Mancatcher (enemy)

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Mancatcher
Level 8 Human
Mancatcher (enemy)
Health: 90
Energy: 100

Damage
15 Piercing

Protection
Head 2
Body 3
Arms 3
Legs 3

Resistances
Physical 5%
Slashing 5%
Piercing 5%
Crushing 5%
Rending 5%

Defensive stats
Block Chance 0%
Bleed Res. 10%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Dodge Chance 10%
Move Res. 5%

Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 15%
Daze Chance 0%
Immob. Chance 30%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 25%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 10%
Bodypart Dmg 10%

Attributes
STR: 8
AGL: 13
PRC: 12
VIT: 9
WIL: 8

Miscellaneous
Faction: Brigand
Size: medium
XP: 80

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A skillful and cruel headhunter that doesn't shy away from using the most dastardly tactics to catch his prey.
A skillful and cruel headhunter that employs even the most vicious tactics to catch his prey.

Skills

SkillBasic StatsDescription
Nail Down
Nail Down
Attack
Type:
Target Object
Range:
2
Energy:
12
Cooldown:
12
Delivers a strike to one of the target's legs with +8% Crit Chance.

If the target is adjacent, grants the strike +15% Weapon Damage and +50% Knockback Chance.

If the target is 1 tile away, grants the strike +10% Bodypart Damage and +60% Immobilization Chance.
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +25% Accuracy and -25% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 :

+5% Accuracy
-5% Fumble Chance
-10% Cooldown Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.
"Initiative Loss" can only be active on one target at a times.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Dash
Dash
Charge
Type:
Target Tile
Range:
3
Energy:
20
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill +50% Energy Cost for each enemy adjacent.

If there are adjacent enemies after using the skill, grants +15% Counter Chance and +15% Dodge Chance for 2 turns.
Net Throw
Net Throw
Maneuver
Type:
Target Object
Range:
4
Energy:
12
Cooldown:
999
Throws a hunting net with 88% Acurracy. If it hits the target, applies it with "Net" for 6 turns:

+30% Fumble Chance
-25% Dodge Chance
-50% Block Chance
-50% Counter Chance
+30% Backfire Chance
Sic!
Sic!
Maneuver
Type:
Target Object
Range:
12
Energy:
6
Cooldown:
10
Applies a target with "Sic!" for 10 turns.

Dogs deal +50% Damage to targets under the effect of "Sic!.
Stay Back!
Stay Back!
Passive
When enemies move to adjacent tiles, apply them with -15% Piercing Resistance for 3 turn.

The effect doesn't stack.

Grants spear strikes against adjacent targets +35% Knockback Chance.
Disengage
Disengage
Passive
Reduces the chance of triggering attacks of opportunity (from 50% to 25%).

Applies all adjacent enemies with +5% Fumble Chance and -5% Accuracy.

Possible Loot

Weapons

Tools

Bags

See also