Difference between revisions of "Risen Companion (Mace)"
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Risen Companion
Tier 4 Undead
Damage
Protection
Resistances
Miscellaneous
m (→Skills) |
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<div style='float: right'>{{ | <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> | ||
{{Quote|The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...}} | {{Quote|The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...}} | ||
==Skills== | ==Skills== | ||
{{SkillTable/head|enemy skills=1}} | {{SkillTable/head|enemy skills=1}} | ||
{{SkillTable/row|Armor Break}} | |||
{{SkillTable/row|Shield Bash}} | {{SkillTable/row|Shield Bash}} | ||
{{SkillTable/row|Raise Shield}} | {{SkillTable/row|Raise Shield}} | ||
{{SkillTable/ | {{SkillTable/row|Breakthrough}} | ||
{{SkillTable/row|Embodiment of Resilience}} | |||
{{SkillTable/row|Dazing Strikes}} | |||
{{SkillTable/end}} | |||
==Possible loot== | |||
Weapons | |||
*(100%) Tier 3 [[Swords|Sword]] | |||
*(100%) Tier 3 [[Shields|Shield]] | |||
Junk | |||
*[[Bone Foot]] | |||
== See also == | |||
* [[Enemies#Secret Cults (Undead)|Secret Cults (Undead)]] | |||
* [[Enemies]] | |||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Revision as of 08:29, 28 December 2024
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Risen Companion
Tier 4 Undead

Health: 100
Energy: 70
Damage
23 Crushing
6 Unholy
Protection
Head 11
Body 18
Arms 10
Legs 10
Resistances
Physical 55%
Slashing 55%
Piercing 60%
Crushing 35%
Rending 55%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%
Miscellaneous
Faction: Undead
Size: medium
XP: 100
Show more
The people of Aldor bury their noble warriors in full battle gear, so that they can defend themselves in the afterlife. And defend they do...
“ | The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true... | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Armor Break | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 10 | Delivers a strike with +50% Stagger Chance, +25% Armor Penetration, and +100% Armor Damage. Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +50% Armor Damage for each turn of Stun. If the strike does damage, applies the target with +10% Damage Taken and -10% Move Resistance for 3 turns. Reduces the ability tree's cooldowns by 2 turns. |
Shield Bash | Manuever Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | Deals 8 Crushing Damage with 100% Accuracy, 0% Crit Chance, 40% Daze Chance, and 80% Knockback Chance. Replenishes 15% Max Block Power. If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, replenishes Block Power for 25% of the damage dealt by the strike. |
Raise Shield | Maneuver Type: No Target Range: 1 Energy: 8 Cooldown: 10 | Activates "Raise Shield" for 3 turns: +10% Block Chance +15% Max Block Power -200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield, grants +10% Energy Restoration for 3 turns. |
Breakthrough | Maneuver Type: Target Area Range: 1 Energy: 16 Cooldown: 14 | Deals 6 Crushing Damage to three adjacent tiles with 85% Accuracy, 0% Crit Chance, and 80% Stagger Chance. Hitting a target applies it with -15% Control Resistance and -25% Move Resistance for 6 turns. Grants +5% Block Power Recovery for 3 turns and reduces the ability tree's cooldowns by 2 turns for each enemy within the skill's area of effect. If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, hitting a target applies it with +10% Damage Taken for 6 turns. |
Embodiment of Resilience | Passive | Full blocks replenish 5% Max Energy and reduce the ability tree's cooldowns by 1 turn. Partial blocks grant -5% Damage Taken for 6 turns. The effect stacks up to 2 times. |
Dazing Strikes | Passive | Damaging mace strikes against Dazed, Stunned, or Staggered targets apply them with -5% Accuracy, +5% Fumble Chance, and -5% Weapon Damage for 5 turns. The effect stacks up to 3 times. |
Possible loot
Weapons
Junk
See also
Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.2.3
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