Risen Knight-Brother (Two-Handed Axe)
Jump to navigation
Jump to search
| This article is a stub. You can help Stoneshard wiki by expanding it. |
Risen Knight-Brother
Tier 5 Undead
Health: 130
Energy: 100
Damage
34 Slashing
6 Unholy
Protection
Head 12
Body 20
Arms 16
Legs 16
Resistances
Physical 60%
Slashing 60%
Piercing 65%
Crushing 40%
Rending 60%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%
Defensive stats
Block Chance 18%
Bleed Res. 200%
Pain Res. 300%
Bleed Res. 200%
Pain Res. 300%
Block Power 23
Control Res. 60%
Fortitude 25%
Control Res. 60%
Fortitude 25%
Dodge Chance -15%
Move Res. 40%
Crit Avoidance 30%
Move Res. 40%
Crit Avoidance 30%
Offensive stats
Crit Chance 23%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.3
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 99%
Fumble Chance -5%
Stagger Chance 60%
Magic Power 100%
Armor Pen. 45%
Bodypart Dmg 30%
Fumble Chance -5%
Stagger Chance 60%
Magic Power 100%
Armor Pen. 45%
Bodypart Dmg 30%
Attributes
STR: 23
AGL: 11
PRC: 11
VIT: 15
WIL: 8
Miscellaneous
Faction: Undead
Size: medium
XP: 100
Show moreShow less
Once, he faithfully served the royal court. Now, he serves again... to other, less worthy masters.
| For other uses, see Risen Knight-Brother. |
| “ | The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true... | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 2 Energy: 12 Cooldown: 12 | Delivers a strike with -19% Damage, +94% Bleed Chance, and +39% Armor Penetration. Grants the strike a 114% chance to pull the target if it's 1 tile away. Deals damage to an additional body part besides the one hit by the strike. |
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 16 | Delivers a strike with +53% Bodypart Damage and +17% Crit Chance to one of the target's body parts with a minor or medium Injury. If the target has no Injuries, delivers the strike to one of its limbs. If the strike worsens an Injury or causes a new one, the target loses 13.25% Max Health, and the affected body part has 122% chance to start Bleeding. |
![]() | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 14 | Delivers a strike with +86% Knockback chance and +44% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health. With 74% chance causes the target's Injured body parts to start Bleeding. Then replenishes 4% Max Energy for each Bleeding and degree of Injury affecting the target. |
![]() | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Rampage" for 10 turns: -10% Skills Energy Cost +4% Crit Chance +15% Bleed Chance -3% Fumble Chance Every third strike deals additional damage equal to 15% of the target's Max Health (but no more than 25) Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 10 but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
![]() | Attack / Maneuver Type: Target Area Range: 1 Energy: 14 Cooldown: 14 | Delivers a strike to three adjacent tiles with -49% Weapon Damage and +102% Stagger Chance. Hitting a target applies it with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns. If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration. If equipped with a medium chestpiece, hitting a target applies it with -15% Control Resistance, -15% Move Resistance, and -15% Crit Avoidance for 2 turns. If equipped with a heavy chestpiece, replenishes 3% Max Energy and grants +6% Energy Restoration for 5 turns for each enemy hit by the strike. |
![]() | Maneuver Type: No Target Energy: 30 Cooldown: 30 | Activates "Thirst for Battle" for 8 turns. Each missing percent of Health grants: +0.4% Weapon Damage +0.2% Crit Chance +0.5% Crit Efficiency +0.25% Life Drain +0.4% Energy Drain The effect's power changes dynamically depending on the current Health. Critical strikes and shots prolong the effect's duration by 1 turn (up to 8). The first strike received on the same turn as using the skill is guaranteed to trigger a counter. |
![]() | Passive | Two-handed axe hits apply their target with -10% Block Chance, -10% Block Power Recovery, and -15% Max Block Power for 6 turns. If the target's Block Chance is 0%, two-handed axe strikes against it grant -4% Fumble Chance for 6 turns. Both effects stack up to 5 times. |
![]() | Passive | Grants two-handed axe strikes +15% Bodypart Damage and +4% Accuracy if the target's Health is above 50%. Grants two-handed axe strikes +10% Weapon Damage and -4% Fumble Chance if the target's Health is below 50%. |
![]() | Passive | Skipping a turn, switching to another loadout, or using Stances and Maneuvers grants +5% Accuracy, -5% Damage Taken, and -5% Abilities Energy Cost for 3 turns. The effect stacks up to 2 times. |
![]() | Passive | Successful strikes and shots apply their targets with -5% Crit Avoidance and -4% Fortitude for 5 turns. The effect stacks up to 5 times. Increases the negative impact of the character's actions upon the enemies' Will to Fight by +33%. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
Weapons
- (100%) Tier 3-4 Two-Handed Axe
Junk
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
| |||||










