Risen Knight-Brother (Two-Handed Axe)

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Risen Knight-Brother
Tier 5 Undead
Risen Knight-Brother (Two-Handed Axe)
Health: 130
Energy: 100

Damage
34 Slashing
6 Unholy

Protection
Head 12
Body 20
Arms 16
Legs 16

Resistances
Physical 60%
Slashing 60%
Piercing 65%
Crushing 40%
Rending 60%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%

Defensive stats
Block Chance 18%
Bleed Res. 200%
Pain Res. 300%
Block Power 23
Control Res. 60%
Fortitude 25%
Dodge Chance -15%
Move Res. 40%
Crit Avoidance 30%

Offensive stats
Crit Chance 23%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.3
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 99%
Fumble Chance -5%
Stagger Chance 60%
Magic Power 100%
Armor Pen. 45%
Bodypart Dmg 30%

Attributes
STR: 23
AGL: 11
PRC: 11
VIT: 15
WIL: 8

Miscellaneous
Faction: Undead
Size: medium
XP: 100

Show moreShow less
Once, he faithfully served the royal court. Now, he serves again... to other, less worthy masters.
For other uses, see Risen Knight-Brother.
The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...

Skills

SkillBasic StatsDescription
Hooking Chop
Hooking Chop
Hooking Chop
Attack
Type:
Target Object
Range:
2
Energy:
12
Cooldown:
12
Delivers a strike with -19% Damage, +94% Bleed Chance, and +39% Armor Penetration.

Grants the strike a 114% chance to pull the target if it's 1 tile away.

Deals damage to an additional body part besides the one hit by the strike.
Dismember
Dismember
Dismember
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
16
Delivers a strike with +53% Bodypart Damage and +17% Crit Chance to one of the target's body parts with a minor or medium Injury.

If the target has no Injuries, delivers the strike to one of its limbs.

If the strike worsens an Injury or causes a new one, the target loses 13.25% Max Health, and the affected body part has 122% chance to start Bleeding.
Reign in Blood
Reign in Blood
Reign in Blood
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
14
Delivers a strike with +86% Knockback chance and +44% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health.

With 74% chance causes the target's Injured body parts to start Bleeding.

Then replenishes 4% Max Energy for each Bleeding and degree of Injury affecting the target.
Rampage
Rampage
Rampage
Stance
Type:
No Target
Energy:
14
Cooldown:
12
Activates "Rampage" for 10 turns:

-10% Skills Energy Cost
+4% Crit Chance
+15% Bleed Chance
-3% Fumble Chance
Every third strike deals additional damage equal to 15% of the target's Max Health (but no more than 25)

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 10 but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Flexible Defense
Flexible Defense
Flexible Defense
Attack / Maneuver
Type:
Target Area
Range:
1
Energy:
14
Cooldown:
14
Delivers a strike to three adjacent tiles with -49% Weapon Damage and +102% Stagger Chance.

Hitting a target applies it with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns.

If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration.

If equipped with a medium chestpiece, hitting a target applies it with -15% Control Resistance, -15% Move Resistance, and -15% Crit Avoidance for 2 turns.

If equipped with a heavy chestpiece, replenishes 3% Max Energy and grants +6% Energy Restoration for 5 turns for each enemy hit by the strike.
Thirst for Battle
Thirst for Battle
Thirst for Battle
Maneuver
Type:
No Target
Energy:
30
Cooldown:
30
Activates "Thirst for Battle" for 8 turns.

Each missing percent of Health grants:

+0.4% Weapon Damage
+0.2% Crit Chance
+0.5% Crit Efficiency
+0.25% Life Drain
+0.4% Energy Drain

The effect's power changes dynamically depending on the current Health.

Critical strikes and shots prolong the effect's duration by 1 turn (up to 8).

The first strike received on the same turn as using the skill is guaranteed to trigger a counter.
Shieldbreaker
Shieldbreaker
Shieldbreaker
Passive
Two-handed axe hits apply their target with -10% Block Chance, -10% Block Power Recovery, and -15% Max Block Power for 6 turns.

If the target's Block Chance is 0%, two-handed axe strikes against it grant -4% Fumble Chance for 6 turns.

Both effects stack up to 5 times.
Finish `Em!
Finish `Em!
Finish `Em!
Passive
Grants two-handed axe strikes +15% Bodypart Damage and +4% Accuracy if the target's Health is above 50%.

Grants two-handed axe strikes +10% Weapon Damage and -4% Fumble Chance if the target's Health is below 50%.
Setup
Setup
Setup
Passive
Skipping a turn, switching to another loadout, or using Stances and Maneuvers grants +5% Accuracy, -5% Damage Taken, and -5% Abilities Energy Cost for 3 turns.

The effect stacks up to 2 times.
Intimidation
Intimidation
Intimidation
Passive
Successful strikes and shots apply their targets with -5% Crit Avoidance and -4% Fortitude for 5 turns.

The effect stacks up to 5 times.

Increases the negative impact of the character's actions upon the enemies' Will to Fight by +33%.
Dark Vision
Dark Vision
Dark Vision
Passive
Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy.

Possible Loot

Weapons

Junk

See also


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14