Mancatcher (enemy)
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Mancatcher
Level 6 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Mancatcher
Level 6 Human

Health: 100
Energy: 100
Damage
19 Piercing
Protection
Head 2
Body 5
Arms 4
Legs 5
Resistances
Physical 5%
Slashing 5%
Piercing 5%
Crushing 5%
Rending 5%
Defensive stats
Block Chance 0%
Bleed Res. 15%
Pain Res. 0%
Bleed Res. 15%
Pain Res. 0%
Block Power 0
Control Res. 0%
Control Res. 0%
Dodge Chance 10%
Move Res. 5%
Move Res. 5%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 15%
Daze Chance 0%
Immob. Chance 25%
Energy Leech 0%
Bonus Range 0
Bleed Chance 15%
Daze Chance 0%
Immob. Chance 25%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 25%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 10%
Fumble Chance 25%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 10%
Attributes
STR: 8
AGL: 13
PRC: 12
VIT: 9
WIL: 8
Miscellaneous
Faction: Brigand
Size: medium
XP: 50
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A skillful and cruel headhunter that doesn't shy away from using the most dastardly tactics to catch his prey.
“ | A skillful and cruel headhunter that employs even the most vicious tactics to catch his prey. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Net Throw | Type: Target Object Range: 4 Energy: 12 Cooldown: 999 | Applies a target with "Ensnarement" for 6 turns: +30% Fumble Chance -75% Dodge Chance -50% Block Chance -50% Counter Chance |
Seize the Initiative | Type: Target Object Range: 1 Energy: 12 Cooldown: 10 | Delivers a strike to the target's least protected body part. A successful hit grants the attacker 2 stacks of "Seized Initiative": +3% Accuracy +3% Counter Chance -3% Fumble Chance -5% Cooldowns Duration The target is applied with 2 stacks of "Initiative Loss", negatively affecting the same stats. When the attacker uses a targeted or an area of effect skill, they gain a stack of "Seized Initiative" and apply a stack of "Initiative Loss" to the target (up to 5 stacks). When these abilities are used by the target, it removes a stack of "Initiative Loss" from itself and a stack of "Seized Initiative" from the attacker. The effect can only be active on one target at a time as long as it's alive, remains within Vision, and isn't fleeing. |
Dash | Type: Target Tile Range: 3 Energy: 20 Cooldown: 20 | Performs a dash towards a targeted tile. The skill's Energy Cost is increased by 15% for each enemy adjacent to the starting position. On arrival grants +20% Counter Chance and +20% Dodge Chance for 4 turns if there's an adjacent enemy. |
Nail Down | Type: Target Object Range: 2 Energy: 12 Cooldown: 12 | Delivers a strike to the legs with +10% Crit Chance. If the target is adjacent, the strike receives +20% Damage and +60% Knockback Chance. If the target is a tile away, the strike gains +15% Bodypart Damage and +70% Immobilization Chance. |
Sic! | Type: Target Object Range: 12 Energy: 6 Cooldown: 10 | Applies a target with "Sic!" for 10 turns. Dogs deal +50% Damage to targets under the effect of "Sic!. |
Possible Loot
Weapons
Tools
Bags
See also