Deserter (Mace)
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Deserter
Level 15 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Deserter
Level 15 Human

Health: 125
Energy: 75
Damage
2 Piercing
28 Crushing
Protection
Head 14
Body 14
Arms 10
Legs 6
Resistances
Physical 30%
Slashing 30%
Piercing 30%
Crushing 30%
Rending 30%
Shock -15%
Defensive stats
Block Chance 25%
Bleed Res. 25%
Pain Res. 0%
Bleed Res. 25%
Pain Res. 0%
Block Power 35
Control Res. 35%
Control Res. 35%
Dodge Chance 0%
Move Res. 25%
Move Res. 25%
Offensive stats
Crit Chance 20%
Counter Chance 10%
Stun Chance 10%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 10%
Stun Chance 10%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 20%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 20%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 18%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Fumble Chance 18%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Attributes
STR: 20
AGL: 14
PRC: 12
VIT: 12
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 100
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Some soldiers are sick of serving in the armies of the Council and the Magistrate. Banding together and robbing innocents - now that's where the excitement is.
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For other uses, see Deserter. |
“ | Some soldiers are sick of serving in the armies of the Council and the Magistrate. Banding together and robbing innocents - now that's where the excitement is. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Armor Break | Type: Target Object Range: 1 Energy: 10 Cooldown: 10 | Delivers a strike with +75% Stagger Chance, +20% Armor Penetration and +150% Armor Damage. Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +30% Armor Damage for each turn of Stun. If the strike does damage, applies the target with +10% Damage Taken and -10% Move Resistance for 3 turns. Reduces the ability tree's cooldowns by 2 turns. |
Raise Shield | Type: No Target Range: 1 Energy: 14 Cooldown: 11 | Activates "Raise Shield" for 3 turns: +10% Block Chance +20% Block Power -200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield, replenishes 25% Max Block Power, grants the effect +15% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield, grants the skill +50% Energy Cost and +50% Cooldown Duration. |
Dash | Type: Target Tile Range: 3 Energy: 20 Cooldown: 20 | Performs a dash towards a targeted tile. The skill's Energy Cost is increased by 15% for each enemy adjacent to the starting position. On arrival grants +20% Counter Chance and +20% Dodge Chance for 4 turns if there's an adjacent enemy. |
Onslaught | Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | Applies the target with -10% Control Resistance for 2 turns. Then delivers a strike with +85% Knockback chance. If the strike knocks the target back, reposition to the emptied tile and delivers an additional strike with +50% Daze Chance. If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns. |
Possible Loot
Weapons
Armor
Books
Bags
See also