, +20% Weapon Damage, dealt as Fire, +3% Miracle Chance, +3% Crit Chance
Electromancy: +15% Electromantic Power, +20% Weapon Damage, dealt as Shock, -4% Backfire Chance, -4% Fumble Chance
Geomancy: +15% Geomantic Power, -10% Damage Taken, +10% Damage Reflection, -5% Backfire Damage Change

Using the ability tree's spell transforms the effect back into "Seal of Power".
Fire Barrage
Fire Barrage
Spell
Type:
Target Tile
Range:
5
Energy:
12
Cooldown:
4
Shoots three firebolts, each dealing 6 Fire Damage with 85% Accuracy.

Firebolts deal +30% more damage to Burning targets.
Peacemaker
Peacemaker
Attack / Maneuver
Type:
Target Tile
Range:
1
Energy:
20
Cooldown:
16
Delivers a strike to all adjacent enemies with +60% Stagger Chance, and +70% Daze Chance.

Then allows to reposition to an adjacent tile.

Grants -10% Backfire Chance, -10% Abilities Energy Cost, and -5% Fumble Chance for 5 turns for each enemy hit by the strike.

The effect stacks up to 3 times.
Aether Harmony
Aether Harmony
Passive
TODO
Arcane Might
Arcane Might
Passive
TODO
Dissipation
Dissipation
Passive
Each point of received Magic or Nature Damage, replenishes 1 Energy and grants +1% Magic or Nature Resistance for 5 turns.

The effect stacks up to 20 times.
Lingering Incantations
Lingering Incantations
Passive
Increases the duration of all effects, areas, and entities applied or created with spells by 20%.

Activating a positive magical effect grants the next spell -10% Energy Cost and -10% Cooldown Duration.
Thaumaturgy
Thaumaturgy
Passive
Grants all spells +3% Miracle Chance and +15% Miracle Potency.

Miracles reduce all spells' cooldown by 1 turn and apply all enemies within Vision with -5% Magic Resistance and -5% Nature Resistance for 5 turns.

The effect stacks up to 2 times.

Possible Loot

TODO

See also


Page last edited during patch: 0.9.3.6 | Data Page last updated in: 0.9.3.9