Deserter (Mace)

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Deserter
Level 15 Human
Deserter (Mace)
Health: 125
Energy: 75

Damage
2 Piercing
28 Crushing

Protection
Head 14
Body 14
Arms 10
Legs 6

Resistances
Physical 30%
Slashing 30%
Piercing 30%
Crushing 30%
Rending 30%
Shock -15%

Defensive stats
Block Chance 25%
Bleed Res. 25%
Control Res. 35%
Block Power 35
Pain Res. 0%
Move Res. 25%
Dodge Chance 0%

Offensive stats
Crit Chance 20%
Accuracy 90%
Counter Chance 10%
Stun Chance 10%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 0%
Fumble Chance 18%
Daze Chance 20%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 25%

Attributes
STR
AGL
PRC
VIT
WIL

20
14
12
12
10

Miscellaneous
Faction:
Brigand
Size:
medium
XP:
100

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Some soldiers are sick of serving in the armies of the Council and the Magistrate. Banding together and robbing innocents - now that's where the excitement is.
Disambig.png For other uses, see Deserter.
Some soldiers are sick of serving in the armies of the Council and the Magistrate. Banding together and robbing innocents - now that's where the excitement is.

Skills

SkillBasic StatsDescription
Armor Break
Armor Break
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
10
Deliver a strike with +80% Stagger Chance, +20% Armor Penetration and +150% Armor Damage.

If the enemy is Dazed, grants the strike +10% Armor Damage for each remaining turn of the Daze.
If the enemy is Stunned, grants the strike +30% Armor Damage for each remaining turn of the Stun.

Applies the enemy with +15% Damage Taken and -10% Control Resistance for 3 turns.

Reduces active Cooldowns for this ability tree by 2 turns.
Raise Shield
Raise Shield
Type:
No Target
Range:
1
Energy:
8
Cooldown:
8
Activates the following effect for 2 turns:

+25% Move Resistance
+8% Block Chance
+10% Block Power
Replenishes 50% Block Power
Reduces Dodge Chance to zero.

The bonus Block Chance scales with the equipped shield's Base Block Chance.

When using a light shield, this skill additionally grants +35% Counter Chance and doesn't penalize Dodge Chance.
Dash
Dash
Type:
Target Tile
Range:
3
Energy:
20
Cooldown:
20
Performs a dash towards a targeted tile.

The skill's Energy Cost is increased by 15% for each enemy adjacent to the starting position.

On arrival grants +20% Counter Chance and +20% Dodge Chance for 4 turns if there's an adjacent enemy.
Onslaught
Onslaught
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Delivers a strike, with +90% Knockback Chance and Burns 25% of the target's Max Energy.

If the first strike successfully inflicts Knockback, the attacker moves forward and delivers another strike with -10% Damage and +80% Daze Chance.

If target isn't Knocked back, the skill's Cooldown is reduced by 5 turns.

Possible Loot

Weapons

Armor

Books

Bags

See also