Turncoat (Two-Handed Mace)

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Turncoat
Level 8 Human
Turncoat (Two-Handed Mace)
Health: 120
Energy: 90

Damage
22 Crushing

Protection
Head 4
Body 9
Arms 4
Legs 5

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%

Defensive stats
Block Chance 0%
Bleed Res. 20%
Control Res. 5%
Block Power 0
Pain Res. 0%
Move Res. 5%
Dodge Chance 5%

Offensive stats
Crit Chance 0%
Accuracy 80%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 15%
Life Leech 0%
Vision 9
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 0%
Fumble Chance 30%
Daze Chance 15%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 30%

Attributes
STR
AGL
PRC
VIT
WIL

12
12
10
12
8

Miscellaneous
Faction:
Brigand
Size:
medium
XP:
65

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Some guards eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.
Disambig.png For other uses, see Turncoat.
Some guardsmen eventually come to a conclusion that robbing is more profitable than protecting others from being robbed.

Skills

SkillBasic StatsDescription
Unstoppable Force
Unstoppable Force
Type:
Target Area
Range:
1
Energy:
12
Cooldown:
8
Delivers a strike to three adjacent targets with +75% Knockback Chance and +75% Armor Damage.

Grants -15% Skills Energy Cost for 3 turns for each enemy Knocked back by this skill.

While under the effect of "Mighty Swing": if the target was Knocked back, its Abilities are put on a 2-3 turn Cooldown.
Mighty Swing
Mighty Swing
Type:
No Target
Energy:
6
Cooldown:
1
Activates "Mighty Swing" for the next turn:

+50% Damage
+75% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage

Possible Loot

Weapons

Bags

See also