Ringleader (Two-Handed Sword)
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Ringleader
Level 20 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Ringleader
Level 20 Human

Health: 150
Energy: 80
Damage
36 Slashing
Protection
Head 14
Body 14
Arms 8
Legs 8
Resistances
Physical 35%
Slashing 35%
Piercing 35%
Crushing 35%
Rending 35%
Shock -15%
Defensive stats
Block Chance 25%
Bleed Res. 30%
Pain Res. 0%
Bleed Res. 30%
Pain Res. 0%
Block Power 25
Control Res. 35%
Control Res. 35%
Dodge Chance 0%
Move Res. 25%
Move Res. 25%
Offensive stats
Crit Chance 33%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 35%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 35%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 100%
Fumble Chance 12%
Stagger Chance 40%
Magic Power 100%
Armor Pen. 35%
Fumble Chance 12%
Stagger Chance 40%
Magic Power 100%
Armor Pen. 35%
Attributes
STR: 20
AGL: 20
PRC: 10
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 115
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The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies.
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For other uses, see Ringleader. |
“ | The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Heroic Charge | Type: Target Object Range: 3 Energy: 24 Cooldown: 12 | Rushes towards the target to deliver a strike with +80% Stagger Chance. Each traveled tile grants this strike +10% Damage and +5% Crit Chance. |
Parry | Type: No Target Energy: 12 Cooldown: 6 | Activates the following effect for 1 turn: +33% Block Chance +25% Block Power +75% Counter Chance Fully replenishes Block Power Each Blocked strike reduces the skill's Cooldown by 2 turns and grants +25% Block Power Recovery for 3 turns. Each Counterattack grants +7.5% Crit Chance for 3 turns. |
Seize the Initiative | Type: Target Object Range: 1 Energy: 12 Cooldown: 10 | Delivers a strike to the target's least protected body part. A successful hit grants the attacker 2 stacks of "Seized Initiative": +3% Accuracy +3% Counter Chance -3% Fumble Chance -5% Cooldowns Duration The target is applied with 2 stacks of "Initiative Loss", negatively affecting the same stats. When the attacker uses a targeted or an area of effect skill, they gain a stack of "Seized Initiative" and apply a stack of "Initiative Loss" to the target (up to 5 stacks). When these abilities are used by the target, it removes a stack of "Initiative Loss" from itself and a stack of "Seized Initiative" from the attacker. The effect can only be active on one target at a time as long as it's alive, remains within Vision, and isn't fleeing. |
Feint Swing | Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Reduces the target's Dodge, Counter, and Block Chances to 0% until the end of the turn. After that delivers a strike with -25% Fumble Chance and +10% Damage. The target is applied with +10% Damage Taken for 3 turns. All the skill's effects are doubled if the target is Staggered |
Description
Meeting with this Ringleader can quickly become your last if you let yourself at length the sword.
But if you are prepared to fight well-armored opponents, run fast or withstand the first 3 blows of their cruel weapons - and there will be a chance for you.
Tactics
TODO
Possible Loot
Weapons
Jewerly
Medicine
Bags
See also