Deserter (Mace)

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Deserter
Level 15 Human
Deserter (Mace)
Health: 125
Energy: 75

Damage
2 Piercing
28 Crushing

Protection
Head 14
Body 14
Arms 10
Legs 6

Resistances
Physical 30%
Slashing 30%
Piercing 30%
Crushing 30%
Rending 30%
Shock -15%

Defensive stats
Block Chance 25%
Bleed Res. 25%
Pain Res. 0%
Block Power 35
Control Res. 35%
Dodge Chance 0%
Move Res. 25%

Offensive stats
Crit Chance 20%
Counter Chance 10%
Stun Chance 10%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 20%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 18%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%

Attributes
STR: 20
AGL: 14
PRC: 12
VIT: 12
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 100

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Some soldiers are sick of serving in the armies of the Council and the Magistrate. Banding together and robbing innocents - now that's where the excitement is.
Disambig.png For other uses, see Deserter.
Some soldiers are sick of serving in the armies of the Council and the Magistrate. Banding together and robbing innocents - now that's where the excitement is.

Skills

SkillBasic StatsDescription
Armor Break
Armor Break
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
10
Delivers a strike with +75% Stagger Chance, +20% Armor Penetration and +150% Armor Damage.

Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +30% Armor Damage for each turn of Stun.

If the strike does damage, applies the target with +10% Damage Taken and -10% Move Resistance for 3 turns.

Reduces the ability tree's cooldowns by 2 turns.
Raise Shield
Raise Shield
Type:
No Target
Range:
1
Energy:
14
Cooldown:
11
Activates "Raise Shield" for 3 turns:

+10% Block Chance
+20% Block Power
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 25% Max Block Power, grants the effect +15% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants the skill +50% Energy Cost and +50% Cooldown Duration.
Dash
Dash
Type:
Target Tile
Range:
3
Energy:
20
Cooldown:
20
Performs a dash towards a targeted tile.

The skill's Energy Cost is increased by 15% for each enemy adjacent to the starting position.

On arrival grants +20% Counter Chance and +20% Dodge Chance for 4 turns if there's an adjacent enemy.
Onslaught
Onslaught
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Applies the target with -10% Control Resistance for 2 turns.

Then delivers a strike with +85% Knockback chance.

If the strike knocks the target back, reposition to the emptied tile and delivers an additional strike with +50% Daze Chance.

If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.

Possible Loot

Weapons

Armor

Books

Bags

See also