Mancatcher (enemy)

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Mancatcher
Level 6 Human
Mancatcher (enemy)
Health: 100
Energy: 100

Damage
19 Piercing

Protection
Head 2
Body 5
Arms 4
Legs 5

Resistances
Physical 5%
Slashing 5%
Piercing 5%
Crushing 5%
Rending 5%

Defensive stats
Block Chance 0%
Bleed Res. 15%
Pain Res. 0%
Block Power 0
Control Res. 0%
Dodge Chance 10%
Move Res. 5%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 15%
Daze Chance 0%
Immob. Chance 25%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 25%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 10%

Attributes
STR: 8
AGL: 13
PRC: 12
VIT: 9
WIL: 8

Miscellaneous
Faction: Brigand
Size: medium
XP: 50

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A skillful and cruel headhunter that doesn't shy away from using the most dastardly tactics to catch his prey.
A skillful and cruel headhunter that employs even the most vicious tactics to catch his prey.

Skills

SkillBasic StatsDescription
Net Throw
Net Throw
Type:
Target Object
Range:
4
Energy:
12
Cooldown:
999
Applies a target with "Ensnarement" for 6 turns:

+30% Fumble Chance
-75% Dodge Chance
-50% Block Chance
-50% Counter Chance
Seize the Initiative
Seize the Initiative
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
10
Delivers a strike to the target's least protected body part. A successful hit grants the attacker 2 stacks of "Seized Initiative":

+3% Accuracy
+3% Counter Chance
-3% Fumble Chance
-5% Cooldowns Duration

The target is applied with 2 stacks of "Initiative Loss", negatively affecting the same stats.

When the attacker uses a targeted or an area of effect skill, they gain a stack of "Seized Initiative" and apply a stack of "Initiative Loss" to the target (up to 5 stacks).
When these abilities are used by the target, it removes a stack of "Initiative Loss" from itself and a stack of "Seized Initiative" from the attacker.

The effect can only be active on one target at a time as long as it's alive, remains within Vision, and isn't fleeing.
Dash
Dash
Type:
Target Tile
Range:
3
Energy:
20
Cooldown:
20
Performs a dash towards a targeted tile.

The skill's Energy Cost is increased by 15% for each enemy adjacent to the starting position.

On arrival grants +20% Counter Chance and +20% Dodge Chance for 4 turns if there's an adjacent enemy.
Nail Down
Nail Down
Type:
Target Object
Range:
2
Energy:
12
Cooldown:
12
Delivers a strike to the legs with +10% Crit Chance.

If the target is adjacent, the strike receives +20% Damage and +60% Knockback Chance.

If the target is a tile away, the strike gains +15% Bodypart Damage and +70% Immobilization Chance.
Sic!
Sic!
Type:
Target Object
Range:
12
Energy:
6
Cooldown:
10
Applies a target with "Sic!" for 10 turns.

Dogs deal +50% Damage to targets under the effect of "Sic!.

Possible Loot

Weapons

Tools

Bags

See also