Difference between revisions of "Risen Knight-Brother (Two-Handed Axe)"
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Risen Knight-Brother
Tier 5 Undead
Damage
Protection
Resistances
Miscellaneous
m (→See also) |
(→Skills) |
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{{SkillTable/head|enemy skills=1}} | {{SkillTable/head|enemy skills=1}} | ||
{{SkillTable/row|Dismember}} | {{SkillTable/row|Dismember}} | ||
{{SkillTable/row|Unyielding Defense}} | |||
{{SkillTable/row|Thirst for Battle}} | {{SkillTable/row|Thirst for Battle}} | ||
{{SkillTable/row|Hooking Chop}} | {{SkillTable/row|Hooking Chop}} |
Revision as of 05:19, 24 June 2023
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Risen Knight-Brother
Tier 5 Undead

Health: 120
Energy: 100
Damage
36 Slashing
8 Unholy
Protection
Head 8
Body 20
Arms 16
Legs 16
Resistances
Physical 60%
Slashing 60%
Piercing 65%
Crushing 40%
Rending 60%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%
Miscellaneous
Faction: Undead
Size: medium
XP: 125
Show more
Once he faithfully served the royal court. Now he serves again... to other, less worthy masters.
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For other uses, see Skeleton Knight. |
“ | The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true... | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Dismember | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 16 | Delivers a strike with +50% Bodypart Damage and +10% Crit Chance to one of the target's body parts with a minor or medium Injury. If the target has no Injuries, delivers the strike to one of its limbs. If the strike worsens an Injury or causes a new one, the target loses 10% Max Health, and the affected body part has 120% chance to start Bleeding. |
Unyielding Defense | Maneuver Type: Target Tile Range: 1 Energy: 14 Cooldown: 10 | Repositions to an adjacent tile and activates "Unyielding Defense" for 8 turns: +10% to all body parts' Protection (no less than 1) +10% Control Resistance +3% Block Power Recovery +5% Block Chance or +5% Dodge Chance (the priority is given to the highest Stat). Each received strike grants an extra stack of the effect (up to V). |
Thirst for Battle | Maneuver Type: No Target Energy: 30 Cooldown: 30 | Activates "Thirst for Battle" for 8 turns. Each missing percent of Health grants: +0.5% Weapon Damage +0.25% Crit Chance +0.5% Crit Efficiency +0.33% Life Drain +0.5% Energy Drain The effect's power changes dynamically depending on the current Health. Critical strikes and shots prelong the effect's duration by 1 turn (up to 8. The first strike received on the same turn as using the skill is guaranteed to trigger a counter. |
Hooking Chop | Attack Type: Target Object Range: 2 Energy: 12 Cooldown: 12 | Delivers a strike with -20% Weapon Damage, +75% Bleed Chance, and +20% Armor Penetration. Grants the strike a 100% chance to Pull the target if its 1 tile away. Deals damage to an additional body part besides the one hit by the strike. |
Possible Loot
Weapons
Junk
See also
Page last edited during patch: 0.8.1.8 | Data Page last updated in: 0.9.2.3
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