Brute

From Stoneshard wiki
(Redirected from Kingpin)
Jump to navigation Jump to search

This article is a stub. You can help Stoneshard wiki by expanding it.


Brute
Level 5 Human
Brute
Health: 100
Energy: 100

Damage
19 Crushing

Protection
Head 0
Body 3
Arms 0
Legs 3

Resistances

Defensive stats
Block Chance 0%
Bleed Res. 5%
Pain Res. 0%
Block Power 0
Control Res. 10%
Fortitude 0%
Dodge Chance 0%
Move Res. 10%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 25%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 10%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 75%
Fumble Chance 30%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 10%

Attributes
STR: 15
AGL: 8
PRC: 8
VIT: 15
WIL: 10

Miscellaneous
Faction: Brigand
Size: large
XP: 125

Show moreShow less
A burly fellow, who is dead sure that every problem can be resolved with intimidation and violence.
A burly fellow, who is dead sure that every problem can be resolved with intimidation and violence.

Skills

SkillBasic StatsDescription
Mighty Kick
Mighty Kick
Attack
Type:
Target Object
Range:
1
Energy:
8
Cooldown:
5
Deals 11 Crushing Damage with +115% Stagger Chance and 60% Knockback Chance (the damage is affected by the equipped boots' protection).

Applies the target with -30% Max Block Power, -15% Control Resistance and -15% Move Resistance for the 3 turns.

The effect stacks up to 2 times.
Armor Break
Armor Break
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Delivers a strike with +75% Stagger Chance, +25% Armor Penetration, and +150% Armor Damage.

Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +30% Armor Damage for each turn of Stun.

If the strike does damage, applies the target with +10% Damage Taken and -10% Move Resistance for 3 turns.

Reduces the ability tree's cooldowns by 2 turns.
Onslaught
Onslaught
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Applies the target with -10% Control Resistance for 2 turns.

Then delivers a strike with +85% Knockback chance.

If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +50% Daze Chance.

If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.

Possible Loot

Weapons

Food

Beverages

See also