Ringleader (Two-Handed Sword)

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Ringleader
Level 20 Human
Ringleader (Two-Handed Sword)
Health: 150
Energy: 80

Damage
36 Slashing

Protection
Head 14
Body 14
Arms 8
Legs 8

Resistances
Physical 35%
Slashing 35%
Piercing 35%
Crushing 35%
Rending 35%
Shock -15%

Defensive stats
Block Chance 25%
Bleed Res. 30%
Pain Res. 0%
Block Power 25
Control Res. 35%
Dodge Chance 0%
Move Res. 25%

Offensive stats
Crit Chance 33%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 35%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 100%
Fumble Chance 12%
Stagger Chance 40%
Magic Power 100%
Armor Pen. 35%

Attributes
STR: 20
AGL: 20
PRC: 10
VIT: 10
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 115

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The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies.
Disambig.png For other uses, see Ringleader.
The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies.

Skills

SkillBasic StatsDescription
Heroic Charge
Heroic Charge
Type:
Target Object
Range:
3
Energy:
24
Cooldown:
12
Rushes towards the target to deliver a strike with +80% Stagger Chance.

Each traveled tile grants this strike +10% Damage and +5% Crit Chance.
Parry
Parry
Type:
No Target
Energy:
12
Cooldown:
6
Activates the following effect for 1 turn:

+33% Block Chance
+25% Block Power
+75% Counter Chance
Fully replenishes Block Power

Each Blocked strike reduces the skill's Cooldown by 2 turns and grants +25% Block Power Recovery for 3 turns.
Each Counterattack grants +7.5% Crit Chance for 3 turns.
Seize the Initiative
Seize the Initiative
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
10
Delivers a strike to the target's least protected body part. A successful hit grants the attacker 2 stacks of "Seized Initiative":

+3% Accuracy
+3% Counter Chance
-3% Fumble Chance
-5% Cooldowns Duration

The target is applied with 2 stacks of "Initiative Loss", negatively affecting the same stats.

When the attacker uses a targeted or an area of effect skill, they gain a stack of "Seized Initiative" and apply a stack of "Initiative Loss" to the target (up to 5 stacks).
When these abilities are used by the target, it removes a stack of "Initiative Loss" from itself and a stack of "Seized Initiative" from the attacker.

The effect can only be active on one target at a time as long as it's alive, remains within Vision, and isn't fleeing.
Feint Swing
Feint Swing
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Reduces the target's Dodge, Counter, and Block Chances to 0% until the end of the turn.

After that delivers a strike with -25% Fumble Chance and +10% Damage.

The target is applied with +10% Damage Taken for 3 turns. All the skill's effects are doubled if the target is Staggered

Description

Meeting with this Ringleader can quickly become your last if you let yourself at length the sword.

But if you are prepared to fight well-armored opponents, run fast or withstand the first 3 blows of their cruel weapons - and there will be a chance for you.

Tactics

TODO

Possible Loot

Weapons

Jewerly

Medicine

Bags

See also