Magistrate Renegade (Spear)

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Magistrate Renegade
Level 20 Human
Magistrate Renegade (Spear)
Health: 160
Energy: 90

Damage
14 Slashing
20 Piercing

Protection
Head 12
Body 15
Arms 7
Legs 7

Resistances
Physical 35%
Slashing 35%
Piercing 35%
Crushing 35%
Rending 35%
Shock -15%

Defensive stats
Block Chance 25%
Bleed Res. 35%
Control Res. 35%
Block Power 35
Pain Res. 0%
Move Res. 33%
Dodge Chance 15%

Offensive stats
Crit Chance 10%
Accuracy 100%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 35%
Life Leech 0%
Vision 9
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 0%
Fumble Chance 10%
Daze Chance 0%
Immob. Chance 45%
Energy Leech 0%
Bonus Range 0
Armor Pen. 40%

Attributes
STR
AGL
PRC
VIT
WIL

20
16
14
10
10

Miscellaneous
Faction:
Brigand
Size:
medium
XP:
130

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When the war just began, the Magistrate's promises of cutting the nobles down a size and granting everyone a plethora of freedoms looked appealing to a lot of folks. The realization that the rich had simply replaced the old nobility came only after the truce.
When the war just began, the Magistrate's promises of cutting the nobles down a size and granting everyone a plethora of freedoms looked appealing to a lot of folks. The realization that the rich had simply replaced the old nobility came only after the truce.

Skills

SkillBasic StatsDescription
Impaling Lunge
Impaling Lunge
Type:
Target Area
Range:
2
Energy:
12
Cooldown:
10
Delivers a strike in a two tile line with +20% Bodypart Damage, +10% Armor Penetration, and +25% Bleed Chance.

If the affected target is Immobilized, delivers a strike with -35% Damage, -100% Immobilization Chance, and other bonuses being reduced by half, but refreshes the skill's Cooldown.
Maneuver
Maneuver
Type:
Target Tile
Range:
1
Energy:
18
Cooldown:
10
Moves to a targeted tile, fully replenishes Block Power, and reduces active Cooldowns for this ability tree by 3 turns for each enemy within 5 tiles.

After that grants a stack of "Maneuver" for 8 turns:

-5% Damage Taken
+5% Block Chance
+10% Block Power Recovery
+5% Crit Chance
+5% Counter Chance

Each Cooldown reduced by this Skill grants an extra stack of the effect.
Pikeman's Stance
Pikeman's Stance
Type:
No Target
Energy:
10
Cooldown:
10
Stance skill. Activates the following effect for 3 turns:

+5% Weapon Damage
+10% Bleed Chance
+10% Knockback Chance
+7.5% Immobilization Chance

Using this ability tree's skills grants 1 stack of the effect (up to 4 stacks).

Remaining on the same tile prolongs the duration of the effect by 1 turn (up to 15 turns), while basic spear attacks decrease its number of stacks by 1.
Seize the Initiative
Seize the Initiative
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
10
Delivers a strike to the target's least protected body part. A successful hit grants the attacker 2 stacks of "Seized Initiative":

+3% Accuracy
+3% Counter Chance
-3% Fumble Chance
-5% Cooldowns Duration

The target is applied with 2 stacks of "Initiative Loss", negatively affecting the same stats.

When the attacker uses a targeted or an area of effect skill, they gain a stack of "Seized Initiative" and apply a stack of "Initiative Loss" to the target (up to 5 stacks).
When these abilities are used by the target, it removes a stack of "Initiative Loss" from itself and a stack of "Seized Initiative" from the attacker.

The effect can only be active on one target at a time as long as it's alive, remains within Vision, and isn't fleeing.
Dash
Dash
Type:
Target Tile
Range:
3
Energy:
20
Cooldown:
20
Performs a dash towards a targeted tile.

The skill's Energy Cost is increased by 15% for each enemy adjacent to the starting position.

On arrival grants +20% Counter Chance and +20% Dodge Chance for 4 turns if there's an adjacent enemy.
Nail Down
Nail Down
Type:
Target Object
Range:
2
Energy:
12
Cooldown:
12
Delivers a strike to the legs with +10% Crit Chance.

If the target is adjacent, the strike receives +20% Damage and +60% Knockback Chance.

If the target is a tile away, the strike gains +15% Bodypart Damage and +70% Immobilization Chance.
Sudden Lunge
Sudden Lunge
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
10
Delivers a strike with -50% Damage and 60% chance to apply Stagger.

Puts the target's Abilities on a 2 turn Cooldown.
Coordinated Advance
Coordinated Advance
For each allie within Vision, grants +7.5% Weapon Damage and +5% Crit Chance both to them and the Renegade. Using Abilities reduce the Renegade's and his allies's Active Cooldowns by 1 turn.

Possible Loot

Weapons

Food

Bags

See also