Deserter (Mace)

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Deserter
Level 15 Human
Deserter (Mace)
Health: 120
Energy: 70

Damage
2 Piercing
24 Crushing

Protection
Head 12
Body 10
Arms 10
Legs 6

Resistances
Physical 30%
Slashing 30%
Piercing 30%
Crushing 30%
Rending 30%
Shock -15%

Defensive stats
Block Chance 25%
Bleed Res. 25%
Pain Res. 0%
Block Power 30
Control Res. 35%
Fortitude 0%
Dodge Chance 0%
Move Res. 25%

Offensive stats
Crit Chance 20%
Counter Chance 10%
Stun Chance 10%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 20%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 80%
Fumble Chance 20%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%

Attributes
STR: 20
AGL: 14
PRC: 12
VIT: 12
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 150

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Some soldiers are sick of serving in the armies of the Council and the Magistrate. Banding together and robbing innocents - now that's where the excitement is.
Disambig.png For other uses, see Deserter.
Some soldiers are sick of serving in the armies of the Council and the Magistrate. Banding together and robbing innocents - now that's where the excitement is.

Skills

SkillBasic StatsDescription
Onslaught
Onslaught
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Applies the target with -10% Control Resistance for 2 turns.

Then delivers a strike with +85% Knockback chance.

If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +50% Daze Chance.

If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.
Armor Break
Armor Break
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Delivers a strike with +75% Stagger Chance, +25% Armor Penetration, and +150% Armor Damage.

Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +30% Armor Damage for each turn of Stun.

If the strike does damage, applies the target with +10% Damage Taken and -10% Move Resistance for 3 turns.

Reduces the ability tree's cooldowns by 2 turns.
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
14
Cooldown:
11
Activates "Raise Shield" for 3 turns:

+11% Block Chance
+15% Block Power
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants the skill +25% Cooldown Duration.
Dash
Dash
Charge
Type:
Target Tile
Range:
3
Energy:
20
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill +50% Energy Cost for each enemy adjacent.

If there are adjacent enemies after using the skill, grants +15% Counter Chance and +15% Dodge Chance for 2 turns.
Moment of Weakness
Moment of Weakness
Passive
Grants mace strikes against Dazed, Stunned or Staggered targets +5% Weapon Damage and +5% Crit Chance.
Grants mace strikes +5% Daze Chance and +5% Stagger Chance for each degree of Injury affecting the target.

Possible Loot

Weapons

Armor

Books

Bags

See also