Brigand Arcanist
Jump to navigation
Jump to search
Brigand Arcanist
Tier 5 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
| This article is a stub. You can help Stoneshard wiki by expanding it. |
Brigand Arcanist
Tier 5 Human

Health: 145
Energy: 220
Damage
22 Crushing
8 Arcane
Protection
Head 3
Body 6
Arms 3
Legs 6
Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 40%
Caustic 40%
Magic 35%
Unholy 35%
Arcane 75%
Sacred 35%
Psionic 35%
Defensive stats
Block Chance 27%
Bleed Res. 25%
Pain Res. 0%
Bleed Res. 25%
Pain Res. 0%
Block Power 20
Control Res. 30%
Fortitude 50%
Control Res. 30%
Fortitude 50%
Dodge Chance 40%
Move Res. 25%
Crit Avoidance 20%
Move Res. 25%
Crit Avoidance 20%
Offensive stats
Crit Chance 5%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 35%
Life Leech 20%
Vision 4
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 35%
Life Leech 20%
Vision 4
Crit Efficiency ×1.15
Bleed Chance 0%
Daze Chance 35%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 35%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 86%
Fumble Chance 6%
Stagger Chance 0%
Magic Power 200%
Armor Pen. 15%
Bodypart Dmg 10%
Fumble Chance 6%
Stagger Chance 0%
Magic Power 200%
Armor Pen. 15%
Bodypart Dmg 10%
Attributes
STR: 8
AGL: 11
PRC: 30
VIT: 11
WIL: 30
Miscellaneous
Faction: Brigand
Size: medium
XP: 300
Show moreShow less
Not every sorcerer manages to find a place at the Academy or in a noble court, which often leads them down the path of crime.
| “ | Not every sorcerer manages to find a place at the Academy or in a noble court, which often leads them down the path of crime. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Dimensional Shift | Spell Type: Target Object Range: 5 Energy: 12 Cooldown: 6 | TODO |
| Aether Shield | Spell Type: No Target Energy: 26 Cooldown: 18 | TODO |
| Mana Crystal | Spell Type: Target Point Range: 3 Energy: 32 Cooldown: 20 | TODO |
| Phantasm | Spell Type: Target Point Range: 2 Energy: 44 Cooldown: 24 | TODO |
| Seal of Power | Spell Type: No Target Energy: 24 Cooldown: 20 | Activates Seal of Power for 5 turns: +15% Magic Power +10% Weapon Damage, dealt as Arcana +1 Bonus Range Using spells transforms the effect into a "Seal" of a corresponding School and prolongs its duration by 3 turns (up to 9). Pyromancy: +15% Pyromantic Power, +20% Weapon Damage, dealt as Fire, +3% Miracle Chance, +3% Crit Chance Electromancy: +15% Electromantic Power, +20% Weapon Damage, dealt as Shock, -4% Backfire Chance, -4% Fumble Chance Geomancy: +15% Geomantic Power, -10% Damage Taken, +10% Damage Reflection, -5% Backfire Damage Change Using the ability tree's spell transforms the effect back into "Seal of Power". |
| Fire Barrage | Spell Type: Target Tile Range: 5 Energy: 12 Cooldown: 4 | Shoots three firebolts, each dealing 6 Fire Damage with 85% Accuracy. Firebolts deal +30% more damage to Burning targets. |
| Peacemaker | Attack / Maneuver Type: Target Tile Range: 1 Energy: 20 Cooldown: 16 | Delivers a strike to all adjacent enemies with +60% Stagger Chance, and +70% Daze Chance. Then allows to reposition to an adjacent tile. Grants -10% Backfire Chance, -10% Abilities Energy Cost, and -5% Fumble Chance for 5 turns for each enemy hit by the strike. The effect stacks up to 3 times. |
| Aether Harmony | Passive | TODO |
| Arcane Might | Passive | TODO |
| Dissipation | Passive | Each point of received Magic or Nature Damage, replenishes 1 Energy and grants +1% Magic or Nature Resistance for 5 turns. The effect stacks up to 20 times. |
| Lingering Incantations | Passive | Increases the duration of all effects, areas, and entities applied or created with spells by 20%. Activating a positive magical effect grants the next spell -10% Energy Cost and -10% Cooldown Duration. |
| Thaumaturgy | Passive | Grants all spells +3% Miracle Chance and +15% Miracle Potency. Miracles reduce all spells' cooldown by 1 turn and apply all enemies within Vision with -5% Magic Resistance and -5% Nature Resistance for 5 turns. The effect stacks up to 2 times. |
Possible Loot
TODO
See also
Page last edited during patch: 0.9.3.6 | Data Page last updated in: 0.9.3.9
| |||||











