Magistrate Renegade (Two-Handed Axe)
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Magistrate Renegade
Level 20 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Magistrate Renegade
Level 20 Human

Health: 160
Energy: 90
Damage
32 Slashing
Protection
Head 16
Body 15
Arms 7
Legs 7
Resistances
Physical 35%
Slashing 35%
Piercing 35%
Crushing 35%
Rending 35%
Shock -15%
Defensive stats
Block Chance 15%
Bleed Res. 35%
Control Res. 35%
Bleed Res. 35%
Control Res. 35%
Block Power 25
Pain Res. 0%
Move Res. 33%
Dodge Chance 15%
Pain Res. 0%
Move Res. 33%
Dodge Chance 15%
Offensive stats
Crit Chance 20%
Accuracy 95%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Magic Power 100%
Accuracy 95%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 50%
Fumble Chance 12%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 35%
Bleed Chance 50%
Fumble Chance 12%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 35%
Attributes
STR
AGL
PRC
VIT
WIL
20
16
14
10
10
Miscellaneous
Faction:
Brigand
Brigand
Size:
medium
medium
XP:
130
130
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When the war just began, the Magistrate's promises of cutting the nobles down a size and granting everyone a plethora of freedoms looked appealing to a lot of folks. The realization that the rich had simply replaced the old nobility came only after the truce.
“ | When the war just began, the Magistrate's promises of cutting the nobles down a size and granting everyone a plethora of freedoms looked appealing to a lot of folks. The realisation that the rich had simply repleaced the old nobility came only after the truce. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Rampage | Type: No Target Energy: 10 Cooldown: 10 | Stance skill. Activates the following effect for 6 turns: -10% Skills Energy Cost +20% Crit Efficiency +15% Bleed Chance -5% Fumble Chance Each 3rd attack deals bonus damage equal to 15% of the target's Max Health (but no more than 25) Using this ability tree's skills grants 1 stack of the effect (up to 4 stacks). Basic two-handed axe attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks by 1. |
Seize the Initiative | Type: Target Object Range: 1 Energy: 12 Cooldown: 10 | Delivers a strike to the target's least protected body part. A successful hit grants the attacker 2 stacks of "Seized Initiative": +3% Accuracy +3% Counter Chance -3% Fumble Chance -5% Cooldowns Duration The target is applied with 2 stacks of "Initiative Loss", negatively affecting the same stats. When the attacker uses a targeted or an area of effect skill, they gain a stack of "Seized Initiative" and apply a stack of "Initiative Loss" to the target (up to 5 stacks). When these abilities are used by the target, it removes a stack of "Initiative Loss" from itself and a stack of "Seized Initiative" from the attacker. The effect can only be active on one target at a time as long as it's alive, remains within Vision, and isn't fleeing. |
Dismember | Type: Target Object Range: 1 Energy: 16 Cooldown: 14 | Delivers a strike with +65% Bodypart Damage and +10% Crit Chance to a random body part affected by a minor or medium Injury. If the target isn't injured, the strike hits a random limb. If the strike worsens an Injury or inflicts a new one, the target loses 8% Max Health, and the affected body part has 100% chance to start Bleeding. |
Reign in Blood | Type: Target Object Range: 1 Energy: 12 Cooldown: 10 | Delivers a strike that puts the target's Abilities on a 1 turn Cooldown for each Injured body part and each missing 20% Health. Has 75% chance to apply Bleeding to each Injured body part. Replenishes 6% Max Energy for each degree of Injury and instance of Bleeding affecting the target. |
Dash | Type: Target Tile Range: 3 Energy: 20 Cooldown: 20 | Performs a dash towards a targeted tile. The skill's Energy Cost is increased by 15% for each enemy adjacent to the starting position. On arrival grants +20% Counter Chance and +20% Dodge Chance for 4 turns if there's an adjacent enemy. |
Hooking Chop | Type: Target Object Range: 2 Energy: 12 Cooldown: 10 | Delivers a strike with 100% chance to Pull the target towards the attacker. This attack gains -10% Damage, +15% Armor Penetration, and also damages one additional body part besides the one hit. |
Sudden Lunge | Type: Target Object Range: 1 Energy: 12 Cooldown: 10 | Delivers a strike with -50% Damage and 60% chance to apply Stagger. Puts the target's Abilities on a 2 turn Cooldown. |
Coordinated Advance | For each allie within Vision, grants +7.5% Weapon Damage and +5% Crit Chance both to them and the Renegade. Using Abilities reduce the Renegade's and his allies's Active Cooldowns by 1 turn. |
Possible Loot
Weapons
Bags
See also