Magistrate Renegade (Spear)

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Magistrate Renegade
Level 20 Human
Magistrate Renegade (Spear)
Health: 140
Energy: 100

Damage
14 Slashing
20 Piercing

Protection
Head 12
Body 15
Arms 8
Legs 8

Resistances
Physical 35%
Slashing 35%
Piercing 35%
Crushing 35%
Rending 35%
Shock -15%

Defensive stats
Block Chance 20%
Bleed Res. 35%
Pain Res. 0%
Block Power 25
Control Res. 35%
Fortitude 0%
Dodge Chance 15%
Move Res. 33%

Offensive stats
Crit Chance 10%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 55%
Energy Leech 0%
Bonus Range 0
Accuracy 100%
Fumble Chance 12%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 30%

Attributes
STR: 20
AGL: 16
PRC: 14
VIT: 10
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 200

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When the war just began, the Magistrate's promises of cutting the nobles down a size and granting everyone a plethora of freedoms looked appealing to a lot of folks. The realization that the rich had simply replaced the old nobility came only after the truce.
When the war just began, the Magistrate's promises of cutting the nobles down a size and granting everyone a plethora of freedoms looked appealing to a lot of folks. The realization that the rich had simply replaced the old nobility came only after the truce.

Skills

SkillBasic StatsDescription
Nail Down
Nail Down
Attack
Type:
Target Object
Range:
2
Energy:
12
Cooldown:
12
Delivers a strike to one of the target's legs with +8% Crit Chance.

If the target is adjacent, grants the strike +15% Weapon Damage and +50% Knockback Chance.

If the target is 1 tile away, grants the strike +10% Bodypart Damage and +60% Immobilization Chance.
Impaling Lunge
Impaling Lunge
Attack
Type:
Target Area
Range:
2
Energy:
12
Cooldown:
10
Delivers a strike to an adjacent tile and the tile behind it with +20% Bodypart Damage, +10% Armor Penetration, and +25% Bleed Chance.

Using the skill against Immobilized targets grants the strike -35% Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes itsCooldown.
Pikeman Stance
Pikeman Stance
Stance
Type:
No Target
Energy:
10
Cooldown:
10
Activates "Pikeman's Stance" for 12 turns:

+5% Weapon Damage
+10% Bleed Chance
+10% Knockback Chance
+7.5% Immobilization Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Remaining on the same tile prolongs the duration by 1 turn (up to 15), and basic spear strikes decrease its number of stacks.

Only one Stance effect can be active at a time.
Regroup
Regroup
Maneuver
Type:
Target Tile
Range:
1
Energy:
18
Cooldown:
10
Repositions to an adjacent tile, replenishes 15% Max Block Power, and reduces the ability tree's skills cooldowns by 1 turn for each enemy within 5 tiles.

Activates "Regroup" for 10 turns:

-5% Damage Taken
+5% Block Chance
+15% Block Power Recovery

+5% Counter Chance

Grants an extra stack of the effect (up to IV) for each ability tree's skill that was on cooldown before its activation.
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +25% Accuracy and -25% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Sudden Lunge
Sudden Lunge
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Delivers a strike with -50% Weapon Damage and 75% Stagger Chance.

Reduces all cooldowns by 2 turns.

If the strike does damage, puts the target's abilities on a 2 turn Cooldown.

If equipped with a spear, grants the skill +1 range.
Flexible Defense
Flexible Defense
Attack / Maneuver
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
16
Delivers a strike to three adjacent tiles with -60% Weapon Damage and +120% Stagger Chance.

Applies all targets within the skill's area of effect with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns.

If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration.

If equipped with a heavy chestpiece, replenishes +5% Max Energy and grants +10% Energy Restoration for 4 turns for each enemy within the skill's area of effect.
Battering Ram
Battering Ram
Attack / Charge
Type:
Target Tile
Range:
3
Energy:
24
Cooldown:
30
Performs a charge towards the target and deals 3 Crushing Damage with 100% Accuracy and 100% Stagger Chance. The Damage depends on the equipped chestpiece's Protection.

If equipped with a light chestpiece, grants the skill -50% Cooldown Duration and +1 Range and also grants 2.5% Weapon Damage for 2 turns after using the skill.

If equipped with a heavy chestpiece, grants the skill -1 Range and replaces its Stagger Chance with 95% Stun Chance.
Coordinated Advance
Coordinated Advance
Passive
For each ally within Vision, grants +7.5% Weapon Damage and +5% Crit Chance both to them and the Renegade. Using Abilities reduce the Renegade's and his allies's Active Cooldowns by 1 turn.
Peak Performance
Peak Performance
Passive
Grants +15% Weapon Damage, +15% Dodge Chance and -15% Skills Cooldowns Duration when Energy is above 50%.

Possible Loot

Weapons

Food

Bags

See also