Renegade (Two-Handed Flail)
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Renegade
Tier 5 Human

Health: 150
Energy: 115
Damage
32 Slashing
Protection
Head 13
Body 20
Arms 15
Legs 14
Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Shock -15%
Defensive stats
Block Chance 0%
Bleed Res. 40%
Pain Res. 20%
Bleed Res. 40%
Pain Res. 20%
Block Power 0
Control Res. 60%
Fortitude 15%
Control Res. 60%
Fortitude 15%
Dodge Chance 6%
Move Res. 40%
Crit Avoidance 30%
Move Res. 40%
Crit Avoidance 30%
Offensive stats
Crit Chance 35%
Counter Chance 25%
Stun Chance 40%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 25%
Stun Chance 40%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.25
Bleed Chance 0%
Daze Chance 60%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 60%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 92%
Fumble Chance 4%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 45%
Bodypart Dmg 30%
Fumble Chance 4%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 45%
Bodypart Dmg 30%
Attributes
STR: 15
AGL: 19
PRC: 15
VIT: 15
WIL: 11
Miscellaneous
Faction: Brigand
Size: medium
XP: 100
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In times of war, chivalry and loyalty are but empty words. Personal gain and staying well-fed take much higher priority.
| “ | In times of war, chivalry and loyalty are but empty words. Personal gain and staying well-fed take much higher priority. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates "Mighty Swing" for 1 turn: +50% Weapon Damage +50% Stagger Chance +25% Stun Chance +50% Bodypart Damage +50% Armor Damage -200% Counter Chance |
![]() | Attack Type: Target Area Range: 1 Energy: 14 Cooldown: 12 | Delivers a strike to three adjacent tiles with +72% Knockback Chance and +60% Armor Damage. Grants -10% Skills Energy Cost for 3 turns for each target that is knocked back by the strike. The effect stacks up to 3 times. If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2 turns cooldown. |
![]() | Attack / Charge Type: Target Object Range: 2 Energy: 26 Cooldown: 20 | Performs a Charge towards the target and delivers a strike to its head with +52% Stun Chance and +26% Bodypart Damage. If affected by "Mighty Swing", grants the strike +50% Stagger Chance and +50% Immobilization Chance. |
![]() | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Striker Stance" for 8 turns: +5% Crit Chance +10% Knockback Chance +10% Armor Penetration. +15% Stagger Chance Grants each third strike +100% Daze Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks. Only one Stance effect can be active at a time. If affected by "Mighty Swing", using the skill delivers a strike to a random adjacent enemy. |
![]() | Attack / Maneuver Type: Target Area Range: 1 Energy: 16 Cooldown: 16 | Delivers a strike to three adjacent tiles with -50% Weapon Damage and +100% Stagger Chance. Applies all targets within the skill's area of effect with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns. If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration. If equipped with a heavy chestpiece, replenishes +5% Max Energy and grants +10% Energy Restoration for 4 turns for each enemy within the skill's area of effect. |
![]() | Passive | Knocking targets back with two-handed mace strikes applies them with -10% Control Resistance, +5% Fumble Chance and -10% Dodge Chance for 4 turns. The effect stacks up to 3 times. |
![]() | Passive | Dazing, Stunning or Staggering targets with two-handed mace strikes applies them with -15% Move Resistance, -10% Accuracy, and +10% Fumble chance for 4 turns. The effect stacks up to 2 times. |
![]() | Passive | Skipping a turn, switching to another loadout, or using Stances and Maneuvers grants +5% Accuracy, -5% Damage Taken, and -5% Abilities Energy Cost for 3 turns. The effect stacks up to 2 times. |
![]() | Passive | Successful strikes and shots apply their targets with -5% Crit Avoidance and -5% Fortitude for 5 turns. The effect stacks up to 5 times. Increases the negative impact of the character's actions upon the enemies' will to fight by +50%. |
![]() | Passive | Dazing, Stunning, Staggering, Confusing, Immobilizing, and causing Bleeding with strikes replenishes 4% Max Energy. Using "Mighty Kick" against targets with these effects prolongs their duration by 1-2 turns, depending on each individual effect's duration cap. |
Possible Loot
TODO
See also
Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9
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