Magistrate Renegade (Spear)
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Magistrate Renegade
Level 20 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Magistrate Renegade
Level 20 Human

Health: 160
Energy: 90
Damage
14 Slashing
20 Piercing
Protection
Head 12
Body 15
Arms 7
Legs 7
Resistances
Physical 35%
Slashing 35%
Piercing 35%
Crushing 35%
Rending 35%
Shock -15%
Defensive stats
Block Chance 25%
Bleed Res. 35%
Control Res. 35%
Bleed Res. 35%
Control Res. 35%
Block Power 35
Pain Res. 0%
Move Res. 33%
Dodge Chance 15%
Pain Res. 0%
Move Res. 33%
Dodge Chance 15%
Offensive stats
Crit Chance 10%
Accuracy 100%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 35%
Life Leech 0%
Vision 9
Magic Power 100%
Accuracy 100%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 35%
Life Leech 0%
Vision 9
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 0%
Fumble Chance 10%
Daze Chance 0%
Immob. Chance 45%
Energy Leech 0%
Bonus Range 0
Armor Pen. 40%
Bleed Chance 0%
Fumble Chance 10%
Daze Chance 0%
Immob. Chance 45%
Energy Leech 0%
Bonus Range 0
Armor Pen. 40%
Attributes
STR
AGL
PRC
VIT
WIL
20
16
14
10
10
Miscellaneous
Faction:
Brigand
Brigand
Size:
medium
medium
XP:
130
130
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When the war just began, the Magistrate's promises of cutting the nobles down a size and granting everyone a plethora of freedoms looked appealing to a lot of folks. The realization that the rich had simply replaced the old nobility came only after the truce.
“ | When the war just began, the Magistrate's promises of cutting the nobles down a size and granting everyone a plethora of freedoms looked appealing to a lot of folks. The realization that the rich had simply replaced the old nobility came only after the truce. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Impaling Lunge | Type: Target Area Range: 2 Energy: 12 Cooldown: 10 | Delivers a strike in a two tile line with +20% Bodypart Damage, +10% Armor Penetration, and +25% Bleed Chance. If the affected target is Immobilized, delivers a strike with -35% Damage, -100% Immobilization Chance, and other bonuses being reduced by half, but refreshes the skill's Cooldown. |
Maneuver | Type: Target Tile Range: 1 Energy: 18 Cooldown: 10 | Moves to a targeted tile, fully replenishes Block Power, and reduces active Cooldowns for this ability tree by 3 turns for each enemy within 5 tiles. After that grants a stack of "Maneuver" for 8 turns: -5% Damage Taken +5% Block Chance +10% Block Power Recovery +5% Crit Chance +5% Counter Chance Each Cooldown reduced by this Skill grants an extra stack of the effect. |
Pikeman's Stance | Type: No Target Energy: 10 Cooldown: 10 | Stance skill. Activates the following effect for 3 turns: +5% Weapon Damage +10% Bleed Chance +10% Knockback Chance +7.5% Immobilization Chance Using this ability tree's skills grants 1 stack of the effect (up to 4 stacks). Remaining on the same tile prolongs the duration of the effect by 1 turn (up to 15 turns), while basic spear attacks decrease its number of stacks by 1. |
Seize the Initiative | Type: Target Object Range: 1 Energy: 12 Cooldown: 10 | Delivers a strike to the target's least protected body part. A successful hit grants the attacker 2 stacks of "Seized Initiative": +3% Accuracy +3% Counter Chance -3% Fumble Chance -5% Cooldowns Duration The target is applied with 2 stacks of "Initiative Loss", negatively affecting the same stats. When the attacker uses a targeted or an area of effect skill, they gain a stack of "Seized Initiative" and apply a stack of "Initiative Loss" to the target (up to 5 stacks). When these abilities are used by the target, it removes a stack of "Initiative Loss" from itself and a stack of "Seized Initiative" from the attacker. The effect can only be active on one target at a time as long as it's alive, remains within Vision, and isn't fleeing. |
Dash | Type: Target Tile Range: 3 Energy: 20 Cooldown: 20 | Performs a dash towards a targeted tile. The skill's Energy Cost is increased by 15% for each enemy adjacent to the starting position. On arrival grants +20% Counter Chance and +20% Dodge Chance for 4 turns if there's an adjacent enemy. |
Nail Down | Type: Target Object Range: 2 Energy: 12 Cooldown: 12 | Delivers a strike to the legs with +10% Crit Chance. If the target is adjacent, the strike receives +20% Damage and +60% Knockback Chance. If the target is a tile away, the strike gains +15% Bodypart Damage and +70% Immobilization Chance. |
Sudden Lunge | Type: Target Object Range: 1 Energy: 12 Cooldown: 10 | Delivers a strike with -50% Damage and 60% chance to apply Stagger. Puts the target's Abilities on a 2 turn Cooldown. |
Coordinated Advance | For each allie within Vision, grants +7.5% Weapon Damage and +5% Crit Chance both to them and the Renegade. Using Abilities reduce the Renegade's and his allies's Active Cooldowns by 1 turn. |
Possible Loot
Weapons
Food
Bags
See also