Ringleader (Two-Handed Sword)
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Ringleader
Level 20 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Ringleader
Level 20 Human
Health: 135
Energy: 80
Damage
34 Slashing
Protection
Head 12
Body 12
Arms 8
Legs 8
Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Shock -15%
Defensive stats
Block Chance 20%
Bleed Res. 30%
Pain Res. 0%
Bleed Res. 30%
Pain Res. 0%
Block Power 25
Control Res. 35%
Fortitude 0%
Control Res. 35%
Fortitude 0%
Dodge Chance 0%
Move Res. 25%
Move Res. 25%
Offensive stats
Crit Chance 33%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 30%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 30%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 100%
Fumble Chance 10%
Stagger Chance 40%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 30%
Fumble Chance 10%
Stagger Chance 40%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 30%
Attributes
STR: 20
AGL: 20
PRC: 10
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 200
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The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies.
For other uses, see Ringleader. |
“ | The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Hewing Strike | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 10 | Delivers a strike to one of the target's hands with +50% Bleed Chance and +20% Bodypart Damage. If the strike does damage, applies the target with -20% Move Resistance and -20% Bleed Resistance for 3 turns. The skills' effects are doubled if the target is Staggered. Successful two-handed sword counters reduce the skill's cooldown by 1 turn. |
Heroic Charge | Attack / Charge Type: Target Object Range: 3 Energy: 24 Cooldown: 16 | Performs a charge towards the target and delivers a strike with +80% Stagger Chance. Each tile traveled with the charge grants the strike +10% Weapon Damage and +5% Crit Chance. |
Parry | Maneuver Type: No Target Energy: 12 Cooldown: 8 | Activates "Parry" for 2 turns: +25% Block Chance +25% Max Block Power +50% Counter Chance Fully replenishes Block Power While "Parry" is active, each blocked strike reduces the skill's cooldown by 2 turns and grants +20% Block Power Recovery for 3 turns, and each counter grants +5% Crit Chance for 5 turns. The effect stacks up to 3 times. |
Feast of Steel | Stance Type: No Target Energy: 10 Cooldown: 10 | Activates "Feast of Steel" for 12 turns: +5% Counter Chance -5% Fumble Chance +5% Accuracy +3% Crit Chance Grants each third strike +100% Stagger Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed sword strikes prolong the duration of the effect by 1 turn (up to 15), but reduce its number of stacks. Only one Stance effect can be active at a time. |
Seize the Initiative | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +25% Accuracy and -25% Fumble Chance. If the strike does damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
Fight to the Death | Passive | Consecutive two-handed sword strikes against the same target grant +10% Stagger Chance and +5% Counter Chance for 5 turns. Each received strike grants +5% Block Chance and +5% Block Power Recovery for 5 turns. Both effects stack up to 3 times. |
Description
Meeting with this Ringleader can quickly become your last if you let yourself at length the sword.
But if you are prepared to fight well-armored opponents, run fast or withstand the first 3 blows of their cruel weapons - and there will be a chance for you.
Tactics
TODO
Possible Loot
Weapons
Jewerly
Medicine
Bags
See also