Magistrate Renegade (Spear)
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Magistrate Renegade
Level 20 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Magistrate Renegade
Level 20 Human
Health: 140
Energy: 100
Damage
14 Slashing
20 Piercing
Protection
Head 12
Body 15
Arms 8
Legs 8
Resistances
Physical 35%
Slashing 35%
Piercing 35%
Crushing 35%
Rending 35%
Shock -15%
Defensive stats
Block Chance 20%
Bleed Res. 35%
Pain Res. 0%
Bleed Res. 35%
Pain Res. 0%
Block Power 25
Control Res. 35%
Fortitude 0%
Control Res. 35%
Fortitude 0%
Dodge Chance 15%
Move Res. 33%
Move Res. 33%
Offensive stats
Crit Chance 10%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 55%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 55%
Energy Leech 0%
Bonus Range 0
Accuracy 100%
Fumble Chance 12%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 30%
Fumble Chance 12%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 30%
Attributes
STR: 20
AGL: 16
PRC: 14
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 200
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When the war just began, the Magistrate's promises of cutting the nobles down a size and granting everyone a plethora of freedoms looked appealing to a lot of folks. The realization that the rich had simply replaced the old nobility came only after the truce.
“ | When the war just began, the Magistrate's promises of cutting the nobles down a size and granting everyone a plethora of freedoms looked appealing to a lot of folks. The realization that the rich had simply replaced the old nobility came only after the truce. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Nail Down | Attack Type: Target Object Range: 2 Energy: 12 Cooldown: 12 | Delivers a strike to one of the target's legs with +8% Crit Chance. If the target is adjacent, grants the strike +15% Weapon Damage and +50% Knockback Chance. If the target is 1 tile away, grants the strike +10% Bodypart Damage and +60% Immobilization Chance. |
Impaling Lunge | Attack Type: Target Area Range: 2 Energy: 12 Cooldown: 10 | Delivers a strike to an adjacent tile and the tile behind it with +20% Bodypart Damage, +10% Armor Penetration, and +25% Bleed Chance. Using the skill against Immobilized targets grants the strike -35% Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes itsCooldown. |
Pikeman Stance | Stance Type: No Target Energy: 10 Cooldown: 10 | Activates "Pikeman's Stance" for 12 turns: +5% Weapon Damage +10% Bleed Chance +10% Knockback Chance +7.5% Immobilization Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Remaining on the same tile prolongs the duration by 1 turn (up to 15), and basic spear strikes decrease its number of stacks. Only one Stance effect can be active at a time. |
Regroup | Maneuver Type: Target Tile Range: 1 Energy: 18 Cooldown: 10 | Repositions to an adjacent tile, replenishes 15% Max Block Power, and reduces the ability tree's skills cooldowns by 1 turn for each enemy within 5 tiles. Activates "Regroup" for 10 turns: -5% Damage Taken +5% Block Chance +15% Block Power Recovery +5% Counter Chance Grants an extra stack of the effect (up to IV) for each ability tree's skill that was on cooldown before its activation. |
Seize the Initiative | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +25% Accuracy and -25% Fumble Chance. If the strike does damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
Sudden Lunge | Attack / Maneuver Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | Delivers a strike with -50% Weapon Damage and 75% Stagger Chance. Reduces all cooldowns by 2 turns. If the strike does damage, puts the target's abilities on a 2 turn Cooldown. If equipped with a spear, grants the skill +1 range. |
Flexible Defense | Attack / Maneuver Type: Target Area Range: 1 Energy: 16 Cooldown: 16 | Delivers a strike to three adjacent tiles with -60% Weapon Damage and +120% Stagger Chance. Applies all targets within the skill's area of effect with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns. If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration. If equipped with a heavy chestpiece, replenishes +5% Max Energy and grants +10% Energy Restoration for 4 turns for each enemy within the skill's area of effect. |
Battering Ram | Attack / Charge Type: Target Tile Range: 3 Energy: 24 Cooldown: 30 | Performs a charge towards the target and deals 3 Crushing Damage with 100% Accuracy and 100% Stagger Chance. The Damage depends on the equipped chestpiece's Protection. If equipped with a light chestpiece, grants the skill -50% Cooldown Duration and +1 Range and also grants 2.5% Weapon Damage for 2 turns after using the skill. If equipped with a heavy chestpiece, grants the skill -1 Range and replaces its Stagger Chance with 95% Stun Chance. |
Coordinated Advance | Passive | For each ally within Vision, grants +7.5% Weapon Damage and +5% Crit Chance both to them and the Renegade. Using Abilities reduce the Renegade's and his allies's Active Cooldowns by 1 turn. |
Peak Performance | Passive | Grants +15% Weapon Damage, +15% Dodge Chance and -15% Skills Cooldowns Duration when Energy is above 50%. |
Possible Loot
Weapons
Food
Bags
See also