Renegade (Two-Handed Axe)
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Renegade
Tier 5 Human

Health: 150
Energy: 115
Damage
40 Slashing
Protection
Head 11
Body 18
Arms 16
Legs 15
Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Shock -15%
Defensive stats
Block Chance 0%
Bleed Res. 40%
Pain Res. 20%
Bleed Res. 40%
Pain Res. 20%
Block Power 0
Control Res. 60%
Fortitude 15%
Control Res. 60%
Fortitude 15%
Dodge Chance 6%
Move Res. 35%
Crit Avoidance 30%
Move Res. 35%
Crit Avoidance 30%
Offensive stats
Crit Chance 38%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.5
Bleed Chance 60%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 60%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 97%
Fumble Chance -6%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 40%
Fumble Chance -6%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 40%
Attributes
STR: 19
AGL: 11
PRC: 19
VIT: 15
WIL: 11
Miscellaneous
Faction: Brigand
Size: medium
XP: 100
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In times of war, chivalry and loyalty are but empty words. Personal gain and staying well-fed take much higher priority.
| For other uses, see Ringleader. |
| “ | The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 2 Energy: 12 Cooldown: 12 | Delivers a strike with -11% Damage, +98% Bleed Chance, and +35% Armor Penetration. Grants the strike a 110% chance to pull the target if it's 1 tile away. Deals damage to an additional body part besides the one hit by the strike. |
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 14 | Delivers a strike with +78% Knockback chance and +60% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health. With 78% chance causes the target's Injured body parts to start Bleeding. Then replenishes 6% Max Energy for each Bleeding and degree of Injury affecting the target. |
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 16 | Delivers a strike with +77% Bodypart Damage and +15% Crit Chance to one of the target's body parts with a minor or medium Injury. If the target has no Injuries, delivers the strike to one of its limbs. If the strike worsens an Injury or causes a new one, the target loses 12.25% Max Health, and the affected body part has 138% chance to start Bleeding. |
![]() | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Rampage" for 10 turns: -10% Skills Energy Cost +4% Crit Chance +15% Bleed Chance -3% Fumble Chance Every third strike deals additional damage equal to 15% of the target's Max Health (but no more than 25) Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 10 but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
![]() | Maneuver Type: Target Tile Range: 1 Energy: 20 Cooldown: 14 | Repositions to an adjacent tile and activates "Unyielding Defense" for 8 turns: +6% to all body parts' Protection (no less than 1) +4% Fortitude +4% Block Power Recovery +4% Block Chance or +4% Dodge Chance (the priority is given to the highest Stat). Each received strike or shot grants an extra stack of the effect (up to V). |
![]() | Attack / Charge Type: Target Object Range: 3 Energy: 26 Cooldown: 24 | Performs a charge towards the target and deals 5 Crushing Damage with 100% Accuracy and 100% Stagger Chance. The Damage depends on the equipped chestpiece's Protection. If equipped with a light chestpiece, grants the skill +1 Range and also grants 2.5% Weapon Damage for 2 turns. If equipped with a medium chestpiece and the skill Staggers its target, grants -25% Cooldowns Duration for 2 turns. If equipped with a heavy chestpiece, grants the skill -1 Range and replaces its Stagger Chance with 100% Stun Chance. |
![]() | Passive | Critical two-handed axe strikes grant -15% Skills Energy Cost for 3 turns and apply their target with +10% Damage Taken for 3 turns. Both effects stack up to 2 times. |
![]() | Passive | Grants +10% Weapon Damage, +10% Dodge Chance and -10% Cooldowns Duration if Energy is above 50%. |
![]() | Passive | Two-handed axe hits apply their target with -10% Block Chance, -10% Block Power Recovery, and -15% Max Block Power for 6 turns. If the target's Block Chance is 0%, two-handed axe strikes against it grant -4% Fumble Chance for 6 turns. Both effects stack up to 5 times. |
![]() | Passive | Grants two-handed axe strikes +15% Bodypart Damage and +4% Accuracy if the target's Health is above 50%. Grants two-handed axe strikes +10% Weapon Damage and -4% Fumble Chance if the target's Health is below 50%. |
Possible Loot
Weapons
- (100%) Tier 3 Two-Handed Axe
Jewelry
Consumables
- (8%) Healing Salve, Herbal Extract, Splint, Bandage, Bread, Lockpick, Mead, Flatbread, White Fish or Apple
Books
Bags
- (10%) Purse (1-20g)
See also
Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9
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