Brigand Warlock
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Brigand Warlock
Level 15 Human
Health: 130
Energy: 200
Damage
20 Crushing
3 Fire
3 Arcane
Protection
Head 3
Body 5
Arms 4
Legs 4
Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Nature 25%
Fire 25%
Frost 25%
Shock 25%
Poison 25%
Caustic 25%
Magic 40%
Unholy 40%
Arcane 40%
Sacred 40%
Psionic 40%
Defensive stats
Block Chance 10%
Bleed Res. 20%
Pain Res. 0%
Bleed Res. 20%
Pain Res. 0%
Block Power 16
Control Res. 0%
Fortitude 0%
Control Res. 0%
Fortitude 0%
Dodge Chance 20%
Move Res. 5%
Move Res. 5%
Offensive stats
Crit Chance 0%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 15%
Life Leech 0%
Vision 9
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 15%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 15%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 15%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 95%
Fumble Chance 10%
Stagger Chance 0%
Magic Power 135%
Armor Pen. 15%
Bodypart Dmg 10%
Fumble Chance 10%
Stagger Chance 0%
Magic Power 135%
Armor Pen. 15%
Bodypart Dmg 10%
Attributes
STR: 9
AGL: 9
PRC: 16
VIT: 10
WIL: 24
Miscellaneous
Faction: Brigand
Size: medium
XP: 375
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Warlocks aren't particularly picky about neither their means, nor their ends. For many of them the life of banditry is a perfect way to earn some easy coin while honing their magical skill.
“ | Warlocks aren't particularly picky about neither their means, nor their ends. For many of them the life of banditry is a perfect way to earn some easy coin while honing their magical skill. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Hail of Blows | Attack Type: Target Object Range: 1 Energy: 12 Cooldown: 8 | Delivers two strikes with -20% Weapon Damage, +60% Stagger Chance, and -5% Accuracy. Grants +35% Energy Drain to the first strike and +60% Daze Chance to the second. If both strikes hit the target, delivers an additional strike with -20% Weapon Damage and +60% Knockback Chance. |
Fire Barrage | Spell Type: Target Tile Range: 5 Energy: 8 Cooldown: 3 | Launches a series of three firebolts at the target, each dealing 6 Fire Damage. Firebolt deals +50% Damage to Burning targets. |
Jolt | Spell Type: Target Tile Range: 7 Energy: 10 Cooldown: 2 | Deals 6 Shock Damage to the target with 35% chance to Knock it back and 70% chance to apply "Resonance" for 8 turns: -20% Shock Resistance -7.5% Move Resistance -5% Control Resistance +10% Cooldowns Duration |
Seal of Power | Spell Type: No Target Energy: 24 Cooldown: 20 | Activates Seal of Power for 5 turns: +15% Magic Power +10% Weapon Damage, dealt as Arcana +1 Bonus Range Using spells transforms the effect into a "Seal" of a corresponding School and prolongs its duration by 3 turns (up to 9). Pyromancy: +15% Pyromantic Power, +20% Weapon Damage, dealt as Fire, +3% Miracle Chance, +3% Crit Chance Electromancy: +15% Electromantic Power, +20% Weapon Damage, dealt as Shock, -4% Backfire Chance, -4% Fumble Chance Geomancy: +15% Geomantic Power, -10% Damage Taken, +10% Damage Reflection, -5% Backfire Damage Change Using the ability tree's spell transforms the effect back into "Seal of Power". |
Chain Lightning | Spell Type: Target Object Range: 6 Energy: 36 Cooldown: 16 | Deals 12 Shock Damage to the target, then jumps to a closest Resonating target within 8 tiles, prolonging the duration of its "Resonance" by 3 turns. Has 60% chance to apply Stagger, and reduces the ability tree's active Cooldowns by 2 turns for each affected target. The lightning can strike each individual target only once per cast. |
Magma Rain | Spell Type: Target Area Range: 3 Energy: 36 Cooldown: 20 | Rains magma over a small area, dealing 4 Fire Damage and setting some of the tiles on fire. Leaves a puddle of magma for 3 turns. Standing in magma deals 2 Fire Damage with 3% chance to Ignite and applies -2.5% Fire Resistance each turn. |
Dissipation | Passive | Each point of received Magic or Nature Damage, replenishes 1 Energy and grants +1% Magic or Nature Resistance for 5 turns. The effect stacks up to 20 times. |
Now or Never | Passive | Full and partial dodges and blocks grant +10% Counter Chance and +10% Magic Power for 4 turns. Using spells grants +8% Dodge Chance and +8% Block Chance for 4 turns. Both effects stack up to 3 times. |
Possible Loot
Weapons
- (100%) Tier 2-3 Staff
Jewelry
Consumables
- (100%) Mindwort, Soporific Sponge, Healing Salve, Herbal Extract, Stardust or Vivifying Essence
Books
- (25%) Pyromantic Treatise III, Electromantic Treatise III, Geomancy Treatise III or Magic Mastery Treatise III
Scrolls
- (15%) Scroll
Bags
- (10%) Purse (50-80g)
See also